BNC#740447 - VUL-0: CEDET/Emacs global-ede-mode file loading vulnerability --- lisp/cedet/ede/auto.el +++ lisp/cedet/ede/auto.el 2012-01-10 11:31:40.027645193 +0000 @@ -58,6 +58,13 @@ associated with a single object class, b :initform t :documentation "Non-nil if this is an option when a user creates a project.") + (safe-p :initarg :safe-p + :initform t + :documentation + "Non-nil if the project load files are \"safe\". +An unsafe project is one that loads project variables via Emacs +Lisp code. A safe project is one that loads project variables by +scanning files without loading Lisp code from them.") ) "Class representing minimal knowledge set to run preliminary EDE functions. When more advanced functionality is needed from a project type, that projects @@ -69,13 +76,15 @@ type is required and the load function u :name "Make" :file 'ede/proj :proj-file "Project.ede" :load-type 'ede-proj-load - :class-sym 'ede-proj-project) + :class-sym 'ede-proj-project + :safe-p nil) (ede-project-autoload "edeproject-automake" :name "Automake" :file 'ede/proj :proj-file "Project.ede" :initializers '(:makefile-type Makefile.am) :load-type 'ede-proj-load - :class-sym 'ede-proj-project) + :class-sym 'ede-proj-project + :safe-p nil) (ede-project-autoload "automake" :name "automake" :file 'ede/project-am :proj-file "Makefile.am" @@ -84,6 +93,8 @@ type is required and the load function u :new-p nil)) "List of vectors defining how to determine what type of projects exist.") +(put 'ede-project-class-files 'risky-local-variable t) + ;;; EDE project-autoload methods ;; (defmethod ede-project-root ((this ede-project-autoload)) @@ -122,6 +133,19 @@ Return nil if the project file does not (when (and f (file-exists-p f)) f))) +(defmethod ede-auto-load-project ((this ede-project-autoload) dir) + "Load in the project associated with THIS project autoload description. +THIS project description should be valid for DIR, where the project will +be loaded." + ;; Last line of defense: don't load unsafe projects. + (when (not (or (oref this :safe-p) + (ede-directory-safe-p dir))) + (error "Attempt to load an unsafe project (bug elsewhere in EDE)")) + ;; Things are good - so load the project. + (let ((o (funcall (oref this load-type) dir))) + (when (not o) + (error "Project type error: :load-type failed to create a project")) + (ede-add-project-to-global-list o))) (provide 'ede/auto) --- lisp/cedet/ede/simple.el +++ lisp/cedet/ede/simple.el 2012-01-10 11:28:14.131146968 +0000 @@ -50,7 +50,8 @@ :name "Simple" :file 'ede/simple :proj-file 'ede-simple-projectfile-for-dir :load-type 'ede-simple-load - :class-sym 'ede-simple-project) + :class-sym 'ede-simple-project + :safe-p nil) t) (defcustom ede-simple-save-directory "~/.ede" --- lisp/cedet/ede.el +++ lisp/cedet/ede.el 2012-01-10 11:28:24.623644845 +0000 @@ -94,6 +94,42 @@ target willing to take the file. 'never :group 'ede :type 'sexp) ; make this be a list of options some day +(defcustom ede-project-directories nil + "Directories in which EDE may search for project files. +If the value is t, EDE may search in any directory. + +If the value is a function, EDE calls that function with one +argument, the directory name; the function should return t iff +EDE should look for project files in the directory. + +Otherwise, the value should be a list of fully-expanded directory +names. EDE searches for project files only in those directories. +If you invoke the commands \\[ede] or \\[ede-new] on a directory +that is not listed, Emacs will offer to add it to the list. + +Any other value disables searching for EDE project files." + :group 'ede + :type '(choice (const :tag "Any directory" t) + (repeat :tag "List of directories" + (directory)) + (function :tag "Predicate")) + :version "23.3" + :risky t) + +(defun ede-directory-safe-p (dir) + "Return non-nil if DIR is a safe directory to load projects from. +Projects that do not load a project definition as Emacs Lisp code +are safe, and can be loaded automatically. Other project types, +such as those created with Project.ede files, are safe only if +specified by `ede-project-directories'." + (setq dir (directory-file-name (expand-file-name dir))) + ;; Load only if allowed by `ede-project-directories'. + (or (eq ede-project-directories t) + (and (functionp ede-project-directories) + (funcall ede-project-directories dir)) + (and (listp ede-project-directories) + (member dir ede-project-directories)))) + ;;; Management variables @@ -419,24 +455,42 @@ provided `global-ede-mode' is enabled." Sets buffer local variables for EDE." (let* ((ROOT nil) (proj (ede-directory-get-open-project default-directory - 'ROOT))) + 'ROOT)) + (projauto nil)) + (when (or proj ROOT - (ede-directory-project-p default-directory t)) + ;; If there is no open project, look up the project + ;; autoloader to see if we should initialize. + (setq projauto (ede-directory-project-p default-directory t))) + + (when (and (not proj) projauto) + + ;; No project was loaded, but we have a project description + ;; object. This means that we can check if it is a safe + ;; project to load before requesting it to be loaded. + + (when (or (oref projauto safe-p) + ;; The project style is not safe, so check if it is + ;; in `ede-project-directories'. + (let ((top (ede-toplevel-project default-directory))) + (ede-directory-safe-p top))) - (when (not proj) - ;; @todo - this could be wasteful. - (setq proj (ede-load-project-file default-directory 'ROOT))) + ;; The project is safe, so load it in. + (setq proj (ede-load-project-file default-directory 'ROOT)))) - (setq ede-object (ede-buffer-object (current-buffer) + ;; Only initialize EDE state in this buffer if we found a project. + (when proj + + (setq ede-object (ede-buffer-object (current-buffer) 'ede-object-project)) - (setq ede-object-root-project - (or ROOT (ede-project-root ede-object-project))) + (setq ede-object-root-project + (or ROOT (ede-project-root ede-object-project))) - (if (and (not ede-object) ede-object-project) - (ede-auto-add-to-target)) + (if (and (not ede-object) ede-object-project) + (ede-auto-add-to-target)) - (ede-apply-target-options)))) + (ede-apply-target-options))))) (defun ede-reset-all-buffers (onoff) "Reset all the buffers due to change in EDE. @@ -555,13 +609,73 @@ of objects with the `ede-want-file-p' me ;;; Interactive method invocations ;; -(defun ede (file) - "Start up EDE on something. -Argument FILE is the file or directory to load a project from." - (interactive "fProject File: ") - (if (not (file-exists-p file)) - (ede-new file) - (ede-load-project-file (file-name-directory file)))) +(defun ede (dir) + "Start up EDE for directory DIR. +If DIR has an existing project file, load it. +Otherwise, create a new project for DIR." + (interactive + ;; When choosing a directory to turn on, and we see some directory here, + ;; provide that as the default. + (let* ((top (ede-toplevel-project default-directory)) + (promptdflt (or top default-directory))) + (list (read-directory-name "Project directory: " + promptdflt promptdflt t)))) + (unless (file-directory-p dir) + (error "%s is not a directory" dir)) + (when (ede-directory-get-open-project dir) + (error "%s already has an open project associated with it" dir)) + + ;; Check if the directory has been added to the list of safe + ;; directories. It can also add the directory to the safe list if + ;; the user chooses. + (if (ede-check-project-directory dir) + (progn + ;; If there is a project in DIR, load it, otherwise do + ;; nothing. + (ede-load-project-file dir) + + ;; Check if we loaded anything on the previous line. + (if (ede-current-project dir) + + ;; We successfully opened an existing project. Some open + ;; buffers may also be referring to this project. + ;; Resetting all the buffers will get them to also point + ;; at this new open project. + (ede-reset-all-buffers 1) + + ;; ELSE + ;; There was no project, so switch to `ede-new' which is how + ;; a user can select a new kind of project to create. + (let ((default-directory (expand-file-name dir))) + (call-interactively 'ede-new)))) + + ;; If the proposed directory isn't safe, then say so. + (error "%s is not an allowed project directory in `ede-project-directories'" + dir))) + +(defun ede-check-project-directory (dir) + "Check if DIR should be in `ede-project-directories'. +If it is not, try asking the user if it should be added; if so, +add it and save `ede-project-directories' via Customize. +Return nil iff DIR should not be in `ede-project-directories'." + (setq dir (directory-file-name (expand-file-name dir))) ; strip trailing / + (or (eq ede-project-directories t) + (and (functionp ede-project-directories) + (funcall ede-project-directories dir)) + ;; If `ede-project-directories' is a list, maybe add it. + (when (listp ede-project-directories) + (or (member dir ede-project-directories) + (when (y-or-n-p (format "`%s' is not listed in `ede-project-directories'. +Add it to the list of allowed project directories? " + dir)) + (push dir ede-project-directories) + ;; If possible, save `ede-project-directories'. + (if (or custom-file user-init-file) + (let ((coding-system-for-read nil)) + (customize-save-variable + 'ede-project-directories + ede-project-directories))) + t))))) (defun ede-new (type &optional name) "Create a new project starting of project type TYPE. @@ -596,6 +710,11 @@ Optional argument NAME is the name to gi (error "Cannot create project in non-existent directory %s" default-directory)) (when (not (file-writable-p default-directory)) (error "No write permissions for %s" default-directory)) + (unless (ede-check-project-directory default-directory) + (error "%s is not an allowed project directory in `ede-project-directories'" + default-directory)) + ;; Make sure the project directory is loadable in the future. + (ede-check-project-directory default-directory) ;; Create the project (let* ((obj (object-assoc type 'name ede-project-class-files)) (nobj (let ((f (oref obj file)) @@ -629,6 +748,10 @@ Optional argument NAME is the name to gi (ede-add-subproject pp nobj) (ede-commit-project pp))) (ede-commit-project nobj)) + ;; Once the project is created, load it again. This used to happen + ;; lazily, but with project loading occurring less often and with + ;; security in mind, this is now the safe time to reload. + (ede-load-project-file default-directory) ;; Have the menu appear (setq ede-minor-mode t) ;; Allert the user @@ -651,11 +774,16 @@ ARGS are additional arguments to pass to (defun ede-rescan-toplevel () "Rescan all project files." (interactive) - (let ((toppath (ede-toplevel-project default-directory)) - (ede-deep-rescan t)) - (project-rescan (ede-load-project-file toppath)) - (ede-reset-all-buffers 1) - )) + (if (not (ede-directory-get-open-project default-directory)) + ;; This directory isn't open. Can't rescan. + (error "Attempt to rescan a project that isn't open") + + ;; Continue + (let ((toppath (ede-toplevel-project default-directory)) + (ede-deep-rescan t)) + + (project-rescan (ede-load-project-file toppath)) + (ede-reset-all-buffers 1)))) (defun ede-new-target (&rest args) "Create a new target specific to this type of project file. @@ -891,7 +1019,7 @@ Optional ROOTRETURN will return the root ;; Do the load ;;(message "EDE LOAD : %S" file) (let* ((file dir) - (path (expand-file-name (file-name-directory file))) + (path (file-name-as-directory (expand-file-name dir))) (pfc (ede-directory-project-p path)) (toppath nil) (o nil)) @@ -920,13 +1048,11 @@ Optional ROOTRETURN will return the root ;; See if it's been loaded before (setq o (object-assoc (ede-dir-to-projectfile pfc toppath) 'file ede-projects)) - (if (not o) - ;; If not, get it now. - (let ((ede-constructing pfc)) - (setq o (funcall (oref pfc load-type) toppath)) - (when (not o) - (error "Project type error: :load-type failed to create a project")) - (ede-add-project-to-global-list o))) + + ;; If not open yet, load it. + (unless o + (let ((ede-constructing pfc)) + (setq o (ede-auto-load-project pfc toppath)))) ;; Return the found root project. (when rootreturn (set rootreturn o)) @@ -980,13 +1106,7 @@ Optional argument OBJ is an object to fi (and root (ede-find-subproject-for-directory root updir)) ;; Try the all structure based search. - (ede-directory-get-open-project updir) - ;; Load up the project file as a last resort. - ;; Last resort since it uses file-truename, and other - ;; slow features. - (and (ede-directory-project-p updir) - (ede-load-project-file - (file-name-as-directory updir)))))))))) + (ede-directory-get-open-project updir)))))))) (defun ede-current-project (&optional dir) "Return the current project file. @@ -1000,11 +1120,7 @@ If optional DIR is provided, get the pro ;; No current project. (when (not ans) (let* ((ldir (or dir default-directory))) - (setq ans (ede-directory-get-open-project ldir)) - (or ans - ;; No open project, if this dir pass project-p, then load. - (when (ede-directory-project-p ldir) - (setq ans (ede-load-project-file ldir)))))) + (setq ans (ede-directory-get-open-project ldir)))) ;; Return what we found. ans)) @@ -1059,12 +1175,13 @@ If TARGET belongs to a subproject, retur "Return the project which is the parent of TARGET. It is recommended you track the project a different way as this function could become slow in time." - ;; @todo - use ede-object-project as a starting point. - (let ((ans nil) (projs ede-projects)) - (while (and (not ans) projs) - (setq ans (ede-target-in-project-p (car projs) target) - projs (cdr projs))) - ans)) + (or ede-object-project + ;; If not cached, derive it from the current directory of the target. + (let ((ans nil) (projs ede-projects)) + (while (and (not ans) projs) + (setq ans (ede-target-in-project-p (car projs) target) + projs (cdr projs))) + ans))) (defmethod ede-find-target ((proj ede-project) buffer) "Fetch the target in PROJ belonging to BUFFER or nil."