diff --git a/freedoom.changes b/freedoom.changes index f3b25fa..a686639 100644 --- a/freedoom.changes +++ b/freedoom.changes @@ -2,77 +2,41 @@ Fri Nov 1 10:48:12 UTC 2019 - Markus S - Update to 0.12.1 - * Archive no longer OpenGPG-signed by upstream - * We now have a manual rendered to beautiful PDF format. Thanks to - Simon Howard, the project’s founder. - * A strong focus on vanilla compatibility has been sought for this - release. Most, if not all, levels should work now. - * _Final Doom_ compatibility de-emphasized. Where it creates - conflicts with _Doom II_ mods or texture definitions, we prefer - the _Doom II_ side of things. _Final Doom_-specific maps and mods - may never look completely right in _Freedoom_, as a result. - * _FreeDM_ has seen a major overhaul, with most maps being modified, - with new additions and removals of the weaker levels. It now - benefits from the use of Aquatex and Egyptian textures in some of - its levels, giving a more vibrant feel than before. - * _Phase 1_ gets a lot of mapping love in this round, fleshing out - the levels and tweaking difficulty levels so easy, normal, and - hard are all accounted for. There is a new C3M5 by Mortrixs. - * _Phase 2_ MAP01 saw an overhaul, simplifying its design in + * The manual is now rendered as PDF. + * Final Doom compatibility de-emphasized. Where it creates + conflicts with Doom II mods or texture definitions, the the + Doom II side of things gets preferred. Final Doom-specific + maps and mods may never look completely right in Freedoom, as + a result. + * Phase 1 received a lot of mapping changes with improved + difficulty levels. There is a new C3M5. + * Phase 2 MAP01 received an overhaul, simplifying its design in significant ways to improve the flow around the level. - * Two maps in _Phase 2_ were replaced due to being recreations of - _Doom II_ maps. Jayexetee and GooseJelly get credits for the new - ones, in MAP06 and MAP26. - * Maps in _Phase 2_ in general have had some slight re-arrangement - based on difficulty levels and themes. A new MAP06 by Jayexetee - is included, the old one taking the MAP18 slot. + * Two maps in Phase 2 were replaced due to being recreations of + Doom II maps. + * Maps in Phase 2 in general have had some slight + re-arrangement based on difficulty levels and themes. A new + MAP06 is included, while the old one took the MAP18 slot. * All levels are now guaranteed to have co-op and deathmatch starts. - * New power-up (stealth, overdrive, and ultra-overdrive) sprites. - * New necromancer (arch-vile) sprites by Urric. + * New sprites for power-ups (stealth, overdrive, and ultra-overdrive) + and Arch Vile. * Some weapon and ammo sprites have been tweaked and improved. - * Completed and enhanced set of _Evilution_ and _Plutonia_ textures. + * Completed and enhanced set of Evilution and Plutonia textures. * New skull-switches by MissLav. * New SKY4 based on an astronomy photograph. - * Tweaked player sprites and HUD face by Ferk. - * New tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, MAP25, MAP26, - MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and DM32. - * All files in-tree have been renamed from *.mus to *.mid. The file - format must always be MIDI. This makes it easy on music composers - to actually work with the files. - * Metainfo (formerly appdata) and desktop files have been brought up - to the latest standard specifications and recommendations, using - reverse-DNS for the project identifier, and a self-evaluated - content rating. - * The launch shell-script changed the `PORT` environment variable to - `DOOMPORT` to avoid conflicts with the genericly-named `PORT`. It - also builds a sensible default `DOOMWADPATH` environment variable - to assist ports that do not have a hard-coded fallback. - * The script no longer tries to look for `boom`, `zdoom`, nor - `prboom` by default, as these are ports no longer maintained. - * Freedoom’s build system now has a hard dependency on Python 3, in - anticipation of Python 2’s end-of-life. - * We have moved from ImageMagick to Pillow, a Python library for - graphics manipulation. It provides faster build times as well as - API stability. - * GIF files have been replaced with PNG files. True PNG file format - transparency is used instead of a cyan background. - * `ASCIIDOC` and `ASCIIDOC_MAN` variables have been added to the - Makefile to control the AsciiDoc implementation used to generate - HTML and man page files. - * The HTML documentation (eg, +NEWS+ and +README+ files) are - generated with a style based on _Freedoom_’s own website, rather - than the default AsciiDoc styling. - * _Phase 2_’s internal DEMO1 has been replaced, thanks to some odd - vanilla quirks that could cause it to desync in some (but not all) - conditions. - * The sailor monster type is formally banished from _Freedoom_’s own - levels, and remaining uses of it were removed. - * Incongruities between the actual game and manual have been fixed. - * The `make install` targets have been consolidated to behave more - similarly to how the pre-built zip distributions are: a split - between _FreeDM_ and _Phase 1+2_, rather than installing each of - the tree IWADs independently (and thus getting their own - +/usr/share/doc+ directories, for instance). + * Tweaked player sprites and HUD face. + * New music tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, + MAP25, MAP26, MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and + DM32. + * Metainfo (formerly appdata) and desktop files have been + brought up to the latest standard specifications and + recommendations, using reverse-DNS for the project + identifier, and a self-evaluated content rating. + * Phase 2’s internal DEMO1 has been replaced, thanks to some + odd vanilla quirks that could cause it to desync in some (but + not all) conditions. + * The sailor monster type is formally banished from Freedoom’s + own levels, and remaining uses of it were removed. ------------------------------------------------------------------- Mon Jan 1 07:50:41 UTC 2018 - avindra@opensuse.org diff --git a/freedoom.spec b/freedoom.spec index 857dbbe..83cf0d7 100644 --- a/freedoom.spec +++ b/freedoom.spec @@ -1,7 +1,7 @@ # # spec file for package freedoom # -# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany. +# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -12,7 +12,7 @@ # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. -# Please submit bugfixes or comments via http://bugs.opensuse.org/ +# Please submit bugfixes or comments via https://bugs.opensuse.org/ #