------------------------------------------------------------------- Fri Nov 1 10:48:12 UTC 2019 - Markus S - Update to 0.12.1 * Archive no longer OpenGPG-signed by upstream * We now have a manual rendered to beautiful PDF format. Thanks to Simon Howard, the project’s founder. * A strong focus on vanilla compatibility has been sought for this release. Most, if not all, levels should work now. * _Final Doom_ compatibility de-emphasized. Where it creates conflicts with _Doom II_ mods or texture definitions, we prefer the _Doom II_ side of things. _Final Doom_-specific maps and mods may never look completely right in _Freedoom_, as a result. * _FreeDM_ has seen a major overhaul, with most maps being modified, with new additions and removals of the weaker levels. It now benefits from the use of Aquatex and Egyptian textures in some of its levels, giving a more vibrant feel than before. * _Phase 1_ gets a lot of mapping love in this round, fleshing out the levels and tweaking difficulty levels so easy, normal, and hard are all accounted for. There is a new C3M5 by Mortrixs. * _Phase 2_ MAP01 saw an overhaul, simplifying its design in significant ways to improve the flow around the level. * Two maps in _Phase 2_ were replaced due to being recreations of _Doom II_ maps. Jayexetee and GooseJelly get credits for the new ones, in MAP06 and MAP26. * Maps in _Phase 2_ in general have had some slight re-arrangement based on difficulty levels and themes. A new MAP06 by Jayexetee is included, the old one taking the MAP18 slot. * All levels are now guaranteed to have co-op and deathmatch starts. * New power-up (stealth, overdrive, and ultra-overdrive) sprites. * New necromancer (arch-vile) sprites by Urric. * Some weapon and ammo sprites have been tweaked and improved. * Completed and enhanced set of _Evilution_ and _Plutonia_ textures. * New skull-switches by MissLav. * New SKY4 based on an astronomy photograph. * Tweaked player sprites and HUD face by Ferk. * New tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, MAP25, MAP26, MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and DM32. * All files in-tree have been renamed from *.mus to *.mid. The file format must always be MIDI. This makes it easy on music composers to actually work with the files. * Metainfo (formerly appdata) and desktop files have been brought up to the latest standard specifications and recommendations, using reverse-DNS for the project identifier, and a self-evaluated content rating. * The launch shell-script changed the `PORT` environment variable to `DOOMPORT` to avoid conflicts with the genericly-named `PORT`. It also builds a sensible default `DOOMWADPATH` environment variable to assist ports that do not have a hard-coded fallback. * The script no longer tries to look for `boom`, `zdoom`, nor `prboom` by default, as these are ports no longer maintained. * Freedoom’s build system now has a hard dependency on Python 3, in anticipation of Python 2’s end-of-life. * We have moved from ImageMagick to Pillow, a Python library for graphics manipulation. It provides faster build times as well as API stability. * GIF files have been replaced with PNG files. True PNG file format transparency is used instead of a cyan background. * `ASCIIDOC` and `ASCIIDOC_MAN` variables have been added to the Makefile to control the AsciiDoc implementation used to generate HTML and man page files. * The HTML documentation (eg, +NEWS+ and +README+ files) are generated with a style based on _Freedoom_’s own website, rather than the default AsciiDoc styling. * _Phase 2_’s internal DEMO1 has been replaced, thanks to some odd vanilla quirks that could cause it to desync in some (but not all) conditions. * The sailor monster type is formally banished from _Freedoom_’s own levels, and remaining uses of it were removed. * Incongruities between the actual game and manual have been fixed. * The `make install` targets have been consolidated to behave more similarly to how the pre-built zip distributions are: a split between _FreeDM_ and _Phase 1+2_, rather than installing each of the tree IWADs independently (and thus getting their own +/usr/share/doc+ directories, for instance). ------------------------------------------------------------------- Mon Jan 1 07:50:41 UTC 2018 - avindra@opensuse.org - Update to new upstream release 0.11.3: * allows building from source using deutex 5.0 ------------------------------------------------------------------- Tue Jul 4 13:25:28 UTC 2017 - jengelh@inai.de - Update to new upstream release 0.11 (2017-02-16) * Lots of new music. * New levels, including C1M1 kicking off Phase 1. * Aquatex: over 200 new textures for mappers to use. * New intermission screens. * Some new weapon sprites: new pistol, new pickups. * New medkit and armor pickup sprites. - Update to new upstream release 0.11.1 (2017-02-22) * 1% armor bonus pickups are recolored from red to green. * New textures compatible with TNT: Evilution * New pain bringer and pain lord sprites, replacing old concept art-derived ones. * A few map errors are fixed, including misaligned textures, leftover Boom specials, and it should no longer be possible to get stuck between a rock and a tree in Phase 1 C1M1. * Brand new Phase 1 C3M1, replacing an old Doom-inspired level. * Widescreen statusbar for ZDoom was removed. This created incompatibility with some mods. * Fixed intermission text after using the secret exit in Phase 2 MAP31, where obituary texts were incorrectly displayed instead. - Update to new upstream release 0.11.2 (2017-03-15) * Missing multiplayer starts have been added to several levels. No map should be lacking anymore. * A few mapping errors were repaired by changing sector heights. * Par times for Phase 1 have been added. ------------------------------------------------------------------- Tue Jul 26 10:46:36 UTC 2016 - jengelh@inai.de - Update description for dropped recommendation. ------------------------------------------------------------------- Sat May 07 17:46:35 UTC 2016 - mailaender@opensuse.org - Drop recommends for a Doom engine ------------------------------------------------------------------- Sat Mar 26 08:01:04 UTC 2016 - mailaender@opensuse.org - Update to new upstream release 0.10.1 * Brand new status bar. * New sprites for the serpent and orb monster. * New HUD graphics for the single- and double-barrel shotguns, missile launcher, and SKAG. * New pain sounds for many monsters and the player. * New maps in Phase 1 and Phase 2. * New file names no longer conflict with Doom's * FreeDM and Phase 1 have grown out of the shadows of the project and have seen rapid advances. * New text font to replace the old one in all menus, in-game text, and status-bar HUD. * New zombie, shotgun zombie, and assault tripod sprites by a skilled pixel artist. * New sounds for the dark soldier. * More complete support for Final Doom mods, adding many more textures missing to support mods for both TNT: Evilution and The Plutonia Experiment. ------------------------------------------------------------------- Fri Jan 3 02:53:54 UTC 2014 - jengelh@inai.de - Update to new upstream release 0.8 * Ultimate Freedoom's episode 4 is now the Cacoward-winning Double Impact. Many maps have been updated, and a few sprites and sounds have been upgraded as well. - Remove signature verification as sig files are no longer provided ------------------------------------------------------------------- Wed May 1 05:55:10 UTC 2013 - jengelh@inai.de - Update to new upstream release 0.8~beta1 * Various map, sprite and texture updates - Package freedoom-ultimate as well - Do not hard-require prboom; freedoom works with any engine - Signature verification - Wrap description at 70 cols ------------------------------------------------------------------- Tue May 3 17:55:24 UTC 2011 - claes.backstrom@opensuse.org - updated to 0.7 ------------------------------------------------------------------- Mon Feb 15 14:29:51 CET 2010 - prusnak@suse.cz - updated to 0.6.4 ------------------------------------------------------------------- Tue Jul 1 23:05:52 CEST 2008 - claes.backstrom@fsfe.org - New upstream version 0.6.2 ------------------------------------------------------------------- Thu Nov 22 00:03:00 CET 2007 - claes.backstrom@fsfe.org - Initial package built from Fedora package (0.5-4)