Accepting request 747203 from home:KAMiKAZOW
Update OBS-URL: https://build.opensuse.org/request/show/747203 OBS-URL: https://build.opensuse.org/package/show/games/freedoom-freedm?expand=0&rev=20
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3
freedm-0.12.1.zip
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3
freedm-0.12.1.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:e1318704f8440b6b83dcb523b769f02a4de214336713cffed830514c6f294514
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size 9773607
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@ -1,3 +1,61 @@
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-------------------------------------------------------------------
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Fri Nov 1 10:48:12 UTC 2019 - Markus S <kamikazow@opensuse.org>
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- Update to 0.12.1
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* Archive no longer OpenGPG-signed by upstream
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* We now have a manual rendered to beautiful PDF format. Thanks to
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Simon Howard, the project’s founder.
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* A strong focus on vanilla compatibility has been sought for this
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release. Most, if not all, levels should work now.
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* _Final Doom_ compatibility de-emphasized. Where it creates
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conflicts with _Doom II_ mods or texture definitions, we prefer
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the _Doom II_ side of things. _Final Doom_-specific maps and mods
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may never look completely right in _Freedoom_, as a result.
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* _FreeDM_ has seen a major overhaul, with most maps being modified,
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with new additions and removals of the weaker levels. It now
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benefits from the use of Aquatex and Egyptian textures in some of
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its levels, giving a more vibrant feel than before.
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* New power-up (stealth, overdrive, and ultra-overdrive) sprites.
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* Some weapon and ammo sprites have been tweaked and improved.
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* Completed and enhanced set of _Evilution_ and _Plutonia_ textures.
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* New skull-switches by MissLav.
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* New SKY4 based on an astronomy photograph.
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* Tweaked player sprites and HUD face by Ferk.
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* New tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, MAP25, MAP26,
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MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and DM32.
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* All files in-tree have been renamed from *.mus to *.mid. The file
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format must always be MIDI. This makes it easy on music composers
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to actually work with the files.
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* Metainfo (formerly appdata) and desktop files have been brought up
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to the latest standard specifications and recommendations, using
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reverse-DNS for the project identifier, and a self-evaluated
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content rating.
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* The launch shell-script changed the `PORT` environment variable to
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`DOOMPORT` to avoid conflicts with the genericly-named `PORT`. It
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also builds a sensible default `DOOMWADPATH` environment variable
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to assist ports that do not have a hard-coded fallback.
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* The script no longer tries to look for `boom`, `zdoom`, nor
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`prboom` by default, as these are ports no longer maintained.
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* Freedoom’s build system now has a hard dependency on Python 3, in
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anticipation of Python 2’s end-of-life.
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* We have moved from ImageMagick to Pillow, a Python library for
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graphics manipulation. It provides faster build times as well as
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API stability.
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* GIF files have been replaced with PNG files. True PNG file format
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transparency is used instead of a cyan background.
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* `ASCIIDOC` and `ASCIIDOC_MAN` variables have been added to the
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Makefile to control the AsciiDoc implementation used to generate
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HTML and man page files.
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* The HTML documentation (eg, +NEWS+ and +README+ files) are
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generated with a style based on _Freedoom_’s own website, rather
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than the default AsciiDoc styling.
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* Incongruities between the actual game and manual have been fixed.
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* The `make install` targets have been consolidated to behave more
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similarly to how the pre-built zip distributions are: a split
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between _FreeDM_ and _Phase 1+2_, rather than installing each of
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the tree IWADs independently (and thus getting their own
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+/usr/share/doc+ directories, for instance).
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-------------------------------------------------------------------
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Mon Jan 1 21:13:20 UTC 2018 - jengelh@inai.de
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@ -1,56 +0,0 @@
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pub rsa4096/0x8649B37607A08042 2015-06-12 [SC] [expires: 2020-01-01]
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Key fingerprint = 9945 9CE2 7700 37FF 5566 EB4B 8649 B376 07A0 8042
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uid [ unknown] Mike Swanson <mikeonthecomputer@gmail.com>
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sub rsa4096/0x96C5488FE7299913 2015-06-12 [E] [expires: 2020-01-01]
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=ANE4
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-----END PGP PUBLIC KEY BLOCK-----
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@ -17,15 +17,13 @@
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Name: freedoom-freedm
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Version: 0.11.3
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Version: 0.12.1
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Release: 0
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Summary: Deathmatch levels for Doom
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License: BSD-3-Clause
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Group: Amusements/Games/3D/Shoot
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Url: https://freedoom.github.io/
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Source: https://github.com/freedoom/freedoom/releases/download/v%{version}/freedm-%{version}.zip
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Source2: https://github.com/freedoom/freedoom/releases/download/v%{version}/freedm-%{version}.zip.asc
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Source9: %{name}.keyring
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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BuildArch: noarch
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BuildRequires: unzip
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@ -46,7 +44,7 @@ install -D -m 0644 freedm.wad %{buildroot}%{_datadir}/doom/freedm.wad
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%files
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%defattr(-,root,root)
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%doc COPYING.txt CREDITS.txt README.html
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%doc COPYING.txt CREDITS.txt freedoom-manual.pdf README.html
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%{_datadir}/doom/
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%changelog
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