deutex/deutex.changes

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Accepting request 560959 from home:avindra - update to 5.1.0 * General - The -overwrite option now works. - Levels are extracted/inserted in a way to preserve GL nodes. - Inserting pictures with a height of 1 pixel no longer causes a malloc error, and allows the operation of rebuilding a Doom 1 or 2 IWAD. - texture lump file names can now be overridden. * Graphics - DeuTex supports reading and writing sprite offsets based on PNG grab chunks in a manner compatible with SLADE and ZDoom. wadinfo.txt overrides these offsets unless -pngoffsets is used. - includes 5.0.0 * Removed features - DeuSF. - -man troff format generation. - WinTex options. - -fullsnd: now the only mode. - MS-DOS and OS/2 compatibility. - Incomplete (and conditioned out) Rise of the Triad support. * File format support - PNG support added, creating an optional dependency on libpng 1.6. If compiled in, it is the default extraction format, PPM otherwise. - Au and VOC sound formats removed. WAV is the only supported format for extraction and creation. - Full sound lumps from the WAD are always extracted. - MIDI files can be included just by being named *.mid, and are extracted to the same file name extension. * General - Log file support has been removed, in favor of the user doing a shell redirection (eg, with > or 2>) instead. - Arch-vile sprites are now extracted and inserted using literal names for sprites with the [ and ] characters in names (was illegal in DOS), and sprite names with \ are now altered to use ^ on-disk, matching the ZDoom PK3 standard. - Graphics with a height > 128 are now inserted into Doom WAD files correctly. - UDMF (Universal Doom Map Format) support. * Build systems, code standards - Real Autoconf+Automake build system to replace the barely-functioning imitation one. ./configure, make, and related environment variables work as should be expected. - MS-DOS and OS/2 batch files removed. - A malloc.h include was removed to allow compilation on MacOS, and is not needed by current Unix systems in general. - Major cleanup, linting and refactoring - C99-style cleanups to use (u)intN_t types, bool, true, false throughout the code, replacing old defines. - AsciiDoc now used for documentation - cleanup with spec-cleaner - remove patches obsoleted by upstream cleanup and refactoring * deutex-automake.diff * deutex-braces.diff * deutex-init-stdfp.diff - check_types removed (b76fafa6fee9a64929e7b1087ac36ea3ce39e27d) * deutex-soundbuf.diff - rebase deutex-proto.diff - rebase deutex-nolimit.diff - renumber patches OBS-URL: https://build.opensuse.org/request/show/560959 OBS-URL: https://build.opensuse.org/package/show/games:tools/deutex?expand=0&rev=3
2018-01-01 19:58:32 +01:00
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Mon Jan 1 07:58:11 UTC 2018 - avindra@opensuse.org
- update to 5.1.0
* General
- The -overwrite option now works.
- Levels are extracted/inserted in a way to preserve GL nodes.
- Inserting pictures with a height of 1 pixel no longer causes
a malloc error, and allows the operation of rebuilding a
Doom 1 or 2 IWAD.
- texture lump file names can now be overridden.
* Graphics
- DeuTex supports reading and writing sprite offsets based on
PNG grab chunks in a manner compatible with SLADE and ZDoom.
wadinfo.txt overrides these offsets unless -pngoffsets is used.
- includes 5.0.0
* Removed features
- DeuSF.
- -man troff format generation.
- WinTex options.
- -fullsnd: now the only mode.
- MS-DOS and OS/2 compatibility.
- Incomplete (and conditioned out) Rise of the Triad support.
* File format support
- PNG support added, creating an optional dependency on libpng
1.6. If compiled in, it is the default extraction format,
PPM otherwise.
- Au and VOC sound formats removed. WAV is the only supported
format for extraction and creation.
- Full sound lumps from the WAD are always extracted.
- MIDI files can be included just by being named *.mid, and
are extracted to the same file name extension.
* General
- Log file support has been removed, in favor of the user
doing a shell redirection (eg, with > or 2>) instead.
- Arch-vile sprites are now extracted and inserted using
literal names for sprites with the [ and ] characters in
names (was illegal in DOS), and sprite names with \ are
now altered to use ^ on-disk, matching the ZDoom PK3
standard.
- Graphics with a height > 128 are now inserted into Doom WAD
files correctly.
- UDMF (Universal Doom Map Format) support.
* Build systems, code standards
- Real Autoconf+Automake build system to replace the
barely-functioning imitation one. ./configure, make, and
related environment variables work as should be expected.
- MS-DOS and OS/2 batch files removed.
- A malloc.h include was removed to allow compilation on MacOS,
and is not needed by current Unix systems in general.
- Major cleanup, linting and refactoring
- C99-style cleanups to use (u)intN_t types, bool, true,
false throughout the code, replacing old defines.
- AsciiDoc now used for documentation
- cleanup with spec-cleaner
- remove patches obsoleted by upstream cleanup and refactoring
* deutex-automake.diff
* deutex-braces.diff
* deutex-init-stdfp.diff
- check_types removed (b76fafa6fee9a64929e7b1087ac36ea3ce39e27d)
* deutex-soundbuf.diff
- rebase deutex-proto.diff
- rebase deutex-nolimit.diff
- renumber patches
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Fri Jul 7 14:49:32 UTC 2017 - jengelh@inai.de
- Add deutex-nolimit.diff: raise limit for WAD directory reading
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Wed Feb 22 16:47:15 UTC 2012 - jreidinger@suse.com
- add explicit buildrequires for autotools
- use license format conforming SPDX
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Tue Jun 7 20:57:13 UTC 2011 - jengelh@medozas.de
- update to deutex-4.4.902
- start specfile afresh
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Mon Aug 23 10:13:21 UTC 2010 - jengelh@medozas.de
- (imported changelog entry from non-Fedora based spec file)
* deutex-4.4.0 package
* fixed crash in check_types
* fix types such that deutex works on 64-bit
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Sat Nov 8 16:49:24 CET 2008 - prusnak@suse.cz
- fix overflows (overflow.patch)
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Sun Dec 23 09:03:00 CET 2007 - claes.backstrom@fsfe.org
- Initial package built from Fedora package (4.4.0-6)