diff --git a/dxvk-2.4.1.tar.gz b/dxvk-2.4.1.tar.gz deleted file mode 100644 index 85aa177..0000000 --- a/dxvk-2.4.1.tar.gz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9c68c10e49420eec47d5cfd8d81fd4d063a40196a9ef40e79c00b68c9b28aac4 -size 4546287 diff --git a/dxvk-2.5.1.tar.gz b/dxvk-2.5.1.tar.gz new file mode 100644 index 0000000..cea137c --- /dev/null +++ b/dxvk-2.5.1.tar.gz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:60e13f8e3e79a63c99322e62a4298af046fb086ec827ba1f1d5c33e75d0e008b +size 4619233 diff --git a/dxvk.changes b/dxvk.changes index d49c32f..c95c19c 100644 --- a/dxvk.changes +++ b/dxvk.changes @@ -1,3 +1,13 @@ +------------------------------------------------------------------- +Sat Nov 23 20:28:31 UTC 2024 - Simon Vogl + +- Update to 2.5.1: + * Fixed a major regression where anisotropic filtering would not work correctly in D3D9 games + * Fixed some build issues with dxvk-native + * Fixed some build issues with recent versions of clang + * GTA Trilogy Definitive Edition: Work around a crash when HDR is enabled + * Note: Since these games use Unreal Engine 4, HDR is unsupported in D3D11 mode + ------------------------------------------------------------------- Fri Sep 27 00:12:25 UTC 2024 - Simon Vogl diff --git a/dxvk.obsinfo b/dxvk.obsinfo index 59243ff..59252c6 100644 --- a/dxvk.obsinfo +++ b/dxvk.obsinfo @@ -1,4 +1,4 @@ name: dxvk -version: 2.4.1 -mtime: 1727345366 -commit: 0cf05780abd7250c2cd713b7749cf32180157cf5 +version: 2.5.1 +mtime: 1731929561 +commit: b276c60f4941e8623ae1692b5c832902ac678e1d diff --git a/dxvk.spec b/dxvk.spec index daaed5c..2fa4658 100644 --- a/dxvk.spec +++ b/dxvk.spec @@ -17,7 +17,7 @@ Name: dxvk -Version: 2.4.1 +Version: 2.5.1 Release: 0 Summary: Vulkan-based Direct3D 8/9/10/11 implementation for Linux / Wine License: zlib-acknowledgement