41d9c982e5
I would like to add to and maintain the gamemode package in Factory and use games:tools as a development project. I am aware that this package is currently not suited for inclusion in Factory as is, as it contains two suppressed lintian errors: 1. It adds a D-Bus service 2. It adds a new Polkit rule Both of these will require audit bugs to be filed to the security team which I plan to do once the package is in games:tools. OBS-URL: https://build.opensuse.org/request/show/607695 OBS-URL: https://build.opensuse.org/package/show/games:tools/gamemode?expand=0&rev=1
130 lines
4.3 KiB
RPMSpec
130 lines
4.3 KiB
RPMSpec
#
|
|
# spec file for package gamemode
|
|
#
|
|
# Copyright (c) 2018 Matthias Bach <marix@marix.org>.
|
|
#
|
|
# All modifications and additions to the file contributed by third parties
|
|
# remain the property of their copyright owners, unless otherwise agreed
|
|
# upon. The license for this file, and modifications and additions to the
|
|
# file, is the same license as for the pristine package itself (unless the
|
|
# license for the pristine package is not an Open Source License, in which
|
|
# case the license is the MIT License). An "Open Source License" is a
|
|
# license that conforms to the Open Source Definition (Version 1.9)
|
|
# published by the Open Source Initiative.
|
|
|
|
# Please submit bugfixes or comments via http://bugs.opensuse.org/
|
|
#
|
|
|
|
Name: gamemode
|
|
Version:1.1
|
|
Release: 0
|
|
Summary: Optimise Linux system performance on demand
|
|
License: BSD-3-Clause
|
|
Group: Amusements/Games/Other
|
|
Url: https://github.com/FeralInteractive/gamemode
|
|
Source0: gamemode-%{version}.tar.xz
|
|
Source1: gamemode-rpmlintrc
|
|
Source2: README.openSUSE
|
|
BuildRequires: meson
|
|
BuildRequires: ninja
|
|
BuildRequires: pkg-config
|
|
BuildRequires: polkit-devel
|
|
BuildRequires: systemd-devel
|
|
%if 0%{?sle_version} == 120300 && 0%{?is_opensuse}
|
|
BuildRequires: gcc5
|
|
%endif
|
|
BuildRoot: %{_tmppath}/%{name}-%{version}-build
|
|
|
|
%description
|
|
GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.
|
|
|
|
GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is now able to launch custom user defined plugins, and is intended to be expanded further, as there are a wealth of automation tasks one might want to apply.
|
|
|
|
%package -n gamemoded
|
|
Summary: The GameMode daemon required by GameMode enabled games
|
|
Recommends: libgamemode
|
|
Suggests: libgamemodeauto
|
|
|
|
%description -n gamemoded
|
|
GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.
|
|
|
|
The GameMode daemon is installed as a D-Bus Service and will start automatically on first access by a client.
|
|
|
|
%package -n libgamemode
|
|
Summary: GameMode client library
|
|
Requires: gamemoded
|
|
|
|
%description -n libgamemode
|
|
GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.
|
|
|
|
Libgamemode is the client library used by games or libgamemodeauto to talk to the GameMode daemon.
|
|
|
|
|
|
%package -n libgamemodeauto
|
|
Summary: Helper library allowing to equip any game with GameMode support
|
|
Requires: libgamemode
|
|
|
|
%description -n libgamemodeauto
|
|
GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.
|
|
|
|
Libgamemodeauto allows you to use GameMode with any Game by preloading it into the game.
|
|
|
|
LD_PRELOAD=%{_libdir}/libgamemodeauto.so ./game
|
|
|
|
For Steam games this can be done by editing the launch options:
|
|
|
|
LD_PRELOAD=$LD_PRELOAD:%{_libdir}/libgamemodeauto.so %%command%%
|
|
|
|
|
|
%package -n libgamemode-devel
|
|
Summary: Headers for compiling games using GameMode
|
|
Group: Development/Libraries/C and C++
|
|
Requires: libgamemode
|
|
|
|
%description -n libgamemode-devel
|
|
GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.
|
|
|
|
This package contains the headers required to compile games with built-in GameMode support.
|
|
|
|
%prep
|
|
%setup -q
|
|
cp %{SOURCE2} .
|
|
|
|
%build
|
|
%if 0%{?sle_version} == 120300 && 0%{?is_opensuse}
|
|
export CC=gcc-5 # gcc4.8 does not work because of https://gcc.gnu.org/bugzilla/show_bug.cgi?id=58016
|
|
%endif
|
|
%meson -Dwith-systemd=false
|
|
%meson_build
|
|
|
|
%check
|
|
%meson_test
|
|
|
|
%install
|
|
%meson_install
|
|
|
|
%files -n gamemoded
|
|
%defattr(-,root,root)
|
|
%{_bindir}/gamemoded
|
|
%{_libexecdir}/cpugovctl
|
|
%{_datadir}/polkit-1/actions/com.feralinteractive.GameMode.policy
|
|
%{_datadir}/dbus-1/services/com.feralinteractive.GameMode.service
|
|
%{_mandir}/*/*
|
|
%doc example/gamemode.ini README.openSUSE
|
|
%license LICENSE.txt
|
|
|
|
%files -n libgamemode
|
|
%defattr(-,root,root)
|
|
%{_libdir}/libgamemode.so
|
|
|
|
%files -n libgamemodeauto
|
|
%defattr(-,root,root)
|
|
%{_libdir}/libgamemodeauto.so
|
|
|
|
%files -n libgamemode-devel
|
|
%defattr(-,root,root)
|
|
%{_includedir}/gamemode_client.h
|
|
%license LICENSE.txt
|
|
|
|
%changelog
|