diff --git a/_service b/_service index 5baf009..9c9a95c 100644 --- a/_service +++ b/_service @@ -1,16 +1,16 @@ - + @PARENT_TAG@ v(.*) https://github.com/doitsujin/dxvk.git git @PARENT_TAG@ - - + + *.tar gz - - + + diff --git a/dxvk-2.3.tar.gz b/dxvk-2.3.tar.gz deleted file mode 100644 index 4ee6095..0000000 --- a/dxvk-2.3.tar.gz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c6445483a1865cc561f1b8278076bfdda9f3514ccaa807b797ce9bb6ea6aeb72 -size 4219775 diff --git a/dxvk-2.4.tar.gz b/dxvk-2.4.tar.gz new file mode 100644 index 0000000..8683633 --- /dev/null +++ b/dxvk-2.4.tar.gz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:eb5b9d4e797daa0a42181a907fe8ff13dcf8aacde3d900def801e4c29906523b +size 4538917 diff --git a/dxvk.changes b/dxvk.changes index 1324c66..9c60c7b 100644 --- a/dxvk.changes +++ b/dxvk.changes @@ -1,3 +1,49 @@ +------------------------------------------------------------------- +Sun Aug 25 11:40:13 UTC 2024 - Simon Vogl + +- Update to 2.4: + * Fixed various issues with D3D9 fixed-function texture + coordinate processing + * Fixed pipeline layout compatibility issues when using graphics + pipeline libraries, which would cause crashes or rendering + issues on AMD's official drivers with pipeline libraries + enabled + * If supported, VK_NV_descriptor_pool_overallocation will now be + used to potentially save small quantities of descriptor memory + * Improved descriptor pool management in general to save memory + in case a game renders without ever presenting to the screen + * Improved video processor blit functionality + * Improved compatibility to third-party mods hooking various + DXGI entry points + * Battlefield 2, 2142: Work around hang on alt+tab + * Dead Space 2: Work around issues caused by the game's Vsync + implementation + * Dragonshard: Work around performance issues + * Fallout 4: Work around an issue with the game locking itself + to 45 FPS on Steam Deck OLED + * Fallout New Vegas: Fix rendering issues when using certain + mods + * Ghostbusters Remastered: Work around flickering character + faces + * Gothic 3: Fix shadow rendering issues caused by incorrectly + reported format support + * Guild Wars 2: Work around a flickering issue + * Prototype: Work around broken shadow rendering if the game + detects an AMD or Intel GPU + * Star Citizen: Work around an issue with the game's UMD version + check + * The Sims 2: Work around low CPU-bound performance in some + situations + * Tomb Raider Legend: Work around flickering character issues + * Red Faction Guerrila Remastered: Work around sky box rendering + issues + * Rise of Nations: Work around crash on alt+tab + * Watch Dogs, Watch Dogs 2: Work around flickering character + issues + * WRC 4: Enable 60 FPS limit to work around audio issues +- Change _service file mode from deprecated "disabled" mode to new + "manual" mode to make it work again. + ------------------------------------------------------------------- Fri Feb 23 08:32:22 UTC 2024 - Richard Rahl diff --git a/dxvk.obsinfo b/dxvk.obsinfo new file mode 100644 index 0000000..356b20b --- /dev/null +++ b/dxvk.obsinfo @@ -0,0 +1,4 @@ +name: dxvk +version: 2.4 +mtime: 1720605374 +commit: 008afc1c5f287e82a553108790da6e10b1159200 diff --git a/dxvk.spec b/dxvk.spec index 3b54c63..6b34daa 100644 --- a/dxvk.spec +++ b/dxvk.spec @@ -17,9 +17,9 @@ Name: dxvk -Version: 2.3 +Version: 2.4 Release: 0 -Summary: Vulkan-based D3D11 implementation for Linux / Wine +Summary: Vulkan-based Direct3D 8/9/10/11 implementation for Linux / Wine License: zlib-acknowledgement Group: System/Emulators/PC URL: https://github.com/doitsujin/dxvk @@ -53,7 +53,7 @@ BuildRequires: mingw32-headers ExclusiveArch: %{ix86} x86_64 %description -Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine +A Vulkan-based translation layer for Direct3D 8/9/10/11 which allows running 3D applications on Linux using Wine. %prep %setup -q diff --git a/setup_dxvk.sh b/setup_dxvk.sh index aa30bc8..f99e02c 100644 --- a/setup_dxvk.sh +++ b/setup_dxvk.sh @@ -204,3 +204,4 @@ fi $action d3d9 $action d3d10core $action d3d11 +$action d3d8