diff --git a/dxvk.changes b/dxvk.changes index 9d6cb74..8bab50a 100644 --- a/dxvk.changes +++ b/dxvk.changes @@ -1,3 +1,27 @@ +------------------------------------------------------------------- +Fri Feb 19 06:38:59 UTC 2021 - Marcus Meissner + +- updated to 1.8 + ## Bug Fixes and Improvements + - Fixed some build system warnings with newer Meson versions. + - CPU-based Vulkan implementations such as Lavapipe will now always be enumerated last. This should avoid issues on systems without a dedicated GPU where games could potentially default to a CPU rasterizer. + - Optimized image layout transitions, which may improve performance on Intel GPUs in some games. + - D3D9: Improved performance of texture uploads and occlusion queries in some cases. + - D3D9: Fixed an issue where supported back buffer formats would be reported incorrectly. + - DXGI: Enabled multi-monitor support. This requires a relatively recent Wine version with XRandR 1.4 support to work correctly. + - D3D11: Fixed a number of reference counting issues that could potentially lead to stability issues (PR #1887, PR ##1888). + - D3D11: Improved correctness of NaN handling in shaders with `VK_KHR_shader_float_controls`, and removed most app workarounds setting `d3d11.enableRtOutputNanFixup`. + - Enabled `d3d11.enableRtOutputNanFixup` by default on older RADV versions. + - Enabled `d3d11.invariantPosition` option by default to fix common Z-fighting issues, especially on RDNA2 GPUs. + - **Atelier Ryza 2**: Added workaround for video playback breaking D3D11 rendering, like in other games of the series. + - **Battle Engine Aquila**: Fixed broken textures (PR #1759). + - **Dark Messiah of Might & Magic**: Work around out-of-memory issues on startup. + - **Everquest**: Work around performance issues. + - **F1 2018/2020**: Work around broken compute shaders causing artifacts on Mesa drivers, similar to F1 2019 (#1897). + - **Hitman 3**: Work around AMDAGS issues on AMD GPUs similar to Hitman 2 (PR #1909). + - **Nioh 2**: Work around black screen issues. + - **Tomb Raider Legend**: Work around performance issues (#1685). + ------------------------------------------------------------------- Wed Dec 2 16:10:13 UTC 2020 - Marcus Meissner diff --git a/dxvk.spec b/dxvk.spec index 54fd671..f370066 100644 --- a/dxvk.spec +++ b/dxvk.spec @@ -17,7 +17,7 @@ Name: dxvk -Version: 1.7.3 +Version: 1.8 Release: 0 Summary: Vulkan-based D3D11 implementation for Linux / Wine License: zlib-acknowledgement diff --git a/v1.7.3.tar.gz b/v1.7.3.tar.gz deleted file mode 100644 index 086a1ad..0000000 --- a/v1.7.3.tar.gz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:042e3f712f13c48b101cef6367e9e666831fb42fb43d2a889e36b0cdd348881f -size 1078834 diff --git a/v1.8.tar.gz b/v1.8.tar.gz new file mode 100644 index 0000000..d984be0 --- /dev/null +++ b/v1.8.tar.gz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3f6d136c593e05d40cdcd6940d3cc94c6d5e8f79580818a32b0a978d431127b4 +size 1085188