------------------------------------------------------------------- Sat Nov 18 18:14:25 UTC 2023 - Jan Engelhardt - Update to release 0.27.4 * Added option to hide stat labels and totals * Fixed an overflow causing distant sprites (~8k map units) to not be rendered ------------------------------------------------------------------- Sun Nov 5 22:26:17 UTC 2023 - Jan Engelhardt - Update to release 0.27.3 * New indexed light mode (software fidelity in OpenGL). * Improved controller support. * A new HUD system with new components. * New console commands and better usability. * UDMF support, MAPINFO support * ZIP file loading * Improved Heretic and Hexen suport * Upgraded to OPL3 emulation * You can switch back to OPL2 with config option mus_opl_opl3mode - Delete prboom-nodatetime.diff, fluidsynth1.diff - Add cmake-path-suffix.diff - Note: If you updated from an old dsda-doom and use the same config file, your default complevel may have been reset to 0. If you run into an issue, check it out (suggested value is 21 / mbf21, if you don't know what to pick). ------------------------------------------------------------------- Wed Mar 30 18:39:27 UTC 2022 - Jan Engelhardt - Update to release 0.24.3 * Improved automatic keyframe timeout behaviour * Fixed a crash caused by saving the game state after an intercept overrun * Added mouse stutter correction option (on by default) - Add fluidsynth1.diff ------------------------------------------------------------------- Fri Mar 4 19:55:59 UTC 2022 - Jan Engelhardt - Update to release 0.24.2 * Added another batch of cheats to the console * Removed process affinity hack * Added support for SNDFONT lump * Moved default soundfont into dsda-doom.wad ------------------------------------------------------------------- Sat Feb 19 16:16:32 UTC 2022 - Jan Engelhardt - Initial package (v0.24.1) for build.opensuse.org - Reuse prboom-hbar-all.diff, prboom-hbar-gradient.diff, prboom-nodatetime.diff from prboom-plus package.