From 8cac01f823172103631be60b88d05fb4925a3af4a55d95b5459f5e24ebe82f94 Mon Sep 17 00:00:00 2001 From: Jan Engelhardt Date: Mon, 4 Nov 2019 14:11:07 +0000 Subject: [PATCH] Accepting request 744732 from home:KAMiKAZOW Update to 0.12.1 OBS-URL: https://build.opensuse.org/request/show/744732 OBS-URL: https://build.opensuse.org/package/show/games/freedoom?expand=0&rev=29 --- freedoom-0.11.3.zip | 3 -- freedoom-0.11.3.zip.asc | 16 --------- freedoom-0.12.1.zip | 3 ++ freedoom.changes | 76 +++++++++++++++++++++++++++++++++++++++++ freedoom.keyring | 56 ------------------------------ freedoom.spec | 8 ++--- 6 files changed, 82 insertions(+), 80 deletions(-) delete mode 100644 freedoom-0.11.3.zip delete mode 100644 freedoom-0.11.3.zip.asc create mode 100644 freedoom-0.12.1.zip delete mode 100644 freedoom.keyring diff --git a/freedoom-0.11.3.zip b/freedoom-0.11.3.zip deleted file mode 100644 index 3011355..0000000 --- a/freedoom-0.11.3.zip +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:28a5eafbb1285b78937bd408fcdd8f25f915432340eee79da692eae83bce5e8a -size 18889307 diff --git a/freedoom-0.11.3.zip.asc b/freedoom-0.11.3.zip.asc deleted file mode 100644 index 814e6b3..0000000 --- a/freedoom-0.11.3.zip.asc +++ /dev/null @@ -1,16 +0,0 @@ ------BEGIN PGP SIGNATURE----- - -iQIzBAABCAAdFiEEmUWc4ncAN/9VZutLhkmzdgeggEIFAllun2cACgkQhkmzdgeg -gELwKxAAkKD7xNEeAZybKeSQ3Vuxkcupg13J6P6yry5o0Ao7LWoh8Vv8OttMYY2b -iM0R3vY9U4BnC7J8+1zUScX/6zx4oQ8Pa7CDrh9syU9hj2Z+Wf5wu0YwJIeT+7kG -A5TLFHC9nLm13qihwkG3ekV3dElXTiuyj3ALCYRpsrxqhtyJfCd4tlCFh+AsfECa -hu2hWeVOULlyp1brKwtwKycx0HBWNl5B1amFf9/fNorA3igEr27PZxWmChROjphW -rE8Y86/vbsEHuvIDPb3X5XHauRgHAu8G+cJu2TVvbyiYaolBueohcZ/TlUWv+t6W -jMUAvEdnPH/lvYEkJxuy/Z4vfm3J4vcf0rHc1IPrck5V40kEXHjLK0ZwZFlt/qAL -+WwHmBdBEYDtrezo0SmLv9Ra3y4tfOxEl0YHQfOFB0J/HOamq0w/VtadCW56QQw3 -yLUAXcXAg4Suf7RBfumlJbJJQZvSjr6tA+fq8MSx6LBIdJMBFXp9XxVVFXjndyel -3YGU72PEOzLKztquroyVyWWgErfLsA+61r+bj2obw8dyI4dynignMqEEQ0z2hl1X -vTG77DG8bB5o+1QxqEvM2XE05pqOFFV6Y2PtemJHZO5CpzwPSPCvUEXWW07FAiAz -fI38yPMqbHqeNlFE59SSLcGJd8fqKxa5ZAvI1XJYbSEJfDOiyF0= -=IBym ------END PGP SIGNATURE----- diff --git a/freedoom-0.12.1.zip b/freedoom-0.12.1.zip new file mode 100644 index 0000000..7119d44 --- /dev/null +++ b/freedoom-0.12.1.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f42c6810fc89b0282de1466c2c9c7c9818031a8d556256a6db1b69f6a77b5806 +size 21996221 diff --git a/freedoom.changes b/freedoom.changes index 34cf57b..f3b25fa 100644 --- a/freedoom.changes +++ b/freedoom.changes @@ -1,3 +1,79 @@ +------------------------------------------------------------------- +Fri Nov 1 10:48:12 UTC 2019 - Markus S + +- Update to 0.12.1 + * Archive no longer OpenGPG-signed by upstream + * We now have a manual rendered to beautiful PDF format. Thanks to + Simon Howard, the project’s founder. + * A strong focus on vanilla compatibility has been sought for this + release. Most, if not all, levels should work now. + * _Final Doom_ compatibility de-emphasized. Where it creates + conflicts with _Doom II_ mods or texture definitions, we prefer + the _Doom II_ side of things. _Final Doom_-specific maps and mods + may never look completely right in _Freedoom_, as a result. + * _FreeDM_ has seen a major overhaul, with most maps being modified, + with new additions and removals of the weaker levels. It now + benefits from the use of Aquatex and Egyptian textures in some of + its levels, giving a more vibrant feel than before. + * _Phase 1_ gets a lot of mapping love in this round, fleshing out + the levels and tweaking difficulty levels so easy, normal, and + hard are all accounted for. There is a new C3M5 by Mortrixs. + * _Phase 2_ MAP01 saw an overhaul, simplifying its design in + significant ways to improve the flow around the level. + * Two maps in _Phase 2_ were replaced due to being recreations of + _Doom II_ maps. Jayexetee and GooseJelly get credits for the new + ones, in MAP06 and MAP26. + * Maps in _Phase 2_ in general have had some slight re-arrangement + based on difficulty levels and themes. A new MAP06 by Jayexetee + is included, the old one taking the MAP18 slot. + * All levels are now guaranteed to have co-op and deathmatch starts. + * New power-up (stealth, overdrive, and ultra-overdrive) sprites. + * New necromancer (arch-vile) sprites by Urric. + * Some weapon and ammo sprites have been tweaked and improved. + * Completed and enhanced set of _Evilution_ and _Plutonia_ textures. + * New skull-switches by MissLav. + * New SKY4 based on an astronomy photograph. + * Tweaked player sprites and HUD face by Ferk. + * New tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, MAP25, MAP26, + MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and DM32. + * All files in-tree have been renamed from *.mus to *.mid. The file + format must always be MIDI. This makes it easy on music composers + to actually work with the files. + * Metainfo (formerly appdata) and desktop files have been brought up + to the latest standard specifications and recommendations, using + reverse-DNS for the project identifier, and a self-evaluated + content rating. + * The launch shell-script changed the `PORT` environment variable to + `DOOMPORT` to avoid conflicts with the genericly-named `PORT`. It + also builds a sensible default `DOOMWADPATH` environment variable + to assist ports that do not have a hard-coded fallback. + * The script no longer tries to look for `boom`, `zdoom`, nor + `prboom` by default, as these are ports no longer maintained. + * Freedoom’s build system now has a hard dependency on Python 3, in + anticipation of Python 2’s end-of-life. + * We have moved from ImageMagick to Pillow, a Python library for + graphics manipulation. It provides faster build times as well as + API stability. + * GIF files have been replaced with PNG files. True PNG file format + transparency is used instead of a cyan background. + * `ASCIIDOC` and `ASCIIDOC_MAN` variables have been added to the + Makefile to control the AsciiDoc implementation used to generate + HTML and man page files. + * The HTML documentation (eg, +NEWS+ and +README+ files) are + generated with a style based on _Freedoom_’s own website, rather + than the default AsciiDoc styling. + * _Phase 2_’s internal DEMO1 has been replaced, thanks to some odd + vanilla quirks that could cause it to desync in some (but not all) + conditions. + * The sailor monster type is formally banished from _Freedoom_’s own + levels, and remaining uses of it were removed. + * Incongruities between the actual game and manual have been fixed. + * The `make install` targets have been consolidated to behave more + similarly to how the pre-built zip distributions are: a split + between _FreeDM_ and _Phase 1+2_, rather than installing each of + the tree IWADs independently (and thus getting their own + +/usr/share/doc+ directories, for instance). + ------------------------------------------------------------------- Mon Jan 1 07:50:41 UTC 2018 - 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Freedoom is an alternate game data set -that can be used with a Doom engine, such as prboom-plus or +that can be used with a Doom engine, such as GZDoom or chocolate-doom, to form a free Doom-based game. %prep @@ -52,7 +50,7 @@ install -Dpm0644 freedoom2.wad %buildroot/%_datadir/doom/freedoom2.wad echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you may need to explicitly specify them now when starting a Doom engine." %files -%doc COPYING.txt CREDITS.txt README.html +%doc COPYING.txt CREDITS.txt freedoom-manual.pdf README.html %_datadir/doom/ %changelog