commandergenius/commandergenius.changes

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Mon Dec 28 15:23:59 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.4
* Virtual pad control improvements
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Fri Dec 18 12:16:12 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.3
* Smarter Game store. Catalogue entries can be read later at
runtime and in the background
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Sun Dec 13 18:34:28 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.2
* Disc color now is white
* Touch buttons give feedback when pressed/touched
* Improved overall direction and buttons control
* No more ugly vpad background
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Sat Dec 12 21:20:03 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.1
* Bugfix release
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Fri Dec 4 17:17:46 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to release 2.7.0
* More Keen Dreams fixes
* More Lua support and remaining python code is now completely
removed
* Added sound buffer amplifier for improving the sound/music
quality hopefully on certain systems
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Mon Oct 26 08:12:23 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to release 2.6.3
* We have eight control presets which got some standard names.
* Bug fixes in the Keen dreams engine
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Mon Oct 19 17:36:08 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to release 2.6.2
* More sounds are now played
* Collision fixes
* AI fixes
* Added 5 control presets which can be saved and loaded.
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Sat Oct 17 15:40:47 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to release 2.6.1
* More lua support. Oblivion v1.4 fully working
* More crash fixes, especially for Keen 6 DEMO
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Fri Oct 16 20:44:55 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to release 2.6.0
* Fixing mute music after saving a game
* Added PC Speaker Volume option
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Sun Aug 30 12:03:13 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Drop patch (fixed by upstream):
* commandergenius-set-gskit-linker-language.patch
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Sun Aug 30 08:55:19 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to release 2.5.5
* Improved controller configuration for multiplayer
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Tue Aug 18 20:38:53 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to release 2.5.4
* Level swap when Hardmode in Episode 1 works once again
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Sun Aug 16 13:55:11 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to release 2.5.3
* Secret Ending In Keen 5 is unlockable
* Crash fixes with older save game files
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Thu Aug 13 18:57:49 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to release 2.5.2
* Improved blinking sprites for home-made creations
* Keen dreams improvements with level signs
* Now you can remove gameplay and menu bindings
* Collision detection improvements
* Splitting up the control settings a bit better
* Since you can unbind Super Run option got removed.
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Sun Aug 2 18:01:33 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to release 2.5.1
* Ceilick Ai improvements
* Small bug fix with sprite export in Galaxy Keen.
- Add patch:
* commandergenius-set-gskit-linker-language.patch
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Sun Jul 26 19:31:44 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to release 2.4.6
* New Export graphics feature
* Super Run option. The run button now only works when you
enable that option
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Tue Jul 7 16:10:37 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
- Update to release 2.4.5.2
* Black screen fixes
* Reduced probability of the slug doing the squat action.
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Fri Jun 26 09:16:38 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.4.5
* QED Fixes
* Improved Savegame menu style and overall functionality
* Minor GUI improvements
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Thu Jun 11 18:00:20 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.4.4
* Boost libraries are now optional, thanks to TinyXML2 code
* AutoGun working in Keen 4-6
* Better Analog controls handling in Keen 4-6
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Sat May 30 10:34:28 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.4.3
* Finally, loading the game list is much faster. Enjoy!
* Integer scaling improvements
* Fixes to the load of high-res tiles in keen5 and 6
* Some bug fixes
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Sat May 23 08:29:58 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.4.2
* SDL_Cursor now should work as intended
* Finally added some scroll arrows to list views
* More loading feedback especially for galaxy audio
* Adding some emscripten code so GsKit is compatible with WASM
* Some resolution and rendering improvements
* Keen dreams freezes less especially when using cheat codes
* Fixed broken Messie to Player interaction
* Added Quicksave (F6) and Quickload (F9) so dying is less
tedious
* Added Integer scaling of video resoltion
* Added 640x360 game resolution which scales nice to 1920x1080
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Thu Apr 9 19:05:40 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.4.1
* Added an achievement system for keen4se.
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Sun Mar 15 17:46:56 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.4.0
* Fixed problem with some dialogs in vorticon keen engine
* Improved the code for save game menus
* Added option where you can choose whether you type your save
game or a timestamp is automatically entered instead
* Disabled button cannot be triggered anymore as it should be
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Sat Dec 21 14:40:59 UTC 2019 - Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.3.9
* Virtualpad improvements
* Android improvements
* Settings improvements for horizontal border size
* Crash fixes, bug fixes
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Fri Nov 1 09:40:29 UTC 2019 - Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.3.6
- Scrollbar improvements
- Crash fixes, bug fixes
- Search path issues fixed
- New font added for better scalibility
- Updated GsKit, many code cleanups in the library
- Settings fixups
- Modern setting makes the dithering effect a bit smoother when
Galaxy is shown
- Brought back the info menu for help and ordering info
- More log messages for better feedback
- Use %cmake macros
- Run spec-cleaner
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Tue Aug 6 20:40:20 UTC 2019 - Martin Hauke <mardnh@gmx.de>
- Update to new upstream release 2.2.3
* Tweaked Game menu design
* Optimized compilation process
* Reduce some compiler warnings
* Overall code modernization
* AI improvements
* Collision improvements with switches
- Take the source from the upstream authors gitlab instance.
The github mirror wasn't up to date.
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Fri Jul 27 07:58:11 UTC 2018 - jengelh@inai.de
- Update to new upstream release 2.2.2
* Player selection in Keen 4 Plus. Play as Lindsey, Council or
Kyle.
* Different character in Multiplayer mode.
* Added support for Mod, Midi and FLAC.
* Sprite selection screen when Single player mode (Galaxy).
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Sat Mar 17 09:46:34 UTC 2018 - jengelh@inai.de
- Update to new upstream release 2.0.7
* Integration of the KeenDreams GPLed engine
* Many AI fixes in Keen 4, 5 and 6
* Platform sprite corrections in Keen 5
* Many collision fixes
* Smoother scrolling with vsync
- Remove commandergenius-nocurrentdate.diff (no longer needed)
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Sun May 3 19:38:32 UTC 2015 - dap.darkness@gmail.com
- Updated to 1.8.1.1 to resolve openSUSE:Factory build failures:
* Dosbox fusion;
* A lot of dosbox fixes;
* Better mouse controls;
* New submenu for mods;
* More fixes and AI improvements;
* More native resolutions if higher modes are used,
especially in the launcher;
* Some improved physics;
* Shorter game names;
* Last window size is now saved automatically;
* Heavy engine independent code cleanups which will make CG more
flexible for new game engines besides Commander Keen;
* New GsLib will take more work at low level functions and will
as wrapper for SDL and GUI elements;
* Multiple selection problem should be fixed now;
* Even more smooth effects readded;
* New pump event concept will solve a lot of deadlocks we
previously had on the android versions;
* Added Scrollbar for a bigger list of games;
* Wormmoutch bites again;
* More effects readded;
* Many bug fixes especially Keen 1,2 and 4.
- Switched from tarball to _service.
- Added commandergenius-nocurrentdate.diff vs. useless rebuilds.
- General spec clean up.
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Thu Jan 30 22:23:01 UTC 2014 - jengelh@inai.de
- Initial package (version 1.6.5.5) for build.opensuse.org