- update to version 3.0.10:
* Generic bugfix release* Generic bugfix release
* Fixed nation color selection assert failures when moving from
pre-game to turn 1
* Fixed a crash when city removal left a unit stranded
* Fixed growing of the internal string handling buffer, fixing,
e.g., issues with very long lines in the savegame
* Fixed fc_vsnprintf() return value on Windows, fixing, e.g.,
issues on loading the tutorial scenario
* Various internal changes which should only affect developers
* Fixed bad memory access while loading freeciv-2.6 format
ruleset
* Miscellaneous improvements to in-game text and user
documentation
* Miscellaneous changes to developer/install/ruleset docs
* Updated translations
* see https://freeciv.fandom.com/wiki/NEWS-3.0.10
OBS-URL: https://build.opensuse.org/request/show/1145689
OBS-URL: https://build.opensuse.org/package/show/games/freeciv?expand=0&rev=87
- update to version 3.0.9:
* Generic bugfix release
* Set diplomatic relations state correctly between team members
osdn#48295
* Fixed assert failures when city grows to freeciv's internal max
city size (255)
* Sammarinese city name Borgo Maggiore corrected osdn#48316
* Cargo gets bounced when transport is lost due to terrain change
* Fixed crash with recursive autoattacks in case of occupychance
setting being > 0
* Fixed memory corruption when transport is not bounced, but
cargo is
* Corrected amount treasury gets increased by a city in some
situations
* Cities stop working tiles turned unworkable at turn change
* Fixed clearing city border claims when player gets removed
from the game osdn#48837
* see https://freeciv.fandom.com/wiki/NEWS-3.0.9
- update to bugfix release 2.0.6
- fixed build with gcc 4.1
* Fix a bug where some mapgen settings would create more
continents than the server could handle.
* Fix a bug that allowed free changing of techs after finding a
tech other than the one currently being researched.
* Fix a bug where removing and creating a new player would give
the new player the old one's team.
* When the player disconnects in a normal game, make a savegame
and exit immediately rather than continuing to run. (This fixes
the bug where savegames made after a client crash would reveal
OBS-URL: https://build.opensuse.org/request/show/1127950
OBS-URL: https://build.opensuse.org/package/show/games/freeciv?expand=0&rev=85
- Update to version 3.0.5:
* 3.0.5 is a generic bugfix release.
* See https://freeciv.fandom.com/wiki/NEWS-3.0.5
* see https://freeciv.fandom.com/wiki/NEWS-3.0.3
* see https://freeciv.fandom.com/wiki/NEWS-3.0.2
* see https://freeciv.fandom.com/wiki/NEWS-3.0.1
that present units in city dialog had no overlays drawn at all.
* Fixed crashes when using Direction objects in lua scripts
* Documentation updates
Enabled with the '--keep' server option or the
'/metaconnection persistent' server command.
* fixes for rules for happiness for very large empires.
- for a full list of changes, see
* When a unit was automatically moved to a transporter to save it
+ Prevent cases where units could be converted or upgraded to a
+ Prevent conversion of a unit to a type that could not exist
* Units of types the owner cannot build are no longer prevented
* quell spurious "No diplomat action possible" message when an
* Following on from a fix in 2.3.3, when a border source such as
a fortress is occupied by a unit of a nation other than the
owner when a ceasefire runs out, ownership now transfers to
* When acquiring a technology such as Philosophy which gives
further techs by an unusual route (such as through a hut), all
progress toward the current research target was lost. Now it is
* when a city is traded and hence units change ownership, it wasn't
checked whether those units provided diplomatic contact to a new
* assertion failure during map generation when no unit in the ruleset
* the tech upkeep with tech_cost_style 2 or 4 was much lower than
intended; it only took into account a single tech rather than all
OBS-URL: https://build.opensuse.org/request/show/1043339
OBS-URL: https://build.opensuse.org/package/show/games/freeciv?expand=0&rev=77
- update to 2.6.3:
* see http://www.freeciv.org/wiki/NEWS-2.6.3
* Fixed trouble when a new city is founded to the ruins of a former city,
and that new city establish a trade route with a player who had seen
former city, and is unaware that it had been destroyed HRM#871606
* Fixed a case where shared vision did not completely update
recipient's map HRM#846106
* Fixed a bug where one could paradrop to peaceful nation's territory
after continuing game from an old savegame HRM#879084
* Fixed a bug causing game sometimes to tell wrong reason of why an
action failed HRM#879880
* Cease fire no longer runs out with an already dead player, making his
former allies to hate the alive party of the treaty HRM#879055
* Made server not to end in a infinite loop after loading savegame with
too high phase number. Such a savegame was reported to be created
after spaceship was launched but game was still continued HRM#815196
* Unified writing of the city name Washington-on-the-Brazos
between rulesets, so it doesn't appear multiple times in the same
game in a bit different form HRM#867817
* Stealth units are no longer erroneously hidden even from allies
HRM#764976
* Placing initial units is now done in shuffled player order HRM#850656
* Corrupt worker tasks are cleared. Those can originate, e.g.,
from buggy pre-2.6.2.1 Qt-client, and live in old savegames HRM#901938
* In a ruleset, such as civ2civ3, where caravans can help building wonder
in a foreign city, refresh city info of the city owner when one does
HRM#907977
* Display of success probabilities for diplomats was off when targeting
stack of units instead of individual unit HRM#859761
* Fixed pillaging of extras that are caused by something else than
OBS-URL: https://build.opensuse.org/request/show/870153
OBS-URL: https://build.opensuse.org/package/show/games/freeciv?expand=0&rev=61
- update to 2.6.2.1:
* Fixed server crash when unit with zero move_rate is transformed
* Fixed crashes when using Direction objects in lua scripts
* Fixed crash when chatline text had opening tag without closing tag
* Fixes to the Qt client
* Updated translations
* Fixed Qt-client build against Qt-5.15 (removes freeciv-qt-5.15.patch )
* Documentation updates
OBS-URL: https://build.opensuse.org/request/show/858077
OBS-URL: https://build.opensuse.org/package/show/games/freeciv?expand=0&rev=59