From 94dabbb56dfc75f433c84515b5a99d9d12941af3f8d2bf2e0f7c16e39757dc36 Mon Sep 17 00:00:00 2001 From: Marcus Meissner Date: Wed, 2 Dec 2020 16:10:46 +0000 Subject: [PATCH] - Added support for new DXGI interfaces introduced in Windows 10 version 1809. - Added an option to scale the HUD on high-DPI displays. Refer to the README for details. (#771) - Changed generated D3D11 shader code to allow drivers to optimize away texture operations in case no texture is bound. - Fixed some D3D9 games crashing on RADV due to invalid shader code. - Fixed Vulkan validation errors when the HUD is active. - Optimized away redundant render target clears in some games to potentially increase performance. - Indirect draw batching can now work with arbitrary strides. This may slightly reduce the draw call count in Trine 4. - **EverQuest 2** Fixed broken cloth rendering on Nvidia. (#1832) - **Trine 4**: Fixed rendering issues that would occur on some Nvidia GPUs as well as on RADV. (#1816) OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=14 --- dxvk.changes | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/dxvk.changes b/dxvk.changes index f468d2d..ee02353 100644 --- a/dxvk.changes +++ b/dxvk.changes @@ -2,15 +2,15 @@ Wed Dec 2 16:10:13 UTC 2020 - Marcus Meissner - updated to 1.7.3 -- Added support for new DXGI interfaces introduced in Windows 10 version 1809. -- Added an option to scale the HUD on high-DPI displays. Refer to the README for details. (#771) -- Changed generated D3D11 shader code to allow drivers to optimize away texture operations in case no texture is bound. -- Fixed some D3D9 games crashing on RADV due to invalid shader code. -- Fixed Vulkan validation errors when the HUD is active. -- Optimized away redundant render target clears in some games to potentially increase performance. -- Indirect draw batching can now work with arbitrary strides. This may slightly reduce the draw call count in Trine 4. -- **EverQuest 2** Fixed broken cloth rendering on Nvidia. (#1832) -- **Trine 4**: Fixed rendering issues that would occur on some Nvidia GPUs as well as on RADV. (#1816) +- Added support for new DXGI interfaces introduced in Windows 10 version 1809. +- Added an option to scale the HUD on high-DPI displays. Refer to the README for details. (#771) +- Changed generated D3D11 shader code to allow drivers to optimize away texture operations in case no texture is bound. +- Fixed some D3D9 games crashing on RADV due to invalid shader code. +- Fixed Vulkan validation errors when the HUD is active. +- Optimized away redundant render target clears in some games to potentially increase performance. +- Indirect draw batching can now work with arbitrary strides. This may slightly reduce the draw call count in Trine 4. +- **EverQuest 2** Fixed broken cloth rendering on Nvidia. (#1832) +- **Trine 4**: Fixed rendering issues that would occur on some Nvidia GPUs as well as on RADV. (#1816) ------------------------------------------------------------------- Thu Oct 8 06:44:06 UTC 2020 - Marcus Meissner