deutex/deutex.changes

89 lines
3.4 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-------------------------------------------------------------------
Mon Jan 1 18:18:37 UTC 2018 - jengelh@inai.de
- Add 0001-increase-array-size-for-char-tname-variable-51.patch,
0001-Fix-strict-aliasing-violations.patch
- Explain some changelog entries better.
-------------------------------------------------------------------
Mon Jan 1 07:58:11 UTC 2018 - avindra@opensuse.org
- update to 5.1.0
* The -overwrite option now works.
* Levels are extracted/inserted in a way to preserve GL nodes.
* Inserting pictures with a height of 1 pixel no longer causes
a malloc error, and allows the operation of rebuilding a
Doom 1 or 2 IWAD.
* Texture lump file names can now be overridden.
* Support reading and writing sprite offsets based on PNG
"grAb" chunks (cf. grabpng package) in a manner compatible
with SLADE and ZDoom. wadinfo.txt overrides these offsets
unless -pngoffsets is used.
- includes 5.0.0
* Removed DeuSF program mode.
* Removed command line options used by WinTex.
* Removed MS-DOS and OS/2 support code.
* Removed the "-man" option from deutex.
* Removed incomplete Rise of the Triad support.
* PNG support added. This is the default extraction format now.
* Sun Audio (.au) and Creative .voc sound file format support
has been removed. RIFF WAVE is the only supported format.
* Full sound lumps from the WAD are always extracted (-fullsnd
option).
* MIDI files can be included just by being named *.mid, and are
extracted to the same file name extension.
* Log file support has been removed, in favor of the user doing
a shell redirection (e.g. with > or 2>) instead.
* Arch-vile sprites are now extracted and inserted using
literal names for sprites with the '[' and ']' characters in
names (were illegal in DOS), and sprite names with '\' are
now altered to use '^' on-disk, matching the ZDoom PK3
standard.
* Graphics with a height > 128 and < 256 are now inserted into
Doom WAD files correctly.
* UDMF (Universal Doom Map Format) support.
- remove patches obsoleted by upstream cleanup and refactoring
* deutex-automake.diff
* deutex-braces.diff
* deutex-init-stdfp.diff
- check_types removed (b76fafa6fee9a64929e7b1087ac36ea3ce39e27d)
* deutex-soundbuf.diff
- rebase deutex-proto.diff
- rebase deutex-nolimit.diff
- renumber patches
-------------------------------------------------------------------
Fri Jul 7 14:49:32 UTC 2017 - jengelh@inai.de
- Add deutex-nolimit.diff: raise limit for WAD directory reading
-------------------------------------------------------------------
Wed Feb 22 16:47:15 UTC 2012 - jreidinger@suse.com
- add explicit buildrequires for autotools
- use license format conforming SPDX
-------------------------------------------------------------------
Tue Jun 7 20:57:13 UTC 2011 - jengelh@medozas.de
- update to deutex-4.4.902
- start specfile afresh
-------------------------------------------------------------------
Mon Aug 23 10:13:21 UTC 2010 - jengelh@medozas.de
- (imported changelog entry from non-Fedora based spec file)
* deutex-4.4.0 package
* fixed crash in check_types
* fix types such that deutex works on 64-bit
-------------------------------------------------------------------
Sat Nov 8 16:49:24 CET 2008 - prusnak@suse.cz
- fix overflows (overflow.patch)
-------------------------------------------------------------------
Sun Dec 23 09:03:00 CET 2007 - claes.backstrom@fsfe.org
- Initial package built from Fedora package (4.4.0-6)