deutex/deutex-nolimit.diff

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From 4a59997a18cb1c5269b05ef3f7a2fcd3ba2f7552 Mon Sep 17 00:00:00 2001
From: Jan Engelhardt <jengelh@inai.de>
Date: Mon, 1 Jan 2018 19:34:40 +0100
Subject: [PATCH] Drop limit of 4096 lumps
---
src/mkwad.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/src/mkwad.c b/src/mkwad.c
index 45db4cd..3ad607b 100644
Accepting request 560959 from home:avindra - update to 5.1.0 * General - The -overwrite option now works. - Levels are extracted/inserted in a way to preserve GL nodes. - Inserting pictures with a height of 1 pixel no longer causes a malloc error, and allows the operation of rebuilding a Doom 1 or 2 IWAD. - texture lump file names can now be overridden. * Graphics - DeuTex supports reading and writing sprite offsets based on PNG grab chunks in a manner compatible with SLADE and ZDoom. wadinfo.txt overrides these offsets unless -pngoffsets is used. - includes 5.0.0 * Removed features - DeuSF. - -man troff format generation. - WinTex options. - -fullsnd: now the only mode. - MS-DOS and OS/2 compatibility. - Incomplete (and conditioned out) Rise of the Triad support. * File format support - PNG support added, creating an optional dependency on libpng 1.6. If compiled in, it is the default extraction format, PPM otherwise. - Au and VOC sound formats removed. WAV is the only supported format for extraction and creation. - Full sound lumps from the WAD are always extracted. - MIDI files can be included just by being named *.mid, and are extracted to the same file name extension. * General - Log file support has been removed, in favor of the user doing a shell redirection (eg, with > or 2>) instead. - Arch-vile sprites are now extracted and inserted using literal names for sprites with the [ and ] characters in names (was illegal in DOS), and sprite names with \ are now altered to use ^ on-disk, matching the ZDoom PK3 standard. - Graphics with a height > 128 are now inserted into Doom WAD files correctly. - UDMF (Universal Doom Map Format) support. * Build systems, code standards - Real Autoconf+Automake build system to replace the barely-functioning imitation one. ./configure, make, and related environment variables work as should be expected. - MS-DOS and OS/2 batch files removed. - A malloc.h include was removed to allow compilation on MacOS, and is not needed by current Unix systems in general. - Major cleanup, linting and refactoring - C99-style cleanups to use (u)intN_t types, bool, true, false throughout the code, replacing old defines. - AsciiDoc now used for documentation - cleanup with spec-cleaner - remove patches obsoleted by upstream cleanup and refactoring * deutex-automake.diff * deutex-braces.diff * deutex-init-stdfp.diff - check_types removed (b76fafa6fee9a64929e7b1087ac36ea3ce39e27d) * deutex-soundbuf.diff - rebase deutex-proto.diff - rebase deutex-nolimit.diff - renumber patches OBS-URL: https://build.opensuse.org/request/show/560959 OBS-URL: https://build.opensuse.org/package/show/games:tools/deutex?expand=0&rev=3
2018-01-01 19:58:32 +01:00
--- a/src/mkwad.c
+++ b/src/mkwad.c
@@ -105,8 +105,6 @@ void WADRopenR(struct WADINFO *info, const char *wadin)
ntry = WADRreadLong(info);
if (ntry <= 0)
ProgError("WR09", "%s: zero entries", fname(wadin));
- if (ntry >= 0x2000)
- ProgError("WR11", "%s: too many entries", fname(wadin));
info->dirpos = dirpos = WADRreadLong(info);
if ((dirpos < 0) || (dirpos > 0x10000000L))
ProgError("WR13", "%s: invalid directory offset %08lX",
--
2.15.1