freedoom/freedoom.changes

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Tue Jul 26 10:46:36 UTC 2016 - jengelh@inai.de
- Update description for dropped recommendation.
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Sat May 07 17:46:35 UTC 2016 - mailaender@opensuse.org
- Drop recommends for a Doom engine
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Sat Mar 26 08:01:04 UTC 2016 - mailaender@opensuse.org
- Update to new upstream release 0.10.1
* Brand new status bar.
* New sprites for the serpent and orb monster.
* New HUD graphics for the single- and double-barrel shotguns, missile launcher, and SKAG.
* New pain sounds for many monsters and the player.
* New maps in Phase 1 and Phase 2.
* New file names no longer conflict with Doom's
* FreeDM and Phase 1 have grown out of the shadows of the project and have seen rapid advances.
* New text font to replace the old one in all menus, in-game text, and status-bar HUD.
* New zombie, shotgun zombie, and assault tripod sprites by a skilled pixel artist.
* New sounds for the dark soldier.
* More complete support for Final Doom mods, adding many more textures missing to support mods for both TNT: Evilution and The Plutonia Experiment.
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Fri Jan 3 02:53:54 UTC 2014 - jengelh@inai.de
- Update to new upstream release 0.8
* Ultimate Freedoom's episode 4 is now the Cacoward-winning Double
Impact. Many maps have been updated, and a few sprites and sounds
have been upgraded as well.
- Remove signature verification as sig files are no longer provided
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Wed May 1 05:55:10 UTC 2013 - jengelh@inai.de
- Update to new upstream release 0.8~beta1
* Various map, sprite and texture updates
- Package freedoom-ultimate as well
- Do not hard-require prboom; freedoom works with any engine
- Signature verification
- Wrap description at 70 cols
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Tue May 3 17:55:24 UTC 2011 - claes.backstrom@opensuse.org
- updated to 0.7
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Mon Feb 15 14:29:51 CET 2010 - prusnak@suse.cz
- updated to 0.6.4
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Tue Jul 1 23:05:52 CEST 2008 - claes.backstrom@fsfe.org
- New upstream version 0.6.2
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Thu Nov 22 00:03:00 CET 2007 - claes.backstrom@fsfe.org
- Initial package built from Fedora package (0.5-4)