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Marcus Meissner 94dabbb56d - Added support for new DXGI interfaces introduced in Windows 10 version 1809.
- Added an option to scale the HUD on high-DPI displays. Refer to the README for details. (#771)
- Changed generated D3D11 shader code to allow drivers to optimize away texture operations in case no texture is bound.
- Fixed some D3D9 games crashing on RADV due to invalid shader code.
- Fixed Vulkan validation errors when the HUD is active.
- Optimized away redundant render target clears in some games to potentially increase performance.
- Indirect draw batching can now work with arbitrary strides. This may slightly reduce the draw call count in Trine 4.
- **EverQuest 2** Fixed broken cloth rendering on Nvidia. (#1832)
- **Trine 4**: Fixed rendering issues that would occur on some Nvidia GPUs as well as on RADV. (#1816)

OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=14
2020-12-02 16:10:46 +00:00
.gitattributes osc copypac from project:home:X0F:HSF package:dxvk revision:18 2020-09-05 17:47:16 +00:00
.gitignore osc copypac from project:home:X0F:HSF package:dxvk revision:18 2020-09-05 17:47:16 +00:00
baselibs.conf osc copypac from project:home:X0F:HSF package:dxvk revision:18 2020-09-05 17:47:16 +00:00
dxvk.changes - Added support for new DXGI interfaces introduced in Windows 10 version 1809. 2020-12-02 16:10:46 +00:00
dxvk.spec - updated to 1.7.3 2020-12-02 16:10:37 +00:00
v1.7.3.tar.gz - updated to 1.7.3 2020-12-02 16:10:37 +00:00