freedoom/freedoom.spec

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#
# spec file for package freedoom
#
# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
Name: freedoom
Version: 0.11.2
Release: 0
Summary: Replacement game files for Doom game engines
License: BSD-3-Clause
Group: Amusements/Games/3D/Shoot
Url: https://freedoom.github.io/
#Git-Web: http://github.com/freedoom/freedoom
#Git-Clone: git://github.com/freedoom/freedoom
Source: https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip
BuildRoot: %{_tmppath}/%{name}-%{version}-build
BuildArch: noarch
BuildRequires: unzip
%description
Though the Doom engine source code is libre, the original game data
(graphics, maps, etc.) is not. Freedoom is an alternate game data set
that can be used with a Doom engine, such as prboom-plus or
chocolate-doom, to form a free Doom-based game.
%prep
%setup -q
%build
# Game data files. Nothing to build!
%install
install -Dpm0644 freedoom1.wad %buildroot/%_datadir/doom/freedoom1.wad
install -Dpm0644 freedoom2.wad %buildroot/%_datadir/doom/freedoom2.wad
%post
echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you may need to explicitly specify them now when starting a Doom engine."
%files
%defattr(-,root,root)
%doc COPYING.txt CREDITS.txt README.html
%_datadir/doom/
%changelog