gamescope/gamescope.changes
llyyr d9c8fbf48b
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obs/scm/build
Update to 3.15.9
2024-09-13 23:23:38 +05:30

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-------------------------------------------------------------------
Fri Sep 13 13:56:01 UTC 2024 - llyyr@yukari.in
- Update to version 3.15.9:
* convars, steamcompmgr: clean up descriptions and HDR launch options
* layer: Add hacks for Talos Principle and Serious Sam's bad swapchain usage
* steamcompmgr: Ensure forward progress for surfaces without windows when we discard commits
* steamcompmgr: Disregard XWayland commits if we have an override surface and there was no damage
* build: fix meson compiler warning
* steamcompmgr: Add some logic for picking commits if we have an override w/ WSI layer
* layer: Send VK_ERROR_OUT_OF_DATE when window size changes on X11
* steamcompmgr: Add logging for when pipewire focus appid changes
* pipewire: Fix truncation of SPA_FORMAT_VIDEO_gamescope_focus_appid
* backend, rendervulkan: Use DRM format for output format on backend
-------------------------------------------------------------------
Thu Sep 5 13:27:32 UTC 2024 - Antonio Teixeira <antonio.teixeira@suse.com>
- Update to version 3.15.3:
* BufferMemo: Add debug logging to buffer memos
* DRMBackend: Fix VRR capable check
-------------------------------------------------------------------
Wed Aug 21 14:21:17 UTC 2024 - antonio.teixeira@suse.com
- Update to version 3.15.0:
* vblankmanager: Rework redzone + drawtime on VRR to be tight
* steamcompmgr: Don't always repaint if we cycle through and we have an ignored overlay repaint
* steamcompmgr: Add adaptive_sync_ignore_overlay
* steamcompmgr: Reset nIgnoredOverlayRepaint if we don't need to repaint overlays
* steamcompmgr: Make ignored overlay repaints on VRR path more clear
* steamcompmgr: VRR fifo/fps limiter fixes
* steamcompmgr: Rewrite VRR logic to make more sense and be cleaner
* steamcompmgr: Fix bHasOverlay check
* steamcompmgr: Clear upscale images if we aren't using them
* steamcompmgr, commit: Add support for pre-emptive upscaling for focused windows using FIFO commits
* rendervulkan: Allow vulkan_composite to take in a command buffer
* rendervulkan: Add the ability to add external dependencies/signals to submissions
* rendervulkan: Enable VK_KHR_external_semaphore_fd
* rendervulkan: Add IsInUse helper to CVulkanTexture
* Timeline, rendervulkan: Add ability to construct CTimeline from a device-local timeline semaphore, and vice versa
* Timeline: Add GetPoint
* shaders: Fix rendering without luts applying blend TF
* WaylandBackend: Enable explicit sync
* rendervulkan: Use correct alpha-ness DRM format for composited outputs
* rendervulkan: Add CreateTimelineSemaphore/ImportTimelineSemaphore
* WaylandServer, steamcompmgr: Implement linux_drm_syncobj ourselves
* Timeline: Add constructor that just takes in a syncobj fd
* WaylandServer: Move some legacy code to WaylandServerLegacy header
* WaylandServer: Add CWaylandProtocol
* WaylandServer: Add CWaylandResource
* Timeline: Add DRM timeline helpers
* Utils: Add NonCopyable type
* steamcompmgr: Set cursor to invisible when m_imageEmpty
* wlserver: Fix cursor clamp assertion
* DRMBackend: Cache requested dynamic refresh rate and compare against that
* build: include missing gamescope_version for color utils
* wlserver: fix nullptr dereference on oPoint->pTimeline
* DRMBackend: Fix mode fallback on connector changes
* DRMBackend: Track pending flip count robustly
* DRMBackend: Clean up flip_lock usage
* steamcompmgr: Add paint_debug_pause_base_plane
* log: Create convars to control log level
-------------------------------------------------------------------
Thu Aug 01 18:36:07 UTC 2024 - antonio.teixeira@suse.com
- Update to version 3.14.26:
* wlserver, backend: Fix explicit sync release not accounting for backend fb referencing
* wlserver: Add cv_drm_debug_syncobj_force_wait_on_commit
* wlserver: Filter wp_linux_drm_syncobj_manager_v1 if explicit sync is disabled by convar
* steamcompmgr: Remove "launch".
* subprojects: Bump to wlroots 0.18 + some very minor build changes
* wlserver, rendervulkan: Update to wlroots 0.18 release
* rendervulkan: Fix flipping shm textures
* DRMBackend: Fix parsing chromaticity coords
* DRMBackend: Change DeckHD check to be more specific
* modegen: DeckHD Support (#1281)
-------------------------------------------------------------------
Thu Jul 18 14:42:51 UTC 2024 - antonio.teixeira@suse.com
- Update to version 3.14.24:
* WaylandBackend: Run UpdateVRRRefreshRate on Wayland_Surface_Leave
* WaylandBackend: Fix picking output refresh for VRR displays.
* steamcompmgr: Add adaptive sync convar
* steamcompmgr: Add filter appids for relative mouse mode
* Utils: Add helpers for std::vector in our Algorithm helpers
* convar: Add some helpers for std::string convars and callbacks
* steamcompmgr: Only forward relative mouse mode if we have a cursor constraint
* Utils: Use Contains in CloseAllFds
* Utils: Add small Algorithm helper file
* main: Only set no_display if in Steam mode.
* openvr: Fix trackpad mode with fps limiter
* openvr: Add trackpad stuff for relative mouse mode
* steamcompmgr: Don't consider Steam for relative mouse mode
* convar: Fix ordering for <=>
* convar: Print info if invoked with one arg
* steamcompmgr: Use active cursor for setting relative mouse mode
* steamcompmgr: Fix relative mouse getting enabled when using a nested cursor
* convar: Support for float convars
* openvr: Use full output width/height for backing texture for now
* main: Defer unlink for mangoapp/limiter configs
* main: Set GAMESCOPE_LIMITER_FILE in UpdateCompatEnvVars
* steamcompmgr: Add debug_force_repaint command
* Utils: Only attempt to close open FDs in CloseAllFds
* gamescopereaper: Fix zombie process buildup
* utils: make setting/restoring from RT thread work on musl
* gamescopereaper: add missing include
* utils: Move defer to Utils folder
* wlserver: Handle cursor not reaching full length of popup menus
* gamescopestream: Hook up to regular log stuff
* build: Move certain apps to src/Apps
* gamescopereaper: Change name for reaper log
* steamcompmgr: Some console changes
* log: Make logging a bit more colourful
* steamcompmgr: Remove old buffer map variables
* all: Refactor process launching + app waiting + add watchdog reaper thing
* mangoapp: Use existing MANGOHUD_CONFIGFILE if set
* openvr: Remove need for backing if screensize and alpha if backing is transparent
-------------------------------------------------------------------
Thu Jun 27 14:52:01 UTC 2024 - antonio.teixeira@suse.com
- Update to version 3.14.22:
* steamcompmgr: Rewrite + split buffer memoizer
* wlserver: Don't pass incorrect wl_resource for gamescope_swapchain on legacy gamescope_xwayland interface
* submodules: Update openvr version requirement
* drm: Add workaround for NV12 scanout on SteamOS 3.6
* rendervulkan: Fix NV12 colorspace producing washed out colours
* mangoapp: Add extra elements
* steamcompmgr: Fix inverted logic in drawing cursor
* wlserver: Rough basic impl of wlr_layer_shell
* build: Add missing GamescopeVersion.h requirement
* openvr: Add cv_vr_use_window_icons
-------------------------------------------------------------------
Wed Jun 05 18:57:26 UTC 2024 - opensuse@dstoecker.de
- Update to version 3.14.18:
* wayland_backend: Fix fractional scale bug
* wayland_backend: Fix cursor position with display scaling
* main: hide disabled backends from user
* Fix `sdl2_backend=disabled`
* layer: Attempt at fixing CI
* steamcompmgr: Handle FIFO stuff for Wayland windows
* layer: Get working with native Wayland applications
* steamcompmgr: Hook up more common stuff to XDG code
* all: Refactor IBackendFb to be owned by CVulkanTexture
* steamcompmgr: Don't re-enable applyOutputColorMgmt when dumping screen buffer for screenshots
- Drop libliftoff-fix-gcc14-calloc-transposed-args.patch
-------------------------------------------------------------------
Wed May 08 13:35:00 UTC 2024 - antonio.teixeira@suse.com
- Update to version 3.14.13:
* wlserver: Fix content overrides for reparented windows
* drm: Add drm_debug_disable_in_fence_fd convar
* wlserver: Cursor constraint improvements
* wlserver: Add affirmative log that libei started
* layer: Fix double ptr in RemoveFromChain (and add vkroots checks)
* rendervulkan, shaders: Fix mura correction with FSR + NIS
* InputEmulation: Add missing break to {START,STOP}_EMULATING
* layer: Fix crash with frame limiter aware
* reshade: added helper lambda: matchesAnnotationName
* reshade: prefer ranges + bind_front over custom lambda
- Add upstream patch libliftoff-fix-gcc14-calloc-transposed-args.patch
* Fix libliftoff builds with gcc14
-------------------------------------------------------------------
Thu Apr 25 14:16:52 UTC 2024 - antonio.teixeira@suse.com
- Update to version 3.14.6:
* wlserver: Collection of cursor improvements/fixes
* wlserver: Fix some crashes wrt. Gamescope swapchain lifetime
* Revert "drm: Update AMD color management for Linux 6.8"
* convar: add Split helper
* drm: Only expose explicit sync on > kernel 6.8
* wayland_backend: comment out assert for now
* build: Add missing input_emulation option
* input: Add support for xtest emulation with libei
* drm: Get backend to close down cleanly
* steamcompmgr: Set PDEATHSIG for launched children
-------------------------------------------------------------------
Thu Mar 07 20:27:13 UTC 2024 - antonio.teixeira@suse.com
- Update to version 3.14.2:
* wayland_backend: Use a fake sequential timestamp
* wayland_backend: Implement fullscreening + keybinds
* wayland_backend: Fix 0 refresh in _Presented callback
* src/meson: include protocols_client_src
* Tell git to ignore subprojects from meson that aren't git submodules
* wayland_backend: allow unmapping subsurfaces
* wayland_backend: don't crash because of out of bounds accesses
* wayland_backend: Fix build
* wayland_backend: Handle --hdr-enabled correctly
* wayland_backend: Add new wayland backend
-------------------------------------------------------------------
Tue Jan 23 21:09:17 UTC 2024 - antonio.teixeira@suse.com
- Update to version 3.14.0:
* readme: Remove dead shortcut
* main: Pick correct Vulkan device for DRM
* Add configurable mouse sensitivity
* reshade: Make changeset as small using inlining
* reshade: Removed explicit datatype parameter for inferred typename T (of function)
* reshade: Condense to one common lambda function
* reshade: Break function into smaller chunks & common params
* vr_session: update to OpenVR 2
* steamcompmgr: Limit desired size by drm cursor size
* rendervulkan: Add VkExternalMemoryImageCreateInfo for any flippable surface
-------------------------------------------------------------------
Fri Dec 22 19:05:28 UTC 2023 - antonio.teixeira@suse.com
- Update to version 3.13.19:
* drm: fix other headless NPE
* layer: Fix warning on printf
* waitable: Fix some FD close settings
* waitable: Factor out common ITimerWaitable
* drm: fix NPE while in headless mode
* layer: Print more info about VkHdrMetadata
* layer: Log more about minImageCount
* drm: Port mode and lut tracking to drm_blob
* drm: Introduce a drm_blob abstraction
* drm: Initialize the owned field of blob wrappers properly
-------------------------------------------------------------------
Mon Dec 04 20:05:27 UTC 2023 - antonio.teixeira@suse.com
- Update to version 3.13.16:
* waitable: Set running to false before nudge
* waitable: Fix draining CNudgeWaitable
* steamcompmgr: Handle external overlays better for steamcompmgr_user_has_any_game_open
* drm: Handle rotated screens properly in drm_get_default_refresh
* steamcompmgr: Workaround kernel NULL pointer bug with epoll + dmabuf + close
* waitable: Remove unused func
* steamcompmgr: Remove dmabuf waitable on HUP
* steamcompmgr: Reduce alloc overhead of new xwayland resources
* drm: Reset CTM on layers with applyColorMgmt = false
* mangoapp: Use visible frames for reporting to mangohud if FIFO
-------------------------------------------------------------------
Wed Nov 15 16:48:15 UTC 2023 - antonio.teixeira@suse.com
- Update to version 3.13.3:
* wlserver: Fix removal of gamescope_control resources
* steamcompmgr: Fix pipewire color mgmt luts
* steamcompmgr: Save 11MB of VRAM on images we weren't using
* steamcompmgr: Naiively handle streaming HDR content
* rendervulkan: Fix NV12 capture colors
* drm: Allow reading color primaries from EDID on Galileo
* protocol: Add only_change_refresh_rate flag to target_refresh_cycle_flag
* layer: Disable EXT_swapchain_maintenance1
* subprojects: Bump vkroots
* layer: Migrate display timing impl to EnumerateDeviceExtensionProperties
-------------------------------------------------------------------
Mon Oct 09 12:23:30 UTC 2023 - antonio.teixeira@suse.com
- Update to version 3.12.7+git0.d1eb70b:
* steamcompmgr: Overwrite SDL_VIDEODRIVER before nested app launch
* main: Make not having presentation time not fatal
* main: Default back to SDL_VIDEODRIVER x11 if not exposing wayland
* wlserver: Enable xwayland force_xrandr_emulation option
* wlserver: Handle pending surfaces in set_wl_id when we already have an existing surface
* wlserver: Add feature bit for pixel filter
* rendervulkan: Add PIXEL filter (band-limited pixel filter)
* rendervulkan: Emulate bilinear sampling when we need to do custom degammas
* wlserver: Fix rare crash on shutdown
* sdlwindow: Fix crash on shutdown with session
- Add arch suffix to VkLayer filename as per recent changes.
-------------------------------------------------------------------
Wed Sep 13 19:01:13 UTC 2023 - Callum Farmer <gmbr3@opensuse.org>
- Tumbleweed now has a pkgconfig file for stb
-------------------------------------------------------------------
Fri Sep 01 12:43:48 UTC 2023 - antonio.teixeira@suse.com
- Update to version 3.12.5+git0.a8471d8:
* steamcompmgr: Fix build (rebase woes)
* steamcompmgr: If we have an override surface, make sure new commits are for it
* Remove reference to non-existent key bind
* steamcompmgr: Fix disable color mgmt leaving some states behind
* Only SetSelectionOwner when syncing selections
* Improve clipboard handling
* Remove unnecessary key bind
* Fix build issue
* Fix documentation
* Update documentation and --help
-------------------------------------------------------------------
Fri Aug 18 12:25:53 UTC 2023 - antonio.teixeira@suse.com
- Update to version 3.12.3+git1.77d9432:
* steamcompmgr: Remove heatmap hard flag when GAMESCOPE_DEBUG_HDR_HEATMAP is set
* wlserver: Filter out garbage HDR metadata
* layer: Handle multiple swapchains in QueuePresentKHR
* steamcompmgr: Force composite when fading
* layer: add missing header after 540323ac37fc
-------------------------------------------------------------------
Tue Aug 15 19:30:09 UTC 2023 - antonio.teixeira@suse.com
- Update to version 3.12.1+git1.6fb83bf:
* color: added atom to control chromatic adaptation mode (default of bradford is unchanged)
* [color]: removed errant printf
* [color]: Added support for overriding the apparent (virtual) white point
* fix clang build break (attempt #2)
* fix compilation on clang
* mute format-truncation compile warning
* glslang: check for renamed bin
* layer: Support for frame limiter
* Add info about gamescope packages
* fix null handle for nul surface
-------------------------------------------------------------------
Sat Jul 29 15:40:27 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.12.0+git2.50eaf75:
* Add info about gamescope packages
* fix null handle for nul surface
* steamcompmgr: When windows get remapped and were our focus, make sure to re-set them as input focus
* wlserver: Handle reassignment of wl_id for x11 windows
* drm: Better fallbacks for external HDR metadata
* steamcompmgr: Don't fill in app frametime to mangoapp
-------------------------------------------------------------------
Mon Jul 24 01:16:59 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.12.0~beta10+git12.eb42671:
* Fix compilation with GCC13
* steamcompmgr: fix typo
-------------------------------------------------------------------
Mon Jul 10 22:17:52 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.12.0~beta10+git10.2dd8236:
* rendervulkan: Use native gamut wideness by default
* steamcompmgr: Disable force composite when we would partial
* steamcompmgr: Disable partial composition (for now until some critera are met)
* drm: Use 10-bit partial composite formats if possible
* main: Fix CI
* rendervulkan: Seamless full -> deferred composition switch
* rendervulkan: Move reset for commandbuffer to main thread for partial composition
* rendervulkan: Pick right first partial composite image
* rendervulkan: Use same memory backing for partial and complete composition
* steamcompmgr, rendervulkan: Implement deferred partial composition
* drm: Fallback displayColorimetry for broken EDIDs
* drm: Free blob in fail path
* steamcompmgr: Fix enabling VRR from commandline
* drm: Handle not having CRTC 3D LUT/Shaper
-------------------------------------------------------------------
Sat Jun 17 08:26:44 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.12.0~beta8+git11.789cfc9:
* main, steamcompmgr: Add support for --headless
* Added option to set upscaler filter
* Added option to set upscale scaler
-------------------------------------------------------------------
Wed Jun 07 01:36:42 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.12.0~beta8+git8.8866c02:
* vr_session: Add vrsession_set_dashboard_visible
* steamcompmgr, rendervulkan: Only capture baseplanes in screenshots
* rendervulkan: Fix half-texel offset for blits
* rendervulkan: Fix RGB blits using incorrect colorspace
* rendervulkan: Mark screenshot textures as storage compatible
* mangoapp: report output size to mangoapp
* pipewire: Only create up to 8 buffers
* drm: Don't update internal screen orientation if we don't have one
* wlserver: Disable trackpad on external screen by default
* wlserver, drm: Make touchscreen function as trackpad when using external screen
* drm, wlserver: Always use internal screen rotation for touchscreen orientation
* rendervulkan: Fix screenshots since moving to 10-bit.
* steamcompmgr: Remake output images on res change
* vr_session: Support for trackpad scrolling
-------------------------------------------------------------------
Fri May 26 10:15:26 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.12.0~beta7+git2.baea00f:
* [color_helpers]: cleanup tonemapping support
* Fallback to regular-priority queue when vkCreateDevice fails
-------------------------------------------------------------------
Fri May 19 07:01:09 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.12.0~beta7+git0.56a7998:
* steamcompmgr: Fix FSR getting enabled accidentally
* drm, steamcompmgr: Implement edid patching for HDR for debugging
* steamcompmgr: Disable EETF tonemapping by default
* steamcompmgr: Rename atom to GAMESCOPE_COLOR_MANAGEMENT_CHANGING_HINT
* steamcompmgr: Add GAMESCOPE_COLOR_SLIDER_IN_USE
* Revert "rendervulkan: Don't use 10-bit format for VR session"
-------------------------------------------------------------------
Tue May 16 09:43:48 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.12.0~beta3+git42.6586d5e:
* rendervulkan: Don't use 10-bit format for VR session
* Pass through duplicate commits if there are feedbacks.
* Ensure forward progress on frame callback.
* Ensure that duplicated commits have forward progress.
* Send presentation after handling commits on XDG.
* Don't send frame callback before we have actually committed.
* drm, rendervulkan: Pick a 10-bit format for composite buffer
* rendervulkan: Expose some more formats
-------------------------------------------------------------------
Sat May 13 08:32:42 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.12.0~beta3+git34.6531d9c:
* color_helpers: added default tonemapping for PQ->G22
* vklayer: added HdrMetadata printing
-------------------------------------------------------------------
Fri May 12 07:30:32 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.12.0~beta3+git32.941b22f:
* color_helpers: refactored eetf2390 tonemapping
* color_helpers: added eetf_2390 tonemapping operator (currently unused)
* heatmap: fix typo
* wlserver: Set seat keyboard on keyboard focus
* main: Fix output initialization for OpenVR
* fix lut1d header definition
* dont assume shapers are analytically invertible (uses LUT inverse)
* main: Don't create SDL Vulkan surface if in a VRSession
* color_helper: actually store 1d luts in planar form to allow simpler inversion
* steamcompmgr: Add --framerate-limit
* color-helpers: all lut computation is in float; quantization is separate step
* build: Add glm dep to color microbench
* ci: Add benchmark as a dependency
* color_helpers: Encode source color EOTF edges once per-edge rather than per-element
* color_bench: Add color mgmt microbenchmark
* color_helpers, steamcompmgr: Avoid allocation of LUTs every time we re-setup color mgmt
* steamcompmgr: Profile all of update_color_mgmt and not just calcColorTransform
* color_helpers: Apply shaper per-element of nested loop
* color_helpers: Inline some functions
* steamcompmgr: Color management microbenchmark
* color_helpers: Use rintf instead of roundf
* build: Enable -ffast-math
* color_helpers: Optimize pq_to_nits + nits_to_pq
* layer: Enable KHR_present_wait driconf in the layer
* steamcompmgr: Always send frame callback for any current surface (not just main)
* wlserver, steamcompmgr: Initial presentation time implementation
* protocol: Add presentation-time xml + build
* steamcompmgr: Move send_done to just before latest latch time
* vulkan: Check if selected queue can be used
-------------------------------------------------------------------
Fri May 05 00:01:48 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.12.0~beta3+git3.1716555:
* main: Expose sdr-gamut-wideness and hdr-sdr-content-nits as launch args
* fix build breakage
* [color_helpers]: initial implementation of COLOR_LOOK atoms
* drm: Reset BLEND_TF + BLEND_LUT
* Avoid out of bounds accesses in drm.cpp
* layer: Fix scRGB surface format definition
-------------------------------------------------------------------
Mon Apr 24 22:25:36 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.12.0~beta1+git0.e805c9c:
* Replace tabs with spaces in help
* sdlwindow: Gate SDL_GetWindowSizeInPixels behind version check
* drm: drop unused Linux-only header after a90e359fc477
* steamcompmgr: Ensure members of steamcompmgr_win_t get initialized
* main, steamcompmgr, shaders: Handle lack of LUTs + add debug for disabling color mgmt
* drm: Fix drm_supports_color_mgmt checks
-------------------------------------------------------------------
Sat Apr 22 18:46:38 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.11.52~beta6+git88.50925d9:
* shaders: Fix RCAS colorspace
* updated heatmap_hard appearance
* added Hard heatmap mode also fixed the heatmap atom parsing
* drm: Disable BLEND_TF + REGAMMA_TF if single plane
* drm: Add some chicken bits for color pipeline
* color_helpers: Remove spaceship operator usage
* build: Enable -Wno-volatile for GLM
* docs: Add Steam Deck Display Pipeline graph
* steamcompmgr: Track needed XFlush across all change properties events
* steamcompmgr: Expose HDR metadata by feedback atom
* steamcompmgr, color_helpers: Added atoms for color gains
* properly map g22 -> g22 luminance when forceHDR is enabled
* rendervulkan: Fix HDR blur intensity
* shaders: Fix horizontal blur output colorspace
* rendervulkan: Fix race when updating LUTs
* shader: Get blur stuff working with HDR and color mgmt
* shaders, rendervulkan: Hook up FSR for HDR
* shaders: Fix scRGBEncodingToPQ
* steamcompmgr: Fix crash on override LUT
* shaders: Tetrahedral 3D LUT implementation
* drm, steamcompmgr: Don't apply color mgmt twice if compositing
* color, shaders: Use color mgmt LUT path in shader compute path
* color_helpers: Clean up EOTF definition
* drm: Fix scRGB handling
* drm: Always use scale_tf
* drm, steamcompmgr: Initial EDID patching stuff
* steamcompmgr: Fix bug where internaldisplaybrightness was not updating when the atom was set
* steamcompmgr: Fix HDR feedback only updating on mode change
* steamcompmgr: Minor ITM changes
* steamcompmgr: Delete GAMESCOPE_DISPLAY_HDR_FORCE_WIDE_GAMMUT_FOR_SDR
* steamcompmgr: GAMESCOPE_SDR_ON_HDR_CONTENT_BRIGHTNESS atom should be float, not int
* steamcompmgr: Renamed GAMESCOPE_HDR_SDR_CONTENT_BRIGHTNESS -> GAMESCOPE_SDR_ON_HDR_CONTENT_BRIGHTNESS
* steamcompmgr: Add GAMESCOPE_COLOR_APP_WANTS_HDR_FEEDBACK
* color_helpers: Refined sdr gamut generation on wide gamut displays
* drm: Added envvar to override internal display colorimetry
* drm: Additional edid logging
* color_helpers, drm: separated eotf from the colorimetry definition
* color_helpers: fix brightness mapping for sdr -> sdr
* drm: Fix disabling HDR on an external HDR display since new color toys
* color_helpers: Alternate (preferred) check for c++ 2020
* steamcompmgr: Use proper EOTF enums for the 3dlut overrides
* steamcompmgr: Use index 0 for lut overrides
* steamcompmgr: Fix lut3d output override check
* steamcompmgr, drm: Add support for disjoint content and output encoding colorspaces
* color_helpers: Fix undefined EOTF for result
* color_helpers: Don't lerp EOTF
* color_helpers: Fix EOTF of displaycolorimetry_widegamutgeneric_gamma22
* drm: Don't use DEGAMMA_TF + SHAPER_TF when we don't need scaling
* drm: Hook up BLEND_TF and stuff for proper space for degamma
* color_helpers: WIP on making calcColorTransform PQ aware
* steamcompmgr: Fix setting lut override multiple times
* drm: Fix override LUTs
* color_helpers: Fix scaling SDR content, bodge for PQ + 3D LUT for now
* drm, steamcompmgr: Move color mgmt state out of DRM
* drm, color_helpers: Initial support for mixed HDR + SDR planes on both external HDR and fallback SDR when undocked
* color_helpers: Add pq EOTF math
* drm: Move to per-plane 3D LUT + Shaper
* color_helpers: Update color math
* subprojects: Added glm dependency
* color, drm: Initial work on new color mgmt system
* sdlwindow: set icon_surface to nullptr after free
* sdlwindow: fix HiDPI handling
-------------------------------------------------------------------
Fri Apr 07 03:06:16 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.11.52~beta6+git26.5d9ecd4:
* drm: Fix issue on kernels without VALVE1_ HDR extensions
* drm: Add g_bForceDisableTransferFunctions debug switch
* shaders: Make blur conditional more obvious
* rendervulkan: Fix blur with HDR content
* steamcompmgr: Don't treat LAYERED windows as dropdowns if they have WS_EX_APPWINDOW
-------------------------------------------------------------------
Fri Mar 17 09:30:39 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.11.52~beta6+git21.f541527:
* wlserver: Remove accidental debug logging
* wlserver: Clean up content overrides on surface destroy + support multiple servers for it
* wlserver: Be more robust when changing override windows
* steamcompmgr: Fix crash with nested HDR
* drm: Cleanup HDR TF + MULT state
* drm: Support HDR_MULT for SDR surfaces
* drm: Support for HDR with planes with VALVE1_ extension
-------------------------------------------------------------------
Mon Mar 13 17:42:06 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.11.52~beta6+git14.6f9759a:
* rendervulkan: Add logging to vulkan_acquire_screenshot_texture
* sdlwindow: Fix crash on some icon-less windows
* build: update libdisplay-info pkgconfig filename
* Add support for DSI internally rotated displays (e.g. GPD)
* sdlwindow: Fix icon loading
* vr_session: fix icon loading
* vr_session, vblankmanager: Sleep vr vblank manager thread if invisible
* vr_session: Add g_bOpenVRForceInvisible debug switch
-------------------------------------------------------------------
Tue Mar 07 05:00:34 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.11.52~beta6+git6.659e550:
* steamcompmgr: Default SDR content brightness to 203
* drm: add support for headless setup
* drm: fix return values in drm_prepare()
* vr_session: fix openvr include
* build: bump libdisplay-info maximum version
* build: fix openvr dependency name
* drm: Only use SDR metadata blob for HDR enabled screens
-------------------------------------------------------------------
Fri Mar 03 08:17:15 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.11.52~beta5+git0.297245c:
* steamcompmgr: FSR bodges for HDR
* steamcompmgr: Allow scanout for some HDR cases
* drm,wlserver: Fix lifetime of hdr metadata blobs
* steamcompmgr: Disable tearing if Mangoapp, etc is up (hack)
* HACK: drm: Always send HDR metadata
* steamcompmgr: Fix typo in comment
-------------------------------------------------------------------
Thu Feb 23 19:11:09 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.11.52~beta2+git2.a3dc37f:
* steamcompmgr: Add workaround for Disgaea PC (405900)
-------------------------------------------------------------------
Tue Feb 21 09:32:41 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.11.52~beta2+git1.9600bba:
* build: bump libliftoff to 0.4.0
-------------------------------------------------------------------
Wed Feb 15 15:42:36 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.11.52~beta2+git0.2a09fbc:
* steamcompmgr: Replicate EDID path to all servers
-------------------------------------------------------------------
Mon Feb 13 04:36:28 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.11.52~beta1+git3.b7f5ce9:
* steamcompmgr: return server ID in xwayland server feedback
* steamcompmgr: Add support for growing/destroying xwaylands on the fly
* itm: avoid division by zero for BT.2446 Method A
* Check for nullptr connector in drm_prepare
-------------------------------------------------------------------
Wed Feb 08 12:33:34 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.11.51+git135.8a3fa88:
* wlserver: Treat XKB_KEY_XF86PowerOff as a forbidden key
* steamcompmgr: xdg-shell fixes
-------------------------------------------------------------------
Fri Feb 03 06:53:45 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.11.51+git133.d3ce381:
* steamcompmgr: Fix get_win_display_name
-------------------------------------------------------------------
Mon Jan 30 10:51:20 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.11.51+git132.ecee87b:
* wlserver: Add comment about perf of wlserver_get_xdg_shell_windows
* main: Add --expose-wayland option
* steamcompmgr: Support for xdg-shell windows
* steamcompmgr: Add new shared header
* steamcompmgr: Add std::variant structure for window type
* wlserver: Initial hookup of xdg-shell
* rendervulkan: Fix vulkan_create_texture_from_wlr_buffer for cpu ptr path
* steamcompmgr: Move xwayland-specific window properties to structure
* drm: use libdisplay-info to parse make/model
* wlserver: Fix crash on shutdown
-------------------------------------------------------------------
Wed Jan 18 13:58:53 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.11.51+git117.7bd30dd:
* add the ability to use inverse tone mapping on apps that output SDR (#751)
* vr_session: Hook up icon
* steamcompmgr: Only call updatePosition for the active cursor
* sdlwindow: Implement icon passthru
* sdlwindow: Make sure to free cursor surface
* drm: Hook up "content type" property
* steamcompmgr: Implement --cursor-scale-height
* steamcompmgr: Initial groundwork for cursor scale
* Add support for grabbing the keyboard
-------------------------------------------------------------------
Sun Jan 15 09:35:04 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.11.51+git108.eff0ac0:
* wlserver: Add some locking assertions
* sdlwindow: Add missing lock around wlserver_touchmotion
* ime: Fix local_ime segfault
* sdlwindow: Use fake timestamp instead of passing thru
* ci: Add libxmu
* sdlwindow: Forward cursor in absolute mode to host compositor
* main: Fix compilation
* sdlwindow: Default to non-relative mouse when a cursor image exists
* sdlwindow: Refactor user events
* steamcompmgr: Load host cursor by default in nested
-------------------------------------------------------------------
Wed Jan 04 17:12:14 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.11.51+git74.a1bff9f:
* shaders: Fix primaries for scRGB content
* layer: Remove duplicate largestObscuringWindowSize check
* steamcompmgr: Add GAMESCOPE_HDR_SDR_CONTENT_BRIGHTNESS atom
* shaders: Improved heatmap code frol Lilium
* rendervulkan: Apply tonemapping to HDR content on SDR outputs
* steamcompmgr: Add GAMESCOPE_DEBUG_HDR_HEATMAP
* color_helpers: Handle naughty clients/EDIDs with more grace
* main: Add heatmap debug to help
* subprojects: Update vkroots
* layer: Clean up return logic in QueuePresentKHR
* layer: Return result from QueuePresentKHR when not forcing suboptimal
-------------------------------------------------------------------
Mon Jan 02 22:36:28 UTC 2023 - llyyr.public@gmail.com
- Update to version 3.11.51+git63.acbb719:
* layer: Enable VK_KHR_xcb_surface extension
* layer: Add Reply audo-delete helper for XCB replies
* layer: Free reply in getToplevelWindow when root is reached
* layer: Free attributeReply after use
* layer: Add fallback to XCB surface when we cannot safely flip
* layer: Move XCB helpers to header
* main: Add hdr-sdr-content-nits argument
* steamcompmgr: reap children like Linux on some BSDs
* main: don't renice as non-root on non-Linux
* shaders: Fix output scaling of heatmap
* rendervulkan: Framework for configurable SDR on HDR content brightness
* steamcompmgr: Fix cached value of ST2084 support
* rendervulkan: Add Lilium's HDR heatmap
* rendervulkan: Add HDR heatmap debug + way to force support but not PQ output
* rendervulkan: Turn composite debug into flags rather than bool
* rendervulkan: Expose 16161616_UNORM format for surfaces
* layer: Support for x86 and x86_64 builds at the same time
* build: Add options for building layer/executable
* layer: Respect vk_x11_override_min_image_count
* layer: Dump surface state on creation
* layer: Only expose HDR formats when gamescope HDR output is enabled and it isn't blacklisted for this app
* steamcompmgr: Add GAMESCOPE_HDR_OUTPUT_FEEDBACK
* layer: Make getting property values generic
* layer: Expose scRGB surface format
* steamcompmgr, rendervulkan: Add force wide gammut option
* drm: Respect connector HDR capabilities
* drm: Respect app's HDR metadata
* drm: Hook up Colorspace and HDR_OUTPUT_METADATA
* drm, rendervulkan: Hook up composite ST2084 output
* steamcompmgr, main: Add hdr atoms + startup options
* drm: Parse out HDR/colorimetry metadata from EDID
* layer: Use string views
* layer: Log swapchain format
* layer: Respect xserver's id when overriding contents
* protocol, wlserver: Add override_window_content2
* layer: Hook up SetHDRMetadata
* protocol: Add set_hdr_metadata to gamescope_xwayland
* layer: Refactor SynchronizedMapObject usage
* layer: Minor formatting changes
* layer: Consolidate extra surface format arrays
* subprojects: Add libdisplay-info dependency
* layer: Handle nullptr pApplicationName
* rendervulkan: Expose R8G8B8A8 surfaces
* layer: Log colorspace for Gamescope surfaces
* shaders: Convert primaries for non-HDR10PQ formats when outputting to HDR10PQ
* rendervulkan: Handle manual sRGB->Linear for formats without SRGB views
* layer: Fixup currentExtent surface cap + minImageCount
* layer: Improve logging
* rendervulkan: Hook up colorspace mask
* wlserver, steamcompmgr: Track swapchain feedback per-commit
* wlserver: Use swapchain feedback for tearing
* layer, wlserver: Implement swapchain feedback
* layer: Expose HDR10 formats
* rendervulkan, shaders: Support PQ+scRGB colorspaces + HDR10 output
* shaders: Add colorimetry helpers
* rendervulkan: Expose 16161616F format
* subprojects: Bump vkroots
* rendervulkan: Expose 1010102 formats
* sdlwindow: request HiDPI window
* main: Force disable AMDVLK switchable graphics layer
-------------------------------------------------------------------
Fri Dec 23 16:11:29 UTC 2022 - llyyr.public@gmail.com
- Update to version 3.11.51+git3.f863708:
* steamcompmgr: Disable NV12 screenshot hack
* Wait for POLLIN instead of POLLOUT
* rendervulkan: print DRM format name
* wlserver: Fix crash on Steam startup sometimes
* Fixed stride calculation for NV12 pipewire stream
* Make sure we don't set the pipewire state to running if there was an error during startup
* layer: Add gamescope_wsi layer
* steamcompmgr, drm: Add GAMESCOPE_DISPLAY_EDID_PATH atom
* wlserver: Allow late binding of content overrides
-------------------------------------------------------------------
Wed Jan 22 16:45:18 UTC 2020 - Marcus Rueckert <mrueckert@suse.de>
- initial package