emptyepsilon/emptyepsilon.spec

103 lines
3.5 KiB
RPMSpec

#
# spec file for package emptyepsilon
#
# Copyright (c) 2024 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: emptyepsilon
Version: 2023.06.17
Release: 0
Summary: Open source spaceship bridge simulator
License: GPL-2.0-only
Group: Amusements/Games/Other
URL: https://daid.github.io/EmptyEpsilon/
Source: EmptyEpsilon-%{version}.tar.gz
Source1: SeriousProton-%{version}.tar.gz
Source2: download.sh
Source3: basis_universal.zip
Source5: meshoptimizer.zip
Patch0: use_bundled_basis_universal.patch
Patch1: use_bundled_meshoptimizer.patch
BuildRequires: SDL2-devel
BuildRequires: bsdtar
BuildRequires: cmake
BuildRequires: gcc
BuildRequires: gcc-c++
BuildRequires: glm-devel
BuildRequires: hicolor-icon-theme
BuildRequires: sfml2-devel
BuildRequires: xorg-x11
%if 0%{?sle_version:1}
# if sle_version is defined, this is not tumbleweed
BuildRequires: gcc10
BuildRequires: gcc10-c++
%endif
%description
EmptyEpsilon places you in the roles of a spaceship's bridge officers, like those seen in Star Trek. While you can play EmptyEpsilon alone or with friends, the best experience involves 6 players working together on each ship.
Each officer fills a unique role: Captain, Helms, Weapons, Relay, Science, and Engineering. Except for the Captain, each officer operates part of the ship through a specialized screen. The Captain relies on their trusty crew to report information and follow orders.
%prep
# extract EE and SP inside the EE dir
%setup -q -a1 -n EmptyEpsilon-EE-%{version}
find -name .gitignore | xargs rm
pushd SeriousProton-EE-%{version}
%patch -P 0 -p1
popd
%patch -P 1 -p1
# extract bundled dependencies
mkdir -p SeriousProton/externals/basis
bsdtar xvf $RPM_SOURCE_DIR/basis_universal.zip --strip-components=1 -C SeriousProton/externals/basis
mkdir -p externals/meshoptimizer
bsdtar xvf $RPM_SOURCE_DIR/meshoptimizer.zip --strip-components=1 -C externals/meshoptimizer
# symlink dependencies into build dir
mkdir -p build
pushd build
ln -s ../SeriousProton-EE-%{version}
ln -s ../SeriousProton
ln -s ../externals
popd
%build
%if 0%{?sle_version:1}
# if sle_version is defined, this is not tumbleweed
export CC=gcc-10
export CXX=g++-10
%endif
%cmake -DSERIOUS_PROTON_DIR="SeriousProton-EE-%{version}" \
-DCMAKE_BUILD_TYPE=Release \
-DCPACK_PACKAGE_VERSION_MAJOR="$(echo %{version} | cut -d. -f1)" \
-DCPACK_PACKAGE_VERSION_MINOR="$(echo %{version} | cut -d. -f2)" \
-DCPACK_PACKAGE_VERSION_PATCH="$(echo %{version} | cut -d. -f3)" \
-DOpenGL_GL_PREFERENCE=GLVND
%cmake_build -j 8
%install
%cmake_install
%files
%doc README.md
%{_bindir}/EmptyEpsilon
%{_docdir}/emptyepsilon/
%{_datadir}/emptyepsilon/
%{_datadir}/applications/EmptyEpsilon.desktop
%{_datadir}/icons/hicolor/1024x1024/apps/EmptyEpsilon.png
%dir %{_datadir}/icons/hicolor/1024x1024/apps
%dir %{_datadir}/icons/hicolor/1024x1024
%changelog