diff --git a/dxvk-2.2.tar.gz b/dxvk-2.2.tar.gz deleted file mode 100644 index 23e2560..0000000 --- a/dxvk-2.2.tar.gz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4aeb3c6f711e1dfd16d6da17800a597c1c092388f12d8ed462334f3824b7d5fb -size 3818454 diff --git a/dxvk-2.3.tar.gz b/dxvk-2.3.tar.gz new file mode 100644 index 0000000..4ee6095 --- /dev/null +++ b/dxvk-2.3.tar.gz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c6445483a1865cc561f1b8278076bfdda9f3514ccaa807b797ce9bb6ea6aeb72 +size 4219775 diff --git a/dxvk.changes b/dxvk.changes index 7394f4e..1324c66 100644 --- a/dxvk.changes +++ b/dxvk.changes @@ -1,3 +1,39 @@ +------------------------------------------------------------------- +Fri Feb 23 08:32:22 UTC 2024 - Richard Rahl + +- update to 2.3: + * If VK_KHR_present_wait is supported, and if vertical synchronization is enabled, + frame latency events will now be signaled when an image is actually being presented + * if VK_EXT_swapchain_maintenance1 is supported, enabling and disabling vertical + synchronization may no longe require recreating the Vulkan swap chain + * dxgi.nvapiHack config option was deprecated + * new option dxgi.hideNvidiaGpu + * dxgi.tearFree and d3d9.tearFree options were consolidated into a new dxvk.tearFree option + * Configuration options can now be specified via an environment variable, DXVK_CONFIG + * VK_EXT_depth_bias_control is supported, depth bias scaling will now be correct in most situations + * VK_EXT_line_rasterization and its relevant features are supported + * VK_KHR_maintenance5 is supported, DXGI_FORMAT_A8_UNORM images will now use + the corresponding Vulkan format + * D3D9 command submission now works the same way as it does for D3D11 + * Fixed a minor issue with D3D9 feedback loop tracking + * Fixed a minor issue with D3D11 stream output + * Fixed a bug and performance issues with the implementation of D3D11 tiled resources + * Fixed various issues with reporting HDR metadata. + * Fixed a crash when compiling D3D9 shaders generated by the vkd3d HLSL compiler + * Implemented keyed mutex synchronization on top of newly added winevulkan functionality + * Added stubs for various D3D9On12 interop interfaces + * Added an interface to allow external libraries, such as NVAPI, to enable HDR in various D3D11 games + * A Total War Saga: TROY: Fixed trees not rendering when MSAA is enabled + * Far Cry 2: Fixed crash when using D3D10 + * Halo Online: Fixed water rendering + * Lara Croft and the Temple of Osiris: Fixed deadlock when using Exclusive Fullscreen + * RaceRoom Racing Experience: Fixed a crash when starting a race + * Spider Man: Shattered Dimensions: Fixed a regression that caused blocky shadows + * Test Drive Unlimited 2: Fixed shadows on grass + * The Sims 2: Fixed a regression in DXVK 2.2 that affected terrain rendering + * Titanfall: Fixed a crash caused by a miscompiled shader + * Tomb Raider Anniversary: Improved performance + ------------------------------------------------------------------- Wed May 24 02:29:22 UTC 2023 - Björn Bidar diff --git a/dxvk.spec b/dxvk.spec index fd54e91..3b54c63 100644 --- a/dxvk.spec +++ b/dxvk.spec @@ -1,7 +1,7 @@ # # spec file for package dxvk # -# Copyright (c) 2023 SUSE LLC +# Copyright (c) 2024 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -17,7 +17,7 @@ Name: dxvk -Version: 2.2 +Version: 2.3 Release: 0 Summary: Vulkan-based D3D11 implementation for Linux / Wine License: zlib-acknowledgement