# # spec file for package freeciv (Version 2.1.8) # # Copyright (c) 2008 SUSE LINUX Products GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # # norootforbuild Name: freeciv BuildRequires: audiofile-devel gtk2-devel imlib-config imlib-devel readline-devel update-desktop-files BuildRequires: SDL_mixer-devel Url: http://www.freeciv.org License: GPL v2 or later Group: Amusements/Games/Strategy/Turn Based AutoReqProv: on Summary: Free Civilization Clone Version: 2.1.8 Release: 1 Source0: %{name}-%{version}.tar.bz2 Source5: freeciv.desktop Source6: freeciv.png Source9: manual-1.13.0-1.tar.bz2 Source10: manual-1.13.0-de.tar.bz2 Source11: freeciv-manual Source14: freeciv-manual.desktop Source15: freeciv-manual.png Patch5: freeciv-%{version}-no-nb.diff BuildRoot: %{_tmppath}/%{name}-%{version}-build %description A clone of the well known game Civilization by Microprose. Every player is the leader of an imaginary nation. The aim of the game can be to create a prospering civilization with commerce and knowledge exchange or (more often) the extinction of all other civilizations. To start a new game, first start the server 'civserver,' then start the client 'civclient'. Have fun! Authors: -------- Allan Ove Kjeldbjerg Claus Leth Gregersen Peter Joachim Unold %prep %setup -q -n %{name}-%{version} %patch5 echo "X-SuSE-translate=false" >> bootstrap/freeciv-server.desktop.in %build autoreconf -fi CFLAGS="$RPM_OPT_FLAGS -O0 -fno-strict-aliasing" ./configure \ --prefix=/usr \ --datadir=/usr/share \ --datarootdir=/usr/share \ --localedir=/usr/share/locale \ --enable-client=gtk2 \ --disable-esd \ --with-zlib --with-readline \ --mandir=%{_mandir} grep '^#define SDL 1$' config.h make %install make install DESTDIR=$RPM_BUILD_ROOT install -m 755 $RPM_SOURCE_DIR/freeciv-manual $RPM_BUILD_ROOT/usr/bin mv manual manual.orig mkdir -p manual manual.de tar xf $RPM_SOURCE_DIR/manual-1.13.0-1.tar.bz2 -C manual tar xf $RPM_SOURCE_DIR/manual-1.13.0-de.tar.bz2 -C manual.de mv manual.de/manual/* manual.de/ rmdir manual.de/manual find manual* -type f | xargs chmod 644 find manual* -type d | xargs chmod 755 mkdir -p $RPM_BUILD_ROOT/usr/share/pixmaps/ install -m 644 $RPM_SOURCE_DIR/*.png $RPM_BUILD_ROOT/usr/share/pixmaps %suse_update_desktop_file -i %name Game StrategyGame %suse_update_desktop_file -i freeciv-manual Game StrategyGame rm -f $RPM_BUILD_ROOT/usr/share/applications/freecivserver.desktop rm -f $RPM_BUILD_ROOT/usr/share/pixmaps/freeciv-manual # make rpmlint happy find doc -name "Makefile*" | xargs rm -f %find_lang %name %files -f %name.lang %defattr(-,root,root) %doc ABOUT-NLS COPYING ChangeLog NEWS doc manual manual.de %{_mandir}/man6/civclient.6.gz %{_mandir}/man6/civserver.6.gz /usr/bin/civclient /usr/bin/civserver /usr/bin/civmanual /usr/bin/freeciv-manual /usr/share/applications/%name.desktop /usr/share/applications/freeciv-manual.desktop /usr/share/applications/freeciv-server.desktop /usr/share/icons/hicolor/128x128/apps/freeciv-client.png /usr/share/icons/hicolor/128x128/apps/freeciv-server.png /usr/share/icons/hicolor/16x16/apps/freeciv-client.png /usr/share/icons/hicolor/16x16/apps/freeciv-server.png /usr/share/icons/hicolor/32x32/apps/freeciv-client.png /usr/share/icons/hicolor/32x32/apps/freeciv-server.png /usr/share/icons/hicolor/48x48/apps/freeciv-client.png /usr/share/icons/hicolor/48x48/apps/freeciv-server.png /usr/share/icons/hicolor/64x64/apps/freeciv-client.png /usr/share/icons/hicolor/64x64/apps/freeciv-server.png /usr/share/pixmaps/%name.png /usr/share/pixmaps/freeciv-client.png /usr/share/pixmaps/freeciv-manual.png /usr/share/freeciv/ %changelog * Wed Jan 14 2009 dominique-obs@leuenberger.net - Update to release 2.1.8 * Fix buffer overrun by create_md5sum(). (#40578) * Make aifill player removal recursion safe. (#40579) * Send connection info when cmdlevel is changed. (#40479) * Send information about lost connections not attached to players. (#39613) * Fix longstanding connection freezing bug. (#39131) * Updated German, Korean, Catalan translations. Includes fixes from release 2.1.7 * Fixed a couple of AI crashes related to ocean cities. (#40422) * Fixed separatepoles option. (#40417) * Fix absolute path detection on Windows, making it possible to save games in any folder. (PR#40439) * Remove out-of-date information in vote command help text. (#40448) * Only send private saved settings on forked servers. (#40449) * Do not close races dialog on user join or quit. (#40455) * Fixed a crash in the map generator when starting new games. (#40453) * Fixed handling of the aifill command in pregame. (#40480) * Remove hardcoded enabling of autotoggle on savegame load. (#40465) * Fix compile warning due to debug message format string. (#40445) * Do not reveal gold and government information when sending player info. (#40495) * Fixed government help text buffer truncation. (#40505) * Fixed fortress foreground drawing over fog. (#40500) * Fixed unexpected resizing of GTK2 client goto dialog. (#40119) * Fixed crash when picking nation. (#40516) * Setting aifill=0 actually removes all aifill AIs; refill AIs when a player is removed. (#40481) * Fixed "format not a string literal and no format arguments" -warnings. (#40504) * Fix typo in soundspec file. (#39369) * Fix bug that filled land tiles with water terrain causing crash. (#40453) * Disallow setting timeout less than 30 for non-hack connections. (#40466) * Fixed compiler warnings from auth build (#40544) * Renamed OUT as AILOG_OUT to avoid namespace conflicts. (#40541) * Remove a hack causing an inconsistent turn done button state. (#40550) * Fixed detection of libpng for win32 and xaw clients. (#40555) * Minor fixes relating to the take command. (#40529) * Updated German, Finnish, Danish translations. * Thu Sep 11 2008 sndirsch@suse.de - update to release 2.1.6 * Updates to bootstrap. * Fixed compile warnings. * Fixed bug that AI tried to get unreachable techs from treaty. * Made only human players count toward minplayers. * Set minimum number of human players to 0. * Use Mysql port information from authentication config file. * Refresh cities after shared vision gained from another player. * Make message about paratrooper dying on paradrop more likely to appear to user. * Handle empty http_proxy environment variable correctly. * Fixed global observer crash in GTK2 connection dialog. * Fixed lables and sensitivity of button in GTK2 connection dialog. * Fixed the "non-blocking socket operation could not be completed immediately" bug. * Fixed crash when continents are renumbered. * Go straight to the network page when autoconnecting to a server that needs a password. * Don't reset the wrong player name when a player is /cut in pregame. * Show total buy cost for selected cities in the city report. * Fixed visual corruption in flag images. * Separated mandatory and optional capabilities in the capstring for GGZ. * Fixed printing of obsolete wonders. * Fixed bug that prevented building Hydro Plant in city placed on one tile river. * Fixed GGZ handlers for error and spectator events. * Disabled hack challenge when in GGZ mode. * Improved memory handling in warmap queue. * Do not mark buildings redundant when they allow building of unit * Fixed crash when loading saved game when tech leakage is enabled. * Fixed potential problems when city starves. * Made the internal server store savegames in the user's home directory on Windows. * Fixed city report size calculations. * Added ggz-style savegame support. * Fixed crash in the SDL worklist dialog. * Fixed /take assert when all player slots are in use. * Fixed error message about illegal auth port parameter. * Fixed client crash in the end of turn in altering movement mode. * Fixed changing of specialists at resolutions higher than 640x480 in SDL client. * Fixed bug causing false tax rate exceeded messages. * Already built great wonders show "never" instead of "1" for turns-to-build. * Added Esperanto translation. * Sun Jul 20 2008 sndirsch@suse.de - update to release 2.1.5 * Fixes for bootstrap and compilation issues. * Fixes for rulesets, for example making Civ1 ruleset playable * Fixes for several bugs concerning player handling and game loading * Fixes for a number of corner case crashers. * Fix a memory leak in the readline code. * Fix for bug that prevented the adding of items to the top of global worklists. * Fix citybar view options. * Updates to Estonian, Korean, Greek, Turkish, Catalan, Swedish, Spanish, and German translations. * Sun Apr 27 2008 sndirsch@suse.de - update to release 2.1.4 * gui-sdl Fix crash when trying to bribe a unit * Fixes for UTF-8 and local encoding mismatch * Fixed crash when unit is killed by the breaking of a treaty * gui-gtk2 Theme had checkbox images reversed in some situations * Improvements to server authentication backend * Check that there is no acinclude.m4 left from old builds in the source tree * Fixes to strings and i18n * Fixed pathfinding crash when ferry is forced to leave path * Fixed warnings and crashes caused by AI trying to updgrade allied units * Fixed "take -" crash when there is no free player slots * Fixed crash in citizen governor * Avoid overwriting player name given as /create parameter * Fixed AI crash when city destroyed during trade negotiation * Send /cut and /cmdlevel commands correctly to server * Fixed handling of quoted command parameters * Tue Jan 29 2008 sndirsch@suse.de - update to release 2.1.3 * Prevent server crash during explore. * Improve client robustness and error logging. * More GTK2 client support for saving server settings, add buttons on dialogs. * Updated sentence fragments, plurals, text, and translations; specifically Catalan, Czech, Estonian, Finnish, German, Lithuanian, Russian, Swedish, and Turkish. * Mon Jan 28 2008 sndirsch@suse.de - make rpmlint happy * Fri Dec 28 2007 sndirsch@suse.de - update to release 2.1.2 * Improved support for GGZ Gaming Zone. * Fix support for Leave and Load in the same client session. * Add GTK2 client support for saving server settings. * Add realistic terrain requirements for three default wonders, as well a number of missing ones to civ1 and civ2. * Improve startup speed, reducing duplicate internal messages sent. * Updated GTK2 hotkeys, menus, text, and translations, especially Catalan, Finnish, Korean, Lithuanian, Turkish, and Ukrainian. * Thu Nov 29 2007 sndirsch@suse.de - update to release 2.1.1 * Turn off full screen mode by default. (PR#12119) * Fix city dialog. (PR#39825) * Fix goto and patrol. (PR#3980, PR#39817, PR#39852, PR#39868) * Fix reported border and vision bugs. (PR#39828, PR#39829, PR#39830, PR#39858) * Modified Eiffel Tower. (PR#39826, PR#39874) * SDL client much improved and usable. (PR#39859) * Improved support for GGZ Gaming Zone. (PR#39611) * Updated menus, text, and translations. (PR#9347, PR#23078, PR#39541, PR#39723, PR#39748, PR#39818, PR#39884) * Sat Nov 03 2007 sndirsch@suse.de - update to final release 2.1.0. Changes since 2.0.9: * Significantly improved features for modmakers. * New default tileset: Amplio. * Hex-2 overhead hexagonal tileset. * Flags rendered from SVG vector images. * High-res building and wonder icons plus brand new tech icon set. * New city tab on main map. * City outlines. * Added lua as scripting language. New tutorial scenario. * Many new nations, flags and nation information and options. * New /surrender command to yield in multiplayer games. * Score now shown in player dialog. * Reputation removed from the game. * New borders rules. Borders are static, fortresses expand borders and cities expand more borders with city size growth. * New diplomacy rules. Neutral state replaced with Armistice. You now start in War state, and cannot cross borders with military units except in War or Alliance states. * SDL client much improved and usable. * GTK+ 1.2 clients removed. * Votes need over 50%% of votes to pass. Voting is now only during game. * First player to join becomes game organizer and sets all options. * Many AI changes. Improved AI diplomacy. Novice AI easier to beat. * Palace has a production bonus of +75%% under Despotism and +50% under Monarchy. * New animated cursors. * Support for GGZ Gaming Zone. * Multiple units may be moved at once as a battlegroup. * Built-in theme support. GTK+ and SDL clients shipped with unique Freeciv themes. * As usual, tons of changes under the hood. * Mon Sep 24 2007 sndirsch@suse.de - disabled workaround for gcc optimization bug, which meanwhile has been fixed (Bug #300410) * Wed Sep 12 2007 sndirsch@suse.de - only compile client/gui-gtk-2.0/wldlg.c with "-O1" (Bug #300410) * Wed Sep 12 2007 sndirsch@suse.de - use "-O1" on %%ix86 to workaround segfault when building cities (Bug #300410) * Mon Sep 10 2007 sndirsch@suse.de - reverted use of %%fdupes, which does not work due to the magic %%doc line (which copies doc files after %%install) (Bug #200911) * Sun Jul 08 2007 sndirsch@suse.de - removed dupes (Bug #200911) * Thu Jun 21 2007 adrian@suse.de - fix changelog entry order * Fri May 11 2007 sndirsch@suse.de - updated to release 2.1.0-beta4 * Don't bounce land units from ocean cities when loading saved game. * Fix bug that walls get drawn when city has no walls but has other defence bonuses. * Allow air units to goto into unsafe terrain. * Forbid military units from entering through the borders of another nation that you are at peace with. * Fix crash when AI is unable to build any kind of attacker units. * Fix crash when city cannot build any kind of defending unit. * GTK2: Tweaked colors in the technology report. * SDL: Corrected a number of dialogs that didn't close properly. * SDL: Remapped some keyboard shortcuts to be more intuitive: right-clicking on the minimap moves the map; change the options menu shortcut to ESC and the chatline shortcut to TAB; change the "turn done" shortcut to Shift+Return; assign the help dialog popup in the research dialog to the middle mouse button. * SDL: Show scores in the player dialog. * SDL: Fix many crashes and inconsistencies in the GUI. * The new "Golden Globe" design of program and window manager icons. * Medium size of the Hex2t tileset shipped with the game. * New high-res wonder and building icon set for the Amplio tileset. * Updates to fi.po by Sini Ruohomaa * Updates to da.po by Joe Hansen * Updates to lt.po by Andrius Štikonas * The tutorial is now translatable * Fixed autogen.sh to handle multiple installed versions of the same tool. * Sun Feb 18 2007 sndirsch@suse.de - updated to release 2.1.0-beta3 * Fri Sep 08 2006 sndirsch@suse.de - fixed build for SUSE 9.3 * Tue Sep 05 2006 sndirsch@suse.de - updated to release 2.1.0-beta2 - fixed data/locale dir - cleanup * Sat Apr 15 2006 sndirsch@suse.de - update to bugfix release 2.0.8 * obsoletes patch.CVE-2006-0047.freeciv * allow loading of saved games from freeciv 2.1 * allow client goto into unknown tiles * several other bugfixes * Fri Mar 10 2006 bk@suse.de - replace esound-devel with audiofile-devel and check ALSA and SDL * Thu Mar 09 2006 bk@suse.de - Add esound-devel to BuildRequires (was implicily by SDL-devel) * Mon Mar 06 2006 sndirsch@suse.de - patch.CVE-2006-0047.freeciv: * fix for denial of service condition (Bug #155347,CVE-2006-0047) * Wed Jan 25 2006 mls@suse.de - converted neededforbuild to BuildRequires * Sun Nov 13 2005 sndirsch@suse.de - update to bugfix release 2.0.7 * Sat Oct 22 2005 sndirsch@suse.de - added flac to neededforbuild (required by oggenc) * Wed Sep 28 2005 sndirsch@suse.de - update to bugfix release 2.0.6 * Tue Sep 27 2005 sndirsch@suse.de - fixed build with gcc 4.1 * Sat Sep 03 2005 sndirsch@suse.de - fixed sound support (Bug #114982) - update to bugfix release 2.0.5 * Fix bugs with government setting of new civs (barbarians and civil war nations). * Fix a bug where some mapgen settings would create more continents than the server could handle. * Fix a bug that allowed free changing of techs after finding a tech other than the one currently being researched. * Fix a bug where removing and creating a new player would give the new player the old one's team. * When the player disconnects in a normal game, make a savegame and exit immediately rather than continuing to run. (This fixes the bug where savegames made after a client crash would reveal the entire map.) * Fix a bug in the "endyear" setting. * Don't send server-only settings to the client (to be shown in the settings dialog). * Send a unit's info to the client when its transporter is disbanded. * Fix several bugs where crashes could happen if an invalid connection was left in the lists. * Better fallbacks when starting positions can't be placed (previously the server would crash in this situation). * Fix several bugs in the detection of multiple servers on the LAN. * Make sure units in combat are not in the hidden (focus unit) state. * Update menus for the focus unit when a transporter becomes available for it. * Fix a bug in the GTK2 client where diplomat actions would sometimes become impossible. * Clicking on the focus unit in the panel will center it. * Set aifill values for several scenarios. * Sat Jul 30 2005 sndirsch@suse.de - update to bugfix release 2.0.4 * Wed Jul 13 2005 sndirsch@suse.de - update to bugfix release 2.0.3 * Fri Jun 24 2005 sndirsch@suse.de - update to bugfix release 2.0.2 * Wed Apr 27 2005 sndirsch@suse.de - update to bugfix release 2.0.1 * Fix a bug causing easy and novice AIs to be much harder than they were supposed to be. * New behavior of the /start command in multi-player mode. * Minor translation updates. * Other minor bugfixes. * Tue Apr 19 2005 sndirsch@suse.de - update to final release 2.0.0 * Sat Apr 16 2005 sndirsch@suse.de - update to release 2.0.0 RC2 * Sat Apr 02 2005 sndirsch@suse.de - update to release 2.0.0 RC1 * Thu Feb 24 2005 sndirsch@suse.de - update to release 2.0.0 Beta 8 * AI diplomacy bug fixes. * Fix for team-mode research. * Fix for infinite recursion in autoexplorers. * Fix for SDL mixer freeze during exit. * Fix for when the default username isn't a valid one. * Fix for when we can't make a temp file when querying the metaserver. * Change some default client option values. * Fix some client refresh problems. * Fix some out-of-sync city dialog problems. * Fix a crash when a nation flag isn't available. * Fix a potential CMA crash. * Rewrite some of the CMA dialog (gtk2 client). * Some startscreen fixes. * Many gui-win32 fixes. * Fix some bugs with unloading of units. * Fix some bugs with seeing subs when you shouldn't. * Thu Feb 17 2005 sndirsch@suse.de - fixed build * Fri Jan 21 2005 sndirsch@suse.de - update to release 2.0.0 Beta 7 * Fix for using "nb" as the Norwegian translation (as well as "no"). * Some portability fixes to the compilation code. * AI doesn't overvalue techs so much. * Fix a potential crash when bribing cities. * Fix a potential crash in the AI ferry code. * Fix a potential crash when an exploring unit dies. * Don't show empty helptext for techs. * Fix some compilation problems on C99 compilers. * Fix a bug when transferring embassies. * Fix a bug with fog-of-war code in the GTK-2.0 client on windows. * Fix numerous bugs in the win32 client. * Fix a crash when researching future techs. * Make some server commands have different access levels during pregame. * Fix some bugs when breaking alliances. * Fix some bugs with observers. * Fix some major bugs with autosettlers (the new autosettlers should be a lot more usable). * Wed Jan 05 2005 sndirsch@suse.de - updated to release 2.0.0 Beta6 * Speed up AI calculations by recalculating some things only every few turms. * Fix a bug with long-distance exploring. * Fix some bugs with out-of-sync cities. * Change client-side goto to take the path with the lowest "best time" rather than the one with the lowest "worst time". * Add a new method for drawing fog of war (gtk2-client and win32-client only). Change the trident tileset to use this new method. * Remove veteran status from the panel unit info string. * Improve some keyboard controls in the gtk2 client. * Fix a bug when cross-compiling the XAW client. * Improve server citizen placement when a city's minimums cannot be met. * Change novice and "away" AIs to not cheat by having instant revolutions. * Fix a bug when loading old/invalid savegames that have invalid alliances. * Fix some bugs with voting (more may remain). * Tue Dec 14 2004 sndirsch@suse.de - updated to release 2.0.0 Beta5 - move no.po to nb.po instead of patching it (with a maybe outdated version) * Fri Nov 19 2004 sndirsch@suse.de - updated to release 2.0.0 Beta4 * obsoletes freeciv-da_DK.diff * Thu Nov 18 2004 sndirsch@suse.de - freeciv-da_DK.diff: * fixes start with da_DK/da_DK.UTF-8 locale (Bug #48341) * Wed Nov 17 2004 sndirsch@suse.de - updated to release 2.0.0 Beta3 * adjusted freeciv-2.0.0-no-nb.diff * Fri Oct 29 2004 sndirsch@suse.de - some cleanup in specfile * Fri Oct 29 2004 sndirsch@suse.de - updated to release 2.0.0 Beta2 * removed obsolete patches (autoconf.diff, code_cleanup.diff) * removed wrapper script, which started both civserver and civclient; obsolete as the server can now be started by the client (freeciv,freeciv.info,freeciv.info.de, gxmessage-2.0.8.tar.gz) * civworld (map editor) disabled for now; patch for 2.0.0 is not available yet * Tue Oct 19 2004 sndirsch@suse.de - freeciv-1.14.2-no-nb.diff * norwegian locale has changed: no --> nb * Thu Sep 09 2004 sndirsch@suse.de - updated to release 1.14.2 * important compile fixes for some platforms * game balance adjustments: - all buildings except wonders and space parts 30%% cheaper - some wonders cheaper: Colossus, Copernicus, Isaac Newton's, King Richard's, Oracle and Shakespeare's - submarine has more attack and movement, and costs less * reputation recovery bug fixed (now much slower) * a few other minor bugfixes - adjusted autoconf.diff * Mon Jul 05 2004 sndirsch@suse.de - freeciv.serv: use "set aifill 2" instead of "create tux" to create a game; otherwise the game runs as a demo without any opponents if username is "tux" (Bug #42751) * Mon Mar 15 2004 sndirsch@suse.de - store savegames in $HOME/.freeciv * Sun Mar 14 2004 sndirsch@suse.de - use gxmessage (gtk2 xmessage) instead of xmessage for information window during start * Thu Mar 11 2004 sndirsch@suse.de - fixed for 'check_if_valid_source_dir' use :-) * Thu Mar 11 2004 sndirsch@suse.de - moved manuals to doc directory * Thu Mar 11 2004 sndirsch@suse.de - better desktop icons * Sat Mar 06 2004 sndirsch@suse.de - added freeciv manual and desktop file (including icon) for it - added german translation for freeciv wrapper info - use rules similar to civ2 for freeciv wrapper * Sun Feb 29 2004 sndirsch@suse.de - reencode wav files to ogg to save some space (and maybe add later a more complete soundset); removed esd support as it doesn't support ogg files - added wrapper for easy use (starts server + client preconfigured) - added desktop files (including icons) for wrapper and map editor * Sun Feb 29 2004 sndirsch@suse.de - fixed sound (sound specfile needs to be called .soundspec) * Sat Feb 28 2004 sndirsch@suse.de - use GTK 2.x GUI for civclient now; civworld map editor still uses old GTK 1.x GUI * Sat Feb 28 2004 sndirsch@suse.de - updated to release 1.14.1 * Fri Jan 23 2004 ro@suse.de - remove old automake stuff * Sat Jan 10 2004 adrian@suse.de - build as user * Sat Aug 16 2003 adrian@suse.de - install desktop files from kappfinder * Mon Jul 14 2003 sbrabec@suse.cz - GNOME prefix change to /opt/gnome. * Fri Jun 20 2003 ro@suse.de - build with current gettext * Thu Nov 21 2002 ro@suse.de - fixed neededforbuild "libvorbis_devel" is "libvorbis-devel" * Wed Nov 20 2002 pthomas@suse.de - Remove spurious '+' from civworld-1.13.0.diff-against-freeciv. - Fix up the autoconf stuff to reduce warnings. - Add AM_GNU_GETTEXT_VERSION. * Tue Sep 17 2002 ro@suse.de - removed bogus self-provides * Mon Sep 16 2002 uli@suse.de - update -> 1.13.0 (usability improvements, sound, rules extended, gameplay fine-tuned, cleanups and bugfixes) - known problem: client segfaults when doing revolution on x86-64, fine on i386 * Sat Jul 27 2002 adrian@suse.de - fix neededforbuild * Tue Jul 02 2002 meissner@suse.de - buildrootet, rerun auto* tools. * Wed Nov 14 2001 ro@suse.de - fix for automake 1.5 * Tue Aug 21 2001 uli@suse.de - added scenario editor civworld * Mon Aug 13 2001 uli@suse.de - update -> 1.12.0 * Thu Aug 09 2001 uli@suse.de - update -> 1.11.12 * Fri Aug 03 2001 uli@suse.de - update -> 1.11.8 * Mon Jul 23 2001 uli@suse.de - update -> 1.11.6 * Tue May 08 2001 mfabian@suse.de - bzip2 sources * Fri Feb 23 2001 ro@suse.de - added readline/readline-devel to neededforbuild (split from bash) * Wed Jan 31 2001 ro@suse.de - changed neededforbuild to * Mon Nov 06 2000 ro@suse.de - fixed neededforbuild * Thu Aug 10 2000 uli@suse.de - update -> 1.11.4 * Mon Jun 05 2000 uli@suse.de - moved docs to %%{_docdir} * Tue Feb 22 2000 uli@suse.de - update -> 1.10.0 - switched client from Xaw to GTK * Wed Oct 20 1999 uli@suse.de - New version 1.9.0 * Fri Sep 17 1999 kettner@suse.de - Reinserted old # Commandline: line. * Mon Sep 13 1999 bs@suse.de - ran old prepare_spec on spec file to switch to new prepare_spec. * Wed Aug 25 1999 uli@suse.de - New version 1.8.1 * Fri Jun 18 1999 uli@suse.de - Spec file created from freeciv-1.8.0.tar.gz by autospec * Tue Jan 05 1999 rb@suse.de - update to version 1.7.2 * Mon Nov 02 1998 rb@suse.de - update to version 1.7.1 * Tue Aug 11 1998 rb@suse.de - update to version 1.7.0 * Tue Jul 21 1998 rb@suse.de - Corrected Copyright-notice in spec file * Wed Jul 01 1998 rb@suse.de - update to version 1.6.3 - added new README.SuSE - civserver became ser - civclient and civserver both reside in /usr/games/freeciv * Tue Mar 03 1998 rb@suse.de - copied man-pages civserver.6 and civclient.6 to /usr/X11R6/man/man6 - made /usr/X11R6/bin/ the home of 'civserver' in order to have a consistent place for 'civserver' and 'civ'. civclient still resides in /usr/games/freeciv since it requires an environment variable to be set. It is startet by 'civ' which also sets the variable. * Fri Feb 27 1998 rb@suse.de - first S.u.S.E. version 1.5.1 - copied additional info files to /usr/doc/packages/freeciv