[info=2b6a824d9fb5cf203043141c2121d43c512860ab061af81c6ae1ab7785f73292]

OBS-URL: https://build.opensuse.org/package/show/games/dsda-doom?expand=0&rev=18
This commit is contained in:
OBS User unknown 2024-08-18 23:28:33 +00:00 committed by Git OBS Bridge
commit 7e66ea34fc
11 changed files with 521 additions and 0 deletions

23
.gitattributes vendored Normal file
View File

@ -0,0 +1,23 @@
## Default LFS
*.7z filter=lfs diff=lfs merge=lfs -text
*.bsp filter=lfs diff=lfs merge=lfs -text
*.bz2 filter=lfs diff=lfs merge=lfs -text
*.gem filter=lfs diff=lfs merge=lfs -text
*.gz filter=lfs diff=lfs merge=lfs -text
*.jar filter=lfs diff=lfs merge=lfs -text
*.lz filter=lfs diff=lfs merge=lfs -text
*.lzma filter=lfs diff=lfs merge=lfs -text
*.obscpio filter=lfs diff=lfs merge=lfs -text
*.oxt filter=lfs diff=lfs merge=lfs -text
*.pdf filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.rpm filter=lfs diff=lfs merge=lfs -text
*.tbz filter=lfs diff=lfs merge=lfs -text
*.tbz2 filter=lfs diff=lfs merge=lfs -text
*.tgz filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
*.txz filter=lfs diff=lfs merge=lfs -text
*.whl filter=lfs diff=lfs merge=lfs -text
*.xz filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
*.zst filter=lfs diff=lfs merge=lfs -text

1
.gitignore vendored Normal file
View File

@ -0,0 +1 @@
.osc

4
_scmsync.obsinfo Normal file
View File

@ -0,0 +1,4 @@
mtime: 1724023959
commit: 2b6a824d9fb5cf203043141c2121d43c512860ab061af81c6ae1ab7785f73292
url: https://src.opensuse.org/jengelh/dsda-doom
revision: master

3
build.specials.obscpio Normal file
View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:0c20734cd4158124d0b12c7c8b43994b88aa2c130d71996e166a8f094aba2d46
size 256

35
cmake-path-suffix.diff Normal file
View File

@ -0,0 +1,35 @@
From: Jan Engelhardt <jengelh@inai.de>
Date: 2023-11-01 14:19:29.990929358 +0100
References: https://github.com/kraflab/dsda-doom/issues/434
[ 6s] src/CMakeFiles/dsda-doom.dir/build.make:3952: warning: overriding recipe for target 'dsda-doom'
[ 6s] src/CMakeFiles/dsda-doom.dir/build.make:3943: warning: ignoring old recipe for target 'dsda-doom'
[ 6s] src/CMakeFiles/dsda-doom.dir/build.make:3952: warning: overriding recipe for target 'dsda-doom'
[ 6s] src/CMakeFiles/dsda-doom.dir/build.make:3943: warning: ignoring old recipe for target 'dsda-doom'
[ 6s] make[2]: *** No rule to make target 'optimized', needed by 'dsda-doom'. Stop.
[ 6s] make[1]: *** [CMakeFiles/Makefile2:172: src/CMakeFiles/dsda-doom.dir/all] Error 2
---
prboom2/cmake/FindLibMad.cmake | 2 --
1 file changed, 2 deletions(-)
Index: dsda-doom-0.27.2/prboom2/cmake/FindLibMad.cmake
===================================================================
--- dsda-doom-0.27.2.orig/prboom2/cmake/FindLibMad.cmake
+++ dsda-doom-0.27.2/prboom2/cmake/FindLibMad.cmake
@@ -59,13 +59,13 @@ select_dll_configurations(LibMad)
find_library(
LibMad_LIBRARY_RELEASE
NAMES mad
- PATH_SUFFIXES ../../lib
+ PATH_SUFFIXES ${CMAKE_CURRENT_BINARY_DIR}/../../lib
)
find_library(
LibMad_LIBRARY_DEBUG
NAMES mad
- PATH_SUFFIXES ../debug/lib
+ PATH_SUFFIXES ${CMAKE_CURRENT_BINARY_DIR}/../debug/lib
)
include(SelectLibraryConfigurations)

77
dsda-doom.changes Normal file
View File

@ -0,0 +1,77 @@
-------------------------------------------------------------------
Sun Aug 18 22:12:59 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
- Update to release 0.28.1
* Fixed freelook menu crash, fixed numlock menu crash
-------------------------------------------------------------------
Thu Aug 15 16:10:13 UTC 2024 - Andrea Manzini <andrea.manzini@suse.com>
- Update to release 0.28.0
* Freelook aiming and projectile behavior has been rewritten
* Added MAPINFO flags to support finite height explosion behavior
* Added MAPINFO flags to support freelook
* improvement on Tools, Console, and many Bug Fixes
see https://github.com/kraflab/dsda-doom/blob/master/patch_notes/v0.28.md
- Delete cmake-path-suffix.diff
-------------------------------------------------------------------
Sun Dec 3 16:22:11 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
- Update to release 0.27.5
* DSDAHUD lumps are "merged" now so only redefined huds are changed
* Fixed umapinfo bunny scroller crash
-------------------------------------------------------------------
Sat Nov 18 18:14:25 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
- Update to release 0.27.4
* Added option to hide stat labels and totals
* Fixed an overflow causing distant sprites (~8k map units) to
not be rendered
-------------------------------------------------------------------
Sun Nov 5 22:26:17 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
- Update to release 0.27.3
* New indexed light mode (software fidelity in OpenGL).
* Improved controller support.
* A new HUD system with new components.
* New console commands and better usability.
* UDMF support, MAPINFO support
* ZIP file loading
* Improved Heretic and Hexen suport
* Upgraded to OPL3 emulation
* You can switch back to OPL2 with config option mus_opl_opl3mode
- Delete prboom-nodatetime.diff, fluidsynth1.diff
- Add cmake-path-suffix.diff
- Note: If you updated from an old dsda-doom and use the same
config file, your default complevel may have been reset to 0. If
you run into an issue, check it out (suggested value is 21 /
mbf21, if you don't know what to pick).
-------------------------------------------------------------------
Wed Mar 30 18:39:27 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Update to release 0.24.3
* Improved automatic keyframe timeout behaviour
* Fixed a crash caused by saving the game state after an
intercept overrun
* Added mouse stutter correction option (on by default)
- Add fluidsynth1.diff
-------------------------------------------------------------------
Fri Mar 4 19:55:59 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Update to release 0.24.2
* Added another batch of cheats to the console
* Removed process affinity hack
* Added support for SNDFONT lump
* Moved default soundfont into dsda-doom.wad
-------------------------------------------------------------------
Sat Feb 19 16:16:32 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Initial package (v0.24.1) for build.opensuse.org
- Reuse prboom-hbar-all.diff, prboom-hbar-gradient.diff,
prboom-nodatetime.diff from prboom-plus package.

97
dsda-doom.spec Normal file
View File

@ -0,0 +1,97 @@
#
# spec file for package dsda-doom
#
# Copyright (c) 2024 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: dsda-doom
Version: 0.28.1
Release: 0
Summary: DOOM source port with Hexen support and demo compatibility
License: GPL-2.0-or-later
Group: Amusements/Games/3D/Shoot
URL: https://github.com/kraflab/dsda-doom
#Changelog: https://github.com/kraflab/dsda-doom/tree/master/patch_notes
#Announce: https://www.doomworld.com/forum/topic/118074-dsda-doom-source-port-v0243/
Source: https://github.com/kraflab/dsda-doom/archive/refs/tags/v%version.tar.gz
Patch1: prboom-hbar-all.diff
Patch2: prboom-hbar-gradient.diff
BuildRequires: Mesa-devel
BuildRequires: c++_compiler
BuildRequires: cmake
BuildRequires: fluidsynth
BuildRequires: fluidsynth-devel
BuildRequires: hicolor-icon-theme
BuildRequires: libmad-devel
BuildRequires: libpng-devel
BuildRequires: libvorbis-devel
BuildRequires: libzip-devel
BuildRequires: libzip-tools
BuildRequires: pcre-devel
BuildRequires: portmidi-devel
BuildRequires: portmidi-java
BuildRequires: update-desktop-files
BuildRequires: pkgconfig(SDL2_image)
BuildRequires: pkgconfig(SDL2_mixer)
BuildRequires: pkgconfig(SDL2_net)
BuildRequires: pkgconfig(sdl2)
Suggests: freedoom
Provides: prboom
%description
DSDA-Doom is a source port derived from the PrBoom history line.
It features:
* Extra tooling for demo recording, with focus on speedrunning:
record-rewind support
* Heretic and Hexen support
* MBFv21, UMAPINFO and DSDHacked specification support
%prep
%autosetup -p1
%build
pushd prboom2/
%cmake -DDOOMWADDIR="%_datadir/doom" -DDSDAPWADDIR="%_datadir/doom"
%cmake_build
popd
%install
pushd prboom2/
%cmake_install
b="%buildroot"
install -Dm0644 ICONS/dsda-doom.png "$b/%_datadir/icons/hicolor/apps/dsda-doom.png"
install -Dm0644 ICONS/dsda-doom.desktop "$b/%_datadir/applications/dsda-doom.desktop"
popd
%if 0%{?suse_version} && 0%{?suse_version} < 1550
%post
%desktop_database_post
%icon_theme_cache_post
%postun
%desktop_database_postun
%icon_theme_cache_postun
%endif
%files
%_bindir/*
%_datadir/doom/
%_datadir/applications/*.desktop
%_datadir/icons/hicolor/apps/
%doc docs/*.md
%changelog

150
prboom-hbar-all.diff Normal file
View File

@ -0,0 +1,150 @@
From 882bcbe9f612b2bcc0daab095d73c7fb5e9723be Mon Sep 17 00:00:00 2001
From: Jan Engelhardt <jengelh@inai.de>
Date: Wed, 1 May 2013 09:53:49 +0200
Subject: [PATCH 1/2] Add option to show health bar for all destructible mobjs
Origin: https://github.com/jengelh/dsda-doom
The current health bar fails to show for Lost Souls. In addition,
showing it for other destructible objects (such as barrels - or DEH
modifications in that spirit) can be used to gauge the objects'
remaining life.
---
prboom2/src/dsda/configuration.c | 4 ++++
prboom2/src/dsda/configuration.h | 1 +
prboom2/src/dsda/settings.c | 5 +++++
prboom2/src/dsda/settings.h | 1 +
prboom2/src/gl_intern.h | 1 +
prboom2/src/gl_main.c | 13 ++++++++++---
prboom2/src/m_menu.c | 1 +
prboom2/src/m_misc.c | 1 +
8 files changed, 24 insertions(+), 3 deletions(-)
Index: dsda-doom-0.28.0/prboom2/src/dsda/configuration.c
===================================================================
--- dsda-doom-0.28.0.orig/prboom2/src/dsda/configuration.c
+++ dsda-doom-0.28.0/prboom2/src/dsda/configuration.c
@@ -604,6 +604,10 @@ dsda_config_t dsda_config[dsda_config_co
"gl_health_bar", dsda_config_gl_health_bar,
CONF_BOOL(0), NULL, STRICT_INT(0)
},
+ [dsda_config_gl_health_bar_shootables] = {
+ "gl_health_bar_shootables", dsda_config_gl_health_bar_shootables,
+ CONF_BOOL(0), NULL, NOT_STRICT
+ },
[dsda_config_gl_usevbo] = {
"gl_usevbo", dsda_config_gl_usevbo,
CONF_BOOL(1), NULL, NOT_STRICT
Index: dsda-doom-0.28.0/prboom2/src/dsda/configuration.h
===================================================================
--- dsda-doom-0.28.0.orig/prboom2/src/dsda/configuration.h
+++ dsda-doom-0.28.0/prboom2/src/dsda/configuration.h
@@ -121,6 +121,7 @@ typedef enum {
dsda_config_gl_render_multisampling,
dsda_config_gl_render_fov,
dsda_config_gl_health_bar,
+ dsda_config_gl_health_bar_shootables,
dsda_config_gl_usevbo,
dsda_config_gl_fade_mode,
dsda_config_use_mouse,
Index: dsda-doom-0.28.0/prboom2/src/dsda/settings.c
===================================================================
--- dsda-doom-0.28.0.orig/prboom2/src/dsda/settings.c
+++ dsda-doom-0.28.0/prboom2/src/dsda/settings.c
@@ -251,6 +251,11 @@ dboolean dsda_ShowHealthBars(void) {
return dsda_IntConfig(dsda_config_gl_health_bar);
}
+dboolean dsda_ShowHealthBarsForShootables(void)
+{
+ return dsda_IntConfig(dsda_config_gl_health_bar_shootables);
+}
+
dboolean dsda_WipeAtFullSpeed(void) {
return dsda_IntConfig(dsda_config_wipe_at_full_speed);
}
Index: dsda-doom-0.28.0/prboom2/src/dsda/settings.h
===================================================================
--- dsda-doom-0.28.0.orig/prboom2/src/dsda/settings.h
+++ dsda-doom-0.28.0/prboom2/src/dsda/settings.h
@@ -50,6 +50,7 @@ dboolean dsda_ShowMinimap(void);
dboolean dsda_ShowLevelSplits(void);
dboolean dsda_ShowDemoAttempts(void);
dboolean dsda_ShowHealthBars(void);
+dboolean dsda_ShowHealthBarsForShootables(void);
dboolean dsda_MapCoordinates(void);
dboolean dsda_MapTotals(void);
dboolean dsda_MapTime(void);
Index: dsda-doom-0.28.0/prboom2/src/gl_intern.h
===================================================================
--- dsda-doom-0.28.0.orig/prboom2/src/gl_intern.h
+++ dsda-doom-0.28.0/prboom2/src/gl_intern.h
@@ -216,6 +216,7 @@ typedef enum
health_bar_null,
health_bar_red,
health_bar_yellow,
+ health_bar_green,
} health_bar_color_t;
typedef struct
Index: dsda-doom-0.28.0/prboom2/src/gl_main.c
===================================================================
--- dsda-doom-0.28.0.orig/prboom2/src/gl_main.c
+++ dsda-doom-0.28.0/prboom2/src/gl_main.c
@@ -2031,12 +2031,18 @@ static void gld_DrawSprite(GLSprite *spr
static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite)
{
- if (((thing->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL) && (thing->health > 0))
+ bool all_shoot = dsda_ShowHealthBarsForShootables();
+ int init_color = all_shoot ? health_bar_green : health_bar_null;
+ bool show_bar = all_shoot ?
+ thing->flags & MF_SHOOTABLE :
+ (thing->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL;
+
+ if (thing->health > 0 && show_bar)
{
GLHealthBar hbar;
int health_percent = thing->health * 100 / P_MobjSpawnHealth(thing);
- hbar.color = health_bar_null;
+ hbar.color = init_color;
if (health_percent <= 50)
hbar.color = health_bar_red;
else if (health_percent <= 99)
@@ -2063,10 +2069,11 @@ static void gld_AddHealthBar(mobj_t* thi
}
}
-static GLfloat health_bar_rgb[3][3] = {
+static GLfloat health_bar_rgb[][3] = {
[health_bar_null] = { 0.0f, 0.0f, 0.0f },
[health_bar_red] = { 1.0f, 0.0f, 0.0f },
[health_bar_yellow] = { 1.0f, 1.0f, 0.0f },
+ [health_bar_green] = { 0.0f, 1.0f, 0.0f },
};
static void gld_DrawHealthBars(void)
Index: dsda-doom-0.28.0/prboom2/src/m_menu.c
===================================================================
--- dsda-doom-0.28.0.orig/prboom2/src/m_menu.c
+++ dsda-doom-0.28.0/prboom2/src/m_menu.c
@@ -3155,6 +3155,7 @@ setup_menu_t demo_settings[] = {
{ "Coop Spawns", S_YESNO, m_conf, G_X, dsda_config_coop_spawns },
{ "Allow Jumping", S_YESNO, m_conf, G_X, dsda_config_allow_jumping },
{ "OpenGL Show Health Bars", S_YESNO, m_conf, G_X, dsda_config_gl_health_bar },
+ { "All Shootables have Health Bar", S_YESNO, m_conf, G_X, dsda_config_gl_health_bar_shootables },
PREV_PAGE(mapping_settings),
NEXT_PAGE(tas_settings),
Index: dsda-doom-0.28.0/prboom2/src/m_misc.c
===================================================================
--- dsda-doom-0.28.0.orig/prboom2/src/m_misc.c
+++ dsda-doom-0.28.0/prboom2/src/m_misc.c
@@ -171,6 +171,7 @@ cfg_def_t cfg_defs[] =
MIGRATED_SETTING(dsda_config_gl_render_fov),
MIGRATED_SETTING(dsda_config_gl_skymode),
MIGRATED_SETTING(dsda_config_gl_health_bar),
+ MIGRATED_SETTING(dsda_config_gl_health_bar_shootables),
MIGRATED_SETTING(dsda_config_gl_usevbo),
MIGRATED_SETTING(dsda_config_gl_fade_mode),

125
prboom-hbar-gradient.diff Normal file
View File

@ -0,0 +1,125 @@
From bef62d87d8de7236d2a6b306c588440b885f579b Mon Sep 17 00:00:00 2001
From: Jan Engelhardt <jengelh@inai.de>
Date: Wed, 1 May 2013 09:53:49 +0200
Subject: [PATCH] Implement color gradient for health bar
I drew inspiration from the gradient bars from Fire Fight.
---
prboom2/src/gl_intern.h | 11 +--------
prboom2/src/gl_main.c | 52 ++++++++++++++++++++++++-----------------
2 files changed, 31 insertions(+), 32 deletions(-)
Index: dsda-doom-0.28.0/prboom2/src/gl_intern.h
===================================================================
--- dsda-doom-0.28.0.orig/prboom2/src/gl_intern.h
+++ dsda-doom-0.28.0/prboom2/src/gl_intern.h
@@ -211,18 +211,9 @@ typedef struct
float light;
} GLShadow;
-typedef enum
-{
- health_bar_null,
- health_bar_red,
- health_bar_yellow,
- health_bar_green,
-} health_bar_color_t;
-
typedef struct
{
- health_bar_color_t color;
-
+ float cr, cg;
float x1, x2, x3;
float z1, z2, z3;
float y;
Index: dsda-doom-0.28.0/prboom2/src/gl_main.c
===================================================================
--- dsda-doom-0.28.0.orig/prboom2/src/gl_main.c
+++ dsda-doom-0.28.0/prboom2/src/gl_main.c
@@ -2032,24 +2032,41 @@ static void gld_DrawSprite(GLSprite *spr
static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite)
{
bool all_shoot = dsda_ShowHealthBarsForShootables();
- int init_color = all_shoot ? health_bar_green : health_bar_null;
bool show_bar = all_shoot ?
thing->flags & MF_SHOOTABLE :
(thing->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL;
+ /*
+ * These were called "health_bar_red", "health_bar_yellow" and
+ * "health_bar_green", respectively, in prboom-plus. I have given
+ * them some better names. —j.eng
+ */
+ static const int orange_ramp_end = 50;
+ static const int chartreuse_ramp_end = 99;
+ static const int green_end = 100;
if (thing->health > 0 && show_bar)
{
GLHealthBar hbar;
int health_percent = thing->health * 100 / P_MobjSpawnHealth(thing);
+ int yr = chartreuse_ramp_end - orange_ramp_end;
- hbar.color = init_color;
- if (health_percent <= 50)
- hbar.color = health_bar_red;
- else if (health_percent <= 99)
- hbar.color = health_bar_yellow;
+ hbar.cr = -1;
+ if (!all_shoot && health_percent == 100) {
+ } else if (health_percent <= 0) {
+ hbar.cr = 1;
+ hbar.cg = 0;
+ } else if (health_percent <= orange_ramp_end) {
+ hbar.cr = 1;
+ hbar.cg = yr == 0 ? 0 : (float)health_percent / yr;
+ } else if (health_percent <= chartreuse_ramp_end) {
+ hbar.cr = yr == 0 ? 1 : (float)(chartreuse_ramp_end - health_percent) / yr;
+ hbar.cg = 1;
+ } else if (health_percent <= green_end) {
+ hbar.cr = 0;
+ hbar.cg = 1;
+ }
- if (hbar.color != health_bar_null)
- {
+ if (hbar.cr >= 0) {
float sx2 = (float)thing->radius / 2.0f / MAP_SCALE;
float sx1 = sx2 - (float)health_percent * (float)thing->radius / 100.0f / MAP_SCALE;
float sx3 = -sx2;
@@ -2069,17 +2086,10 @@ static void gld_AddHealthBar(mobj_t* thi
}
}
-static GLfloat health_bar_rgb[][3] = {
- [health_bar_null] = { 0.0f, 0.0f, 0.0f },
- [health_bar_red] = { 1.0f, 0.0f, 0.0f },
- [health_bar_yellow] = { 1.0f, 1.0f, 0.0f },
- [health_bar_green] = { 0.0f, 1.0f, 0.0f },
-};
-
static void gld_DrawHealthBars(void)
{
int i, count;
- int color = health_bar_null;
+ float cr = -1, cg = -1;
count = gld_drawinfo.num_items[GLDIT_HBAR];
if (count > 0)
@@ -2090,12 +2100,10 @@ static void gld_DrawHealthBars(void)
for (i = count - 1; i >= 0; i--)
{
GLHealthBar *hbar = gld_drawinfo.items[GLDIT_HBAR][i].item.hbar;
- if (hbar->color != color)
- {
- color = hbar->color;
- glColor4f(health_bar_rgb[color][0],
- health_bar_rgb[color][1],
- health_bar_rgb[color][2], 1.0f);
+ if (hbar->cr != cr || hbar->cg != cg) {
+ cr = hbar->cr;
+ cg = hbar->cg;
+ glColor4f(cr, cg, 0, 1);
}
glVertex3f(hbar->x1, hbar->y, hbar->z1);

3
v0.27.5.tar.gz Normal file
View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:5e01be417033e1abf708bb22509d4d910b158a159a2790c4d5b46690daba67f0
size 11111842

BIN
v0.28.1.tar.gz (Stored with Git LFS) Normal file

Binary file not shown.