119 lines
4.8 KiB
RPMSpec
119 lines
4.8 KiB
RPMSpec
#
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# spec file for package devilutionx
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#
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# Copyright (c) 2022 SUSE LLC
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# Copyright (c) 2019-2021, Martin Hauke <mardnh@gmx.de>
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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# See 3rdParty/simpleini/CMakeLists.txt
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%define zerotier_hash a34ba7f
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%define mpq_hash 0f10bd1600f406b13932bf5351ba713361262184
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%define simpleini_hash 9b3ed7ec815997bc8c5b9edf140d6bde653e1458
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%define smackerdec_hash 2997ee0e41e91bb723003bc09234be553b190e38
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Name: devilutionx
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Version: 1.4.0
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Release: 0
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Summary: An open source implementation of the Diablo 1 game engine
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# 3rdParty/libsmacker/* is licensed under CC-BY-NC-2.0 and CC-BY-SA-NC-2.0
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# 3rdParty/[Storm|StormLib]/* is licensed under MIT
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# 3rdParty/Radon/* is licensed under MIT
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# libzt is licensed under the BUSL-1.1
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# simpleini is licensed under the MIT license
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License: BUSL-1.1 AND SUSE-Public-Domain AND MIT
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Group: Amusements/Games/RPG
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URL: https://github.com/diasurgical/devilutionX
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#Git-Clone: https://github.com/diasurgical/devilutionX.git
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Source0: https://github.com/diasurgical/devilutionX/archive/%{version}.tar.gz#/%{name}-%{version}.tar.gz
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Source1: https://github.com/brofield/simpleini/archive/%{simpleini_hash}.tar.gz#/simpleini-%{simpleini_hash}.tar.gz
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Source2: https://github.com/diasurgical/libsmackerdec/archive/%{smackerdec_hash}.tar.gz#/libsmackerdec-%{smackerdec_hash}.tar.gz
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Source3: https://github.com/diasurgical/libmpq/archive/%{mpq_hash}.tar.gz#/libmpq-%{mpq_hash}.tar.gz
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Source4: libzt-%{zerotier_hash}.tar
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Source98: devilutionx-rpmlintrc
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Source99: baselibs.conf
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# PATCH-FIX-OPENSUSE accept-libzt-tarball.patch -- Allow tarball instead of full git clone for zerotier
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Patch0: accept-libzt-tarball.patch
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# PATCH-FIX-OPENSUSE use-system-libraries.patch -- Use system asio, SDL_audiolib, SDL2_image, libpng, sodium, and fmt
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Patch1: use-system-libraries.patch
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# PATCH-FIX-UPSTREAM aarch64-fix-detection.patch -- Fix arch detection to fix aarch64 build
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Patch2: https://github.com/zerotier/libzt/pull/179.patch#/aarch64-fix-detection.patch
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BuildRequires: asio-devel
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BuildRequires: cmake >= 3.13
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BuildRequires: gcc-c++
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BuildRequires: gmock
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BuildRequires: gtest
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BuildRequires: hicolor-icon-theme
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BuildRequires: pkgconfig
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BuildRequires: update-desktop-files
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BuildRequires: (cmake(fmt) >= 7 and cmake(fmt) < 8)
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BuildRequires: pkgconfig(SDL2_image)
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BuildRequires: pkgconfig(SDL_audiolib)
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BuildRequires: pkgconfig(bzip2)
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BuildRequires: pkgconfig(libpng)
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BuildRequires: pkgconfig(libsodium)
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BuildRequires: pkgconfig(sdl2)
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# CharisSILB.ttf:
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Requires: sil-charis-fonts
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%description
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DevilutionX is a open source implementation of the game engine used
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in Diablo1.
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This package only includes the binary files, you still need the data
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files from the original Diablo1 CD.
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%prep
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%setup -q -n devilutionX-%{version}
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%patch0 -p1
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%patch1 -p1
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mkdir prefetched
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pushd prefetched
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for s in %{SOURCE1} %{SOURCE2} %{SOURCE3} %{SOURCE4}; do tar -xf "$s"; done
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pushd libzt-%{zerotier_hash}
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%patch2 -p1
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popd
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popd
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%build
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export CXXFLAGS='%{optflags} -DTTF_FONT_PATH=\"%{_datadir}/fonts/truetype/CharisSILB.ttf\"'
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%cmake \
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-DVERSION_NUM=%{version} \
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-DBINARY_RELEASE=ON \
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-DPIE=ON \
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-DDEVILUTIONX_SYSTEM_ASIO=ON \
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-DDEVILUTIONX_SYSTEM_SDL_AUDIOLIB=ON \
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-DDEVILUTIONX_SYSTEM_SDL_IMAGE=ON \
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-DBUILD_SHARED_LIBS:BOOL=OFF -DBUILD_STATIC_LIBS:BOOL=ON \
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-DFETCHCONTENT_SOURCE_DIR_LIBMPQ=../prefetched/libmpq-%{mpq_hash} \
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-DFETCHCONTENT_SOURCE_DIR_SIMPLEINI=../prefetched/simpleini-%{simpleini_hash} \
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-DFETCHCONTENT_SOURCE_DIR_LIBZT=../prefetched/libzt-%{zerotier_hash} \
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-DFETCHCONTENT_SOURCE_DIR_LIBSMACKERDEC=../prefetched/libsmackerdec-%{smackerdec_hash}
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%cmake_build
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%install
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install -D -m 0755 build/devilutionx %{buildroot}%{_bindir}/devilutionx
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install -p -D -m644 Packaging/resources/icon.png %{buildroot}%{_datadir}/icons/hicolor/512x512/apps/%{name}.png
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%suse_update_desktop_file -c %{name} "DevilutionX" "A Diablo1 Game Engine" %{name} %{name} Game RolePlaying
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%post
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echo "copy diabdat.mpq to ~/.local/share/diasurgical/devilution/"
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%files
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%license LICENSE
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%doc README.md
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%{_bindir}/%{name}
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%{_datadir}/icons/hicolor/*/apps/%{name}.png
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%{_datadir}/applications/%{name}.desktop
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%changelog
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