glew/glew.spec

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#
# spec file for package glew
#
# Copyright (c) 2021 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
Accepting request 798327 from home:alois:branches:multimedia:libs - Update to version 2.2.0 Bug fixes: * GL_EXT_semaphore constants * Some const pointer fixups in OpenGL API * Correction for GLEW_VERSION_4_5 New extensions: * GL_AMD_framebuffer_multisample_advanced * GL_AMD_gpu_shader_half_float_fetch * GL_AMD_shader_image_load_store_lod * GL_ARM_texture_unnormalized_coordinates * GL_DMP_program_binary * GL_DMP_shader_binary * GL_EXT_EGL_image_external_wrap_modes * GL_EXT_EGL_image_storage * GL_EXT_EGL_sync * GL_EXT_clip_control * GL_EXT_depth_clamp * GL_EXT_disjoint_timer_query * GL_EXT_draw_transform_feedback * GL_EXT_multiview_tessellation_geometry_shader * GL_EXT_multiview_texture_multisample * GL_EXT_multiview_timer_query * GL_EXT_occlusion_query_boolean * GL_EXT_primitive_bounding_box * GL_EXT_protected_textures * GL_EXT_robustness * GL_EXT_shader_framebuffer_fetch_non_coherent * GL_EXT_static_vertex_array * GL_EXT_tessellation_point_size * GL_EXT_tessellation_shader * GL_EXT_texture_border_clamp * GL_EXT_texture_buffer * GL_EXT_texture_compression_s3tc_srgb * GL_EXT_texture_format_sRGB_override * GL_EXT_texture_mirror_clamp_to_edge * GL_EXT_texture_query_lod * GL_EXT_texture_shadow_lod * GL_FJ_shader_binary_GCCSO * GL_IMG_bindless_texture * GL_IMG_framebuffer_downsample * GL_IMG_multisampled_render_to_texture * GL_IMG_program_binary * GL_IMG_read_format * GL_IMG_shader_binary * GL_IMG_texture_compression_pvrtc * GL_IMG_texture_compression_pvrtc2 * GL_IMG_texture_env_enhanced_fixed_function * GL_IMG_texture_filter_cubic * GL_INTEL_blackhole_render * GL_INTEL_shader_integer_functions2 * GL_KHR_shader_subgroup * GL_MESA_framebuffer_flip_y * GL_MESA_program_binary_formats * GL_MESA_tile_raster_order * GL_NVX_gpu_multicast2 * GL_NVX_progress_fence * GL_NV_compute_shader_derivatives * GL_NV_conservative_raster_pre_snap * GL_NV_conservative_raster_underestimation * GL_NV_depth_nonlinear * GL_NV_fragment_shader_barycentric * GL_NV_memory_attachment * GL_NV_mesh_shader * GL_NV_query_resource_tag * GL_NV_read_buffer * GL_NV_read_buffer_front * GL_NV_representative_fragment_test * GL_NV_scissor_exclusive * GL_NV_shader_subgroup_partitioned * GL_NV_shader_texture_footprint * GL_NV_shading_rate_image * GL_NV_vdpau_interop2 * GL_OES_EGL_image * GL_OES_EGL_image_external * GL_OES_EGL_image_external_essl3 * GL_OES_blend_equation_separate * GL_OES_blend_func_separate * GL_OES_blend_subtract * GL_OES_compressed_ETC1_RGB8_texture * GL_OES_compressed_paletted_texture * GL_OES_copy_image * GL_OES_depth24 * GL_OES_depth32 * GL_OES_depth_texture * GL_OES_depth_texture_cube_map * GL_OES_draw_buffers_indexed * GL_OES_draw_texture * GL_OES_element_index_uint * GL_OES_extended_matrix_palette * GL_OES_fbo_render_mipmap * GL_OES_fragment_precision_high * GL_OES_framebuffer_object * GL_OES_geometry_point_size * GL_OES_geometry_shader * GL_OES_get_program_binary * GL_OES_gpu_shader5 * GL_OES_mapbuffer * GL_OES_matrix_get * GL_OES_matrix_palette * GL_OES_packed_depth_stencil * GL_OES_point_size_array * GL_OES_point_sprite * GL_OES_read_format * GL_OES_required_internalformat * GL_OES_rgb8_rgba8 * GL_OES_sample_shading * GL_OES_sample_variables * GL_OES_shader_image_atomic * GL_OES_shader_io_blocks * GL_OES_shader_multisample_interpolation * GL_OES_single_precision * GL_OES_standard_derivatives * GL_OES_stencil1 * GL_OES_stencil4 * GL_OES_stencil8 * GL_OES_surfaceless_context * GL_OES_tessellation_point_size * GL_OES_tessellation_shader * GL_OES_texture_3D * GL_OES_texture_border_clamp * GL_OES_texture_buffer * GL_OES_texture_compression_astc * GL_OES_texture_cube_map * GL_OES_texture_cube_map_array * GL_OES_texture_env_crossbar * GL_OES_texture_mirrored_repeat * GL_OES_texture_npot * GL_OES_texture_stencil8 * GL_OES_texture_storage_multisample_2d_array * GL_OES_texture_view * GL_OES_vertex_array_object * GL_OES_vertex_half_float * GL_OES_vertex_type_10_10_10_2 * GL_QCOM_YUV_texture_gather * GL_QCOM_shader_framebuffer_fetch_rate * GL_QCOM_texture_foveated * GL_QCOM_texture_foveated_subsampled_layout * GL_VIV_shader_binary * EGL_ANDROID_GLES_layers * EGL_ANDROID_get_frame_timestamps * EGL_ANDROID_get_native_client_buffer * EGL_ARM_image_format * EGL_EXT_bind_to_front * EGL_EXT_client_sync * EGL_EXT_compositor * EGL_EXT_gl_colorspace_display_p3 * EGL_EXT_gl_colorspace_display_p3_linear * EGL_EXT_gl_colorspace_display_p3_passthrough * EGL_EXT_gl_colorspace_scrgb * EGL_EXT_image_gl_colorspace * EGL_EXT_image_implicit_sync_control * EGL_EXT_surface_CTA861_3_metadata * EGL_EXT_sync_reuse * EGL_KHR_display_reference * EGL_MESA_query_driver * EGL_NV_context_priority_realtime * EGL_NV_quadruple_buffer * EGL_NV_stream_dma * EGL_NV_stream_flush * EGL_NV_stream_origin * EGL_NV_triple_buffer * EGL_WL_bind_wayland_display * EGL_WL_create_wayland_buffer_from_image * GLX_EXT_context_priority * GLX_EXT_no_config_context * GLX_NV_multigpu_context * WGL_NV_multigpu_context - New so_ver - New source URL - Build executables with PIE - Spec cleanup OBS-URL: https://build.opensuse.org/request/show/798327 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/glew?expand=0&rev=56
2020-04-30 19:24:43 +02:00
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
# If you change so_ver, then you have to update baselibs.conf as well.
Accepting request 798327 from home:alois:branches:multimedia:libs - Update to version 2.2.0 Bug fixes: * GL_EXT_semaphore constants * Some const pointer fixups in OpenGL API * Correction for GLEW_VERSION_4_5 New extensions: * GL_AMD_framebuffer_multisample_advanced * GL_AMD_gpu_shader_half_float_fetch * GL_AMD_shader_image_load_store_lod * GL_ARM_texture_unnormalized_coordinates * GL_DMP_program_binary * GL_DMP_shader_binary * GL_EXT_EGL_image_external_wrap_modes * GL_EXT_EGL_image_storage * GL_EXT_EGL_sync * GL_EXT_clip_control * GL_EXT_depth_clamp * GL_EXT_disjoint_timer_query * GL_EXT_draw_transform_feedback * GL_EXT_multiview_tessellation_geometry_shader * GL_EXT_multiview_texture_multisample * GL_EXT_multiview_timer_query * GL_EXT_occlusion_query_boolean * GL_EXT_primitive_bounding_box * GL_EXT_protected_textures * GL_EXT_robustness * GL_EXT_shader_framebuffer_fetch_non_coherent * GL_EXT_static_vertex_array * GL_EXT_tessellation_point_size * GL_EXT_tessellation_shader * GL_EXT_texture_border_clamp * GL_EXT_texture_buffer * GL_EXT_texture_compression_s3tc_srgb * GL_EXT_texture_format_sRGB_override * GL_EXT_texture_mirror_clamp_to_edge * GL_EXT_texture_query_lod * GL_EXT_texture_shadow_lod * GL_FJ_shader_binary_GCCSO * GL_IMG_bindless_texture * GL_IMG_framebuffer_downsample * GL_IMG_multisampled_render_to_texture * GL_IMG_program_binary * GL_IMG_read_format * GL_IMG_shader_binary * GL_IMG_texture_compression_pvrtc * GL_IMG_texture_compression_pvrtc2 * GL_IMG_texture_env_enhanced_fixed_function * GL_IMG_texture_filter_cubic * GL_INTEL_blackhole_render * GL_INTEL_shader_integer_functions2 * GL_KHR_shader_subgroup * GL_MESA_framebuffer_flip_y * GL_MESA_program_binary_formats * GL_MESA_tile_raster_order * GL_NVX_gpu_multicast2 * GL_NVX_progress_fence * GL_NV_compute_shader_derivatives * GL_NV_conservative_raster_pre_snap * GL_NV_conservative_raster_underestimation * GL_NV_depth_nonlinear * GL_NV_fragment_shader_barycentric * GL_NV_memory_attachment * GL_NV_mesh_shader * GL_NV_query_resource_tag * GL_NV_read_buffer * GL_NV_read_buffer_front * GL_NV_representative_fragment_test * GL_NV_scissor_exclusive * GL_NV_shader_subgroup_partitioned * GL_NV_shader_texture_footprint * GL_NV_shading_rate_image * GL_NV_vdpau_interop2 * GL_OES_EGL_image * GL_OES_EGL_image_external * GL_OES_EGL_image_external_essl3 * GL_OES_blend_equation_separate * GL_OES_blend_func_separate * GL_OES_blend_subtract * GL_OES_compressed_ETC1_RGB8_texture * GL_OES_compressed_paletted_texture * GL_OES_copy_image * GL_OES_depth24 * GL_OES_depth32 * GL_OES_depth_texture * GL_OES_depth_texture_cube_map * GL_OES_draw_buffers_indexed * GL_OES_draw_texture * GL_OES_element_index_uint * GL_OES_extended_matrix_palette * GL_OES_fbo_render_mipmap * GL_OES_fragment_precision_high * GL_OES_framebuffer_object * GL_OES_geometry_point_size * GL_OES_geometry_shader * GL_OES_get_program_binary * GL_OES_gpu_shader5 * GL_OES_mapbuffer * GL_OES_matrix_get * GL_OES_matrix_palette * GL_OES_packed_depth_stencil * GL_OES_point_size_array * GL_OES_point_sprite * GL_OES_read_format * GL_OES_required_internalformat * GL_OES_rgb8_rgba8 * GL_OES_sample_shading * GL_OES_sample_variables * GL_OES_shader_image_atomic * GL_OES_shader_io_blocks * GL_OES_shader_multisample_interpolation * GL_OES_single_precision * GL_OES_standard_derivatives * GL_OES_stencil1 * GL_OES_stencil4 * GL_OES_stencil8 * GL_OES_surfaceless_context * GL_OES_tessellation_point_size * GL_OES_tessellation_shader * GL_OES_texture_3D * GL_OES_texture_border_clamp * GL_OES_texture_buffer * GL_OES_texture_compression_astc * GL_OES_texture_cube_map * GL_OES_texture_cube_map_array * GL_OES_texture_env_crossbar * GL_OES_texture_mirrored_repeat * GL_OES_texture_npot * GL_OES_texture_stencil8 * GL_OES_texture_storage_multisample_2d_array * GL_OES_texture_view * GL_OES_vertex_array_object * GL_OES_vertex_half_float * GL_OES_vertex_type_10_10_10_2 * GL_QCOM_YUV_texture_gather * GL_QCOM_shader_framebuffer_fetch_rate * GL_QCOM_texture_foveated * GL_QCOM_texture_foveated_subsampled_layout * GL_VIV_shader_binary * EGL_ANDROID_GLES_layers * EGL_ANDROID_get_frame_timestamps * EGL_ANDROID_get_native_client_buffer * EGL_ARM_image_format * EGL_EXT_bind_to_front * EGL_EXT_client_sync * EGL_EXT_compositor * EGL_EXT_gl_colorspace_display_p3 * EGL_EXT_gl_colorspace_display_p3_linear * EGL_EXT_gl_colorspace_display_p3_passthrough * EGL_EXT_gl_colorspace_scrgb * EGL_EXT_image_gl_colorspace * EGL_EXT_image_implicit_sync_control * EGL_EXT_surface_CTA861_3_metadata * EGL_EXT_sync_reuse * EGL_KHR_display_reference * EGL_MESA_query_driver * EGL_NV_context_priority_realtime * EGL_NV_quadruple_buffer * EGL_NV_stream_dma * EGL_NV_stream_flush * EGL_NV_stream_origin * EGL_NV_triple_buffer * EGL_WL_bind_wayland_display * EGL_WL_create_wayland_buffer_from_image * GLX_EXT_context_priority * GLX_EXT_no_config_context * GLX_NV_multigpu_context * WGL_NV_multigpu_context - New so_ver - New source URL - Build executables with PIE - Spec cleanup OBS-URL: https://build.opensuse.org/request/show/798327 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/glew?expand=0&rev=56
2020-04-30 19:24:43 +02:00
%define so_ver 2_2
Name: glew
Accepting request 798327 from home:alois:branches:multimedia:libs - Update to version 2.2.0 Bug fixes: * GL_EXT_semaphore constants * Some const pointer fixups in OpenGL API * Correction for GLEW_VERSION_4_5 New extensions: * GL_AMD_framebuffer_multisample_advanced * GL_AMD_gpu_shader_half_float_fetch * GL_AMD_shader_image_load_store_lod * GL_ARM_texture_unnormalized_coordinates * GL_DMP_program_binary * GL_DMP_shader_binary * GL_EXT_EGL_image_external_wrap_modes * GL_EXT_EGL_image_storage * GL_EXT_EGL_sync * GL_EXT_clip_control * GL_EXT_depth_clamp * GL_EXT_disjoint_timer_query * GL_EXT_draw_transform_feedback * GL_EXT_multiview_tessellation_geometry_shader * GL_EXT_multiview_texture_multisample * GL_EXT_multiview_timer_query * GL_EXT_occlusion_query_boolean * GL_EXT_primitive_bounding_box * GL_EXT_protected_textures * GL_EXT_robustness * GL_EXT_shader_framebuffer_fetch_non_coherent * GL_EXT_static_vertex_array * GL_EXT_tessellation_point_size * GL_EXT_tessellation_shader * GL_EXT_texture_border_clamp * GL_EXT_texture_buffer * GL_EXT_texture_compression_s3tc_srgb * GL_EXT_texture_format_sRGB_override * GL_EXT_texture_mirror_clamp_to_edge * GL_EXT_texture_query_lod * GL_EXT_texture_shadow_lod * GL_FJ_shader_binary_GCCSO * GL_IMG_bindless_texture * GL_IMG_framebuffer_downsample * GL_IMG_multisampled_render_to_texture * GL_IMG_program_binary * GL_IMG_read_format * GL_IMG_shader_binary * GL_IMG_texture_compression_pvrtc * GL_IMG_texture_compression_pvrtc2 * GL_IMG_texture_env_enhanced_fixed_function * GL_IMG_texture_filter_cubic * GL_INTEL_blackhole_render * GL_INTEL_shader_integer_functions2 * GL_KHR_shader_subgroup * GL_MESA_framebuffer_flip_y * GL_MESA_program_binary_formats * GL_MESA_tile_raster_order * GL_NVX_gpu_multicast2 * GL_NVX_progress_fence * GL_NV_compute_shader_derivatives * GL_NV_conservative_raster_pre_snap * GL_NV_conservative_raster_underestimation * GL_NV_depth_nonlinear * GL_NV_fragment_shader_barycentric * GL_NV_memory_attachment * GL_NV_mesh_shader * GL_NV_query_resource_tag * GL_NV_read_buffer * GL_NV_read_buffer_front * GL_NV_representative_fragment_test * GL_NV_scissor_exclusive * GL_NV_shader_subgroup_partitioned * GL_NV_shader_texture_footprint * GL_NV_shading_rate_image * GL_NV_vdpau_interop2 * GL_OES_EGL_image * GL_OES_EGL_image_external * GL_OES_EGL_image_external_essl3 * GL_OES_blend_equation_separate * GL_OES_blend_func_separate * GL_OES_blend_subtract * GL_OES_compressed_ETC1_RGB8_texture * GL_OES_compressed_paletted_texture * GL_OES_copy_image * GL_OES_depth24 * GL_OES_depth32 * GL_OES_depth_texture * GL_OES_depth_texture_cube_map * GL_OES_draw_buffers_indexed * GL_OES_draw_texture * GL_OES_element_index_uint * GL_OES_extended_matrix_palette * GL_OES_fbo_render_mipmap * GL_OES_fragment_precision_high * GL_OES_framebuffer_object * GL_OES_geometry_point_size * GL_OES_geometry_shader * GL_OES_get_program_binary * GL_OES_gpu_shader5 * GL_OES_mapbuffer * GL_OES_matrix_get * GL_OES_matrix_palette * GL_OES_packed_depth_stencil * GL_OES_point_size_array * GL_OES_point_sprite * GL_OES_read_format * GL_OES_required_internalformat * GL_OES_rgb8_rgba8 * GL_OES_sample_shading * GL_OES_sample_variables * GL_OES_shader_image_atomic * GL_OES_shader_io_blocks * GL_OES_shader_multisample_interpolation * GL_OES_single_precision * GL_OES_standard_derivatives * GL_OES_stencil1 * GL_OES_stencil4 * GL_OES_stencil8 * GL_OES_surfaceless_context * GL_OES_tessellation_point_size * GL_OES_tessellation_shader * GL_OES_texture_3D * GL_OES_texture_border_clamp * GL_OES_texture_buffer * GL_OES_texture_compression_astc * GL_OES_texture_cube_map * GL_OES_texture_cube_map_array * GL_OES_texture_env_crossbar * GL_OES_texture_mirrored_repeat * GL_OES_texture_npot * GL_OES_texture_stencil8 * GL_OES_texture_storage_multisample_2d_array * GL_OES_texture_view * GL_OES_vertex_array_object * GL_OES_vertex_half_float * GL_OES_vertex_type_10_10_10_2 * GL_QCOM_YUV_texture_gather * GL_QCOM_shader_framebuffer_fetch_rate * GL_QCOM_texture_foveated * GL_QCOM_texture_foveated_subsampled_layout * GL_VIV_shader_binary * EGL_ANDROID_GLES_layers * EGL_ANDROID_get_frame_timestamps * EGL_ANDROID_get_native_client_buffer * EGL_ARM_image_format * EGL_EXT_bind_to_front * EGL_EXT_client_sync * EGL_EXT_compositor * EGL_EXT_gl_colorspace_display_p3 * EGL_EXT_gl_colorspace_display_p3_linear * EGL_EXT_gl_colorspace_display_p3_passthrough * EGL_EXT_gl_colorspace_scrgb * EGL_EXT_image_gl_colorspace * EGL_EXT_image_implicit_sync_control * EGL_EXT_surface_CTA861_3_metadata * EGL_EXT_sync_reuse * EGL_KHR_display_reference * EGL_MESA_query_driver * EGL_NV_context_priority_realtime * EGL_NV_quadruple_buffer * EGL_NV_stream_dma * EGL_NV_stream_flush * EGL_NV_stream_origin * EGL_NV_triple_buffer * EGL_WL_bind_wayland_display * EGL_WL_create_wayland_buffer_from_image * GLX_EXT_context_priority * GLX_EXT_no_config_context * GLX_NV_multigpu_context * WGL_NV_multigpu_context - New so_ver - New source URL - Build executables with PIE - Spec cleanup OBS-URL: https://build.opensuse.org/request/show/798327 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/glew?expand=0&rev=56
2020-04-30 19:24:43 +02:00
Version: 2.2.0
Release: 0
Summary: OpenGL Extension Wrangler Library
Accepting request 798327 from home:alois:branches:multimedia:libs - Update to version 2.2.0 Bug fixes: * GL_EXT_semaphore constants * Some const pointer fixups in OpenGL API * Correction for GLEW_VERSION_4_5 New extensions: * GL_AMD_framebuffer_multisample_advanced * GL_AMD_gpu_shader_half_float_fetch * GL_AMD_shader_image_load_store_lod * GL_ARM_texture_unnormalized_coordinates * GL_DMP_program_binary * GL_DMP_shader_binary * GL_EXT_EGL_image_external_wrap_modes * GL_EXT_EGL_image_storage * GL_EXT_EGL_sync * GL_EXT_clip_control * GL_EXT_depth_clamp * GL_EXT_disjoint_timer_query * GL_EXT_draw_transform_feedback * GL_EXT_multiview_tessellation_geometry_shader * GL_EXT_multiview_texture_multisample * GL_EXT_multiview_timer_query * GL_EXT_occlusion_query_boolean * GL_EXT_primitive_bounding_box * GL_EXT_protected_textures * GL_EXT_robustness * GL_EXT_shader_framebuffer_fetch_non_coherent * GL_EXT_static_vertex_array * GL_EXT_tessellation_point_size * GL_EXT_tessellation_shader * GL_EXT_texture_border_clamp * GL_EXT_texture_buffer * GL_EXT_texture_compression_s3tc_srgb * GL_EXT_texture_format_sRGB_override * GL_EXT_texture_mirror_clamp_to_edge * GL_EXT_texture_query_lod * GL_EXT_texture_shadow_lod * GL_FJ_shader_binary_GCCSO * GL_IMG_bindless_texture * GL_IMG_framebuffer_downsample * GL_IMG_multisampled_render_to_texture * GL_IMG_program_binary * GL_IMG_read_format * GL_IMG_shader_binary * GL_IMG_texture_compression_pvrtc * GL_IMG_texture_compression_pvrtc2 * GL_IMG_texture_env_enhanced_fixed_function * GL_IMG_texture_filter_cubic * GL_INTEL_blackhole_render * GL_INTEL_shader_integer_functions2 * GL_KHR_shader_subgroup * GL_MESA_framebuffer_flip_y * GL_MESA_program_binary_formats * GL_MESA_tile_raster_order * GL_NVX_gpu_multicast2 * GL_NVX_progress_fence * GL_NV_compute_shader_derivatives * GL_NV_conservative_raster_pre_snap * GL_NV_conservative_raster_underestimation * GL_NV_depth_nonlinear * GL_NV_fragment_shader_barycentric * GL_NV_memory_attachment * GL_NV_mesh_shader * GL_NV_query_resource_tag * GL_NV_read_buffer * GL_NV_read_buffer_front * GL_NV_representative_fragment_test * GL_NV_scissor_exclusive * GL_NV_shader_subgroup_partitioned * GL_NV_shader_texture_footprint * GL_NV_shading_rate_image * GL_NV_vdpau_interop2 * GL_OES_EGL_image * GL_OES_EGL_image_external * GL_OES_EGL_image_external_essl3 * GL_OES_blend_equation_separate * GL_OES_blend_func_separate * GL_OES_blend_subtract * GL_OES_compressed_ETC1_RGB8_texture * GL_OES_compressed_paletted_texture * GL_OES_copy_image * GL_OES_depth24 * GL_OES_depth32 * GL_OES_depth_texture * GL_OES_depth_texture_cube_map * GL_OES_draw_buffers_indexed * GL_OES_draw_texture * GL_OES_element_index_uint * GL_OES_extended_matrix_palette * GL_OES_fbo_render_mipmap * GL_OES_fragment_precision_high * GL_OES_framebuffer_object * GL_OES_geometry_point_size * GL_OES_geometry_shader * GL_OES_get_program_binary * GL_OES_gpu_shader5 * GL_OES_mapbuffer * GL_OES_matrix_get * GL_OES_matrix_palette * GL_OES_packed_depth_stencil * GL_OES_point_size_array * GL_OES_point_sprite * GL_OES_read_format * GL_OES_required_internalformat * GL_OES_rgb8_rgba8 * GL_OES_sample_shading * GL_OES_sample_variables * GL_OES_shader_image_atomic * GL_OES_shader_io_blocks * GL_OES_shader_multisample_interpolation * GL_OES_single_precision * GL_OES_standard_derivatives * GL_OES_stencil1 * GL_OES_stencil4 * GL_OES_stencil8 * GL_OES_surfaceless_context * GL_OES_tessellation_point_size * GL_OES_tessellation_shader * GL_OES_texture_3D * GL_OES_texture_border_clamp * GL_OES_texture_buffer * GL_OES_texture_compression_astc * GL_OES_texture_cube_map * GL_OES_texture_cube_map_array * GL_OES_texture_env_crossbar * GL_OES_texture_mirrored_repeat * GL_OES_texture_npot * GL_OES_texture_stencil8 * GL_OES_texture_storage_multisample_2d_array * GL_OES_texture_view * GL_OES_vertex_array_object * GL_OES_vertex_half_float * GL_OES_vertex_type_10_10_10_2 * GL_QCOM_YUV_texture_gather * GL_QCOM_shader_framebuffer_fetch_rate * GL_QCOM_texture_foveated * GL_QCOM_texture_foveated_subsampled_layout * GL_VIV_shader_binary * EGL_ANDROID_GLES_layers * EGL_ANDROID_get_frame_timestamps * EGL_ANDROID_get_native_client_buffer * EGL_ARM_image_format * EGL_EXT_bind_to_front * EGL_EXT_client_sync * EGL_EXT_compositor * EGL_EXT_gl_colorspace_display_p3 * EGL_EXT_gl_colorspace_display_p3_linear * EGL_EXT_gl_colorspace_display_p3_passthrough * EGL_EXT_gl_colorspace_scrgb * EGL_EXT_image_gl_colorspace * EGL_EXT_image_implicit_sync_control * EGL_EXT_surface_CTA861_3_metadata * EGL_EXT_sync_reuse * EGL_KHR_display_reference * EGL_MESA_query_driver * EGL_NV_context_priority_realtime * EGL_NV_quadruple_buffer * EGL_NV_stream_dma * EGL_NV_stream_flush * EGL_NV_stream_origin * EGL_NV_triple_buffer * EGL_WL_bind_wayland_display * EGL_WL_create_wayland_buffer_from_image * GLX_EXT_context_priority * GLX_EXT_no_config_context * GLX_NV_multigpu_context * WGL_NV_multigpu_context - New so_ver - New source URL - Build executables with PIE - Spec cleanup OBS-URL: https://build.opensuse.org/request/show/798327 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/glew?expand=0&rev=56
2020-04-30 19:24:43 +02:00
# was http://glew.sourceforge.net/
License: BSD-3-Clause AND GPL-2.0-or-later AND MIT
Group: Development/Libraries/C and C++
Accepting request 798327 from home:alois:branches:multimedia:libs - Update to version 2.2.0 Bug fixes: * GL_EXT_semaphore constants * Some const pointer fixups in OpenGL API * Correction for GLEW_VERSION_4_5 New extensions: * GL_AMD_framebuffer_multisample_advanced * GL_AMD_gpu_shader_half_float_fetch * GL_AMD_shader_image_load_store_lod * GL_ARM_texture_unnormalized_coordinates * GL_DMP_program_binary * GL_DMP_shader_binary * GL_EXT_EGL_image_external_wrap_modes * GL_EXT_EGL_image_storage * GL_EXT_EGL_sync * GL_EXT_clip_control * GL_EXT_depth_clamp * GL_EXT_disjoint_timer_query * GL_EXT_draw_transform_feedback * GL_EXT_multiview_tessellation_geometry_shader * GL_EXT_multiview_texture_multisample * GL_EXT_multiview_timer_query * GL_EXT_occlusion_query_boolean * GL_EXT_primitive_bounding_box * GL_EXT_protected_textures * GL_EXT_robustness * GL_EXT_shader_framebuffer_fetch_non_coherent * GL_EXT_static_vertex_array * GL_EXT_tessellation_point_size * GL_EXT_tessellation_shader * GL_EXT_texture_border_clamp * GL_EXT_texture_buffer * GL_EXT_texture_compression_s3tc_srgb * GL_EXT_texture_format_sRGB_override * GL_EXT_texture_mirror_clamp_to_edge * GL_EXT_texture_query_lod * GL_EXT_texture_shadow_lod * GL_FJ_shader_binary_GCCSO * GL_IMG_bindless_texture * GL_IMG_framebuffer_downsample * GL_IMG_multisampled_render_to_texture * GL_IMG_program_binary * GL_IMG_read_format * GL_IMG_shader_binary * GL_IMG_texture_compression_pvrtc * GL_IMG_texture_compression_pvrtc2 * GL_IMG_texture_env_enhanced_fixed_function * GL_IMG_texture_filter_cubic * GL_INTEL_blackhole_render * GL_INTEL_shader_integer_functions2 * GL_KHR_shader_subgroup * GL_MESA_framebuffer_flip_y * GL_MESA_program_binary_formats * GL_MESA_tile_raster_order * GL_NVX_gpu_multicast2 * GL_NVX_progress_fence * GL_NV_compute_shader_derivatives * GL_NV_conservative_raster_pre_snap * GL_NV_conservative_raster_underestimation * GL_NV_depth_nonlinear * GL_NV_fragment_shader_barycentric * GL_NV_memory_attachment * GL_NV_mesh_shader * GL_NV_query_resource_tag * GL_NV_read_buffer * GL_NV_read_buffer_front * GL_NV_representative_fragment_test * GL_NV_scissor_exclusive * GL_NV_shader_subgroup_partitioned * GL_NV_shader_texture_footprint * GL_NV_shading_rate_image * GL_NV_vdpau_interop2 * GL_OES_EGL_image * GL_OES_EGL_image_external * GL_OES_EGL_image_external_essl3 * GL_OES_blend_equation_separate * GL_OES_blend_func_separate * GL_OES_blend_subtract * GL_OES_compressed_ETC1_RGB8_texture * GL_OES_compressed_paletted_texture * GL_OES_copy_image * GL_OES_depth24 * GL_OES_depth32 * GL_OES_depth_texture * GL_OES_depth_texture_cube_map * GL_OES_draw_buffers_indexed * GL_OES_draw_texture * GL_OES_element_index_uint * GL_OES_extended_matrix_palette * GL_OES_fbo_render_mipmap * GL_OES_fragment_precision_high * GL_OES_framebuffer_object * GL_OES_geometry_point_size * GL_OES_geometry_shader * GL_OES_get_program_binary * GL_OES_gpu_shader5 * GL_OES_mapbuffer * GL_OES_matrix_get * GL_OES_matrix_palette * GL_OES_packed_depth_stencil * GL_OES_point_size_array * GL_OES_point_sprite * GL_OES_read_format * GL_OES_required_internalformat * GL_OES_rgb8_rgba8 * GL_OES_sample_shading * GL_OES_sample_variables * GL_OES_shader_image_atomic * GL_OES_shader_io_blocks * GL_OES_shader_multisample_interpolation * GL_OES_single_precision * GL_OES_standard_derivatives * GL_OES_stencil1 * GL_OES_stencil4 * GL_OES_stencil8 * GL_OES_surfaceless_context * GL_OES_tessellation_point_size * GL_OES_tessellation_shader * GL_OES_texture_3D * GL_OES_texture_border_clamp * GL_OES_texture_buffer * GL_OES_texture_compression_astc * GL_OES_texture_cube_map * GL_OES_texture_cube_map_array * GL_OES_texture_env_crossbar * GL_OES_texture_mirrored_repeat * GL_OES_texture_npot * GL_OES_texture_stencil8 * GL_OES_texture_storage_multisample_2d_array * GL_OES_texture_view * GL_OES_vertex_array_object * GL_OES_vertex_half_float * GL_OES_vertex_type_10_10_10_2 * GL_QCOM_YUV_texture_gather * GL_QCOM_shader_framebuffer_fetch_rate * GL_QCOM_texture_foveated * GL_QCOM_texture_foveated_subsampled_layout * GL_VIV_shader_binary * EGL_ANDROID_GLES_layers * EGL_ANDROID_get_frame_timestamps * EGL_ANDROID_get_native_client_buffer * EGL_ARM_image_format * EGL_EXT_bind_to_front * EGL_EXT_client_sync * EGL_EXT_compositor * EGL_EXT_gl_colorspace_display_p3 * EGL_EXT_gl_colorspace_display_p3_linear * EGL_EXT_gl_colorspace_display_p3_passthrough * EGL_EXT_gl_colorspace_scrgb * EGL_EXT_image_gl_colorspace * EGL_EXT_image_implicit_sync_control * EGL_EXT_surface_CTA861_3_metadata * EGL_EXT_sync_reuse * EGL_KHR_display_reference * EGL_MESA_query_driver * EGL_NV_context_priority_realtime * EGL_NV_quadruple_buffer * EGL_NV_stream_dma * EGL_NV_stream_flush * EGL_NV_stream_origin * EGL_NV_triple_buffer * EGL_WL_bind_wayland_display * EGL_WL_create_wayland_buffer_from_image * GLX_EXT_context_priority * GLX_EXT_no_config_context * GLX_NV_multigpu_context * WGL_NV_multigpu_context - New so_ver - New source URL - Build executables with PIE - Spec cleanup OBS-URL: https://build.opensuse.org/request/show/798327 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/glew?expand=0&rev=56
2020-04-30 19:24:43 +02:00
URL: https://github.com/nigels-com/glew
Source0: https://downloads.sourceforge.net/%{name}/%{name}-%{version}.tgz
Source1: baselibs.conf
Source2: %{name}.rpmlintrc
BuildRequires: pkgconfig
BuildRequires: pkgconfig(egl)
BuildRequires: pkgconfig(gl)
BuildRequires: pkgconfig(x11)
BuildRequires: pkgconfig(xext)
BuildRequires: pkgconfig(xi)
BuildRequires: pkgconfig(xmu)
%description
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform
open-source C/C++ extension loading library. GLEW provides efficient
run-time mechanisms for determining which OpenGL extensions are
supported on the target platform. OpenGL core and extension
functionality is exposed in a single header file.
%package -n libGLEW%{so_ver}
Summary: OpenGL Extension Wrangler Library
Group: System/Libraries
%description -n libGLEW%{so_ver}
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform
open-source C/C++ extension loading library. GLEW provides efficient
run-time mechanisms for determining which OpenGL extensions are
supported on the target platform. OpenGL core and extension
functionality is exposed in a single header file.
%package devel
Summary: Development files for glew
Group: Development/Libraries/C and C++
Requires: libGLEW%{so_ver} = %{version}
Requires: pkgconfig(egl)
Requires: pkgconfig(x11)
Requires: pkgconfig(xproto)
# Don't require GLU, because there is GLEW_NO_GLU option
Recommends: pkgconfig(glu)
%description devel
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform
open-source C/C++ extension loading library. GLEW provides efficient
run-time mechanisms for determining which OpenGL extensions are
supported on the target platform. OpenGL core and extension
functionality is exposed in a single header file.
%prep
Accepting request 798327 from home:alois:branches:multimedia:libs - Update to version 2.2.0 Bug fixes: * GL_EXT_semaphore constants * Some const pointer fixups in OpenGL API * Correction for GLEW_VERSION_4_5 New extensions: * GL_AMD_framebuffer_multisample_advanced * GL_AMD_gpu_shader_half_float_fetch * GL_AMD_shader_image_load_store_lod * GL_ARM_texture_unnormalized_coordinates * GL_DMP_program_binary * GL_DMP_shader_binary * GL_EXT_EGL_image_external_wrap_modes * GL_EXT_EGL_image_storage * GL_EXT_EGL_sync * GL_EXT_clip_control * GL_EXT_depth_clamp * GL_EXT_disjoint_timer_query * GL_EXT_draw_transform_feedback * GL_EXT_multiview_tessellation_geometry_shader * GL_EXT_multiview_texture_multisample * GL_EXT_multiview_timer_query * GL_EXT_occlusion_query_boolean * GL_EXT_primitive_bounding_box * GL_EXT_protected_textures * GL_EXT_robustness * GL_EXT_shader_framebuffer_fetch_non_coherent * GL_EXT_static_vertex_array * GL_EXT_tessellation_point_size * GL_EXT_tessellation_shader * GL_EXT_texture_border_clamp * GL_EXT_texture_buffer * GL_EXT_texture_compression_s3tc_srgb * GL_EXT_texture_format_sRGB_override * GL_EXT_texture_mirror_clamp_to_edge * GL_EXT_texture_query_lod * GL_EXT_texture_shadow_lod * GL_FJ_shader_binary_GCCSO * GL_IMG_bindless_texture * GL_IMG_framebuffer_downsample * GL_IMG_multisampled_render_to_texture * GL_IMG_program_binary * GL_IMG_read_format * GL_IMG_shader_binary * GL_IMG_texture_compression_pvrtc * GL_IMG_texture_compression_pvrtc2 * GL_IMG_texture_env_enhanced_fixed_function * GL_IMG_texture_filter_cubic * GL_INTEL_blackhole_render * GL_INTEL_shader_integer_functions2 * GL_KHR_shader_subgroup * GL_MESA_framebuffer_flip_y * GL_MESA_program_binary_formats * GL_MESA_tile_raster_order * GL_NVX_gpu_multicast2 * GL_NVX_progress_fence * GL_NV_compute_shader_derivatives * GL_NV_conservative_raster_pre_snap * GL_NV_conservative_raster_underestimation * GL_NV_depth_nonlinear * GL_NV_fragment_shader_barycentric * GL_NV_memory_attachment * GL_NV_mesh_shader * GL_NV_query_resource_tag * GL_NV_read_buffer * GL_NV_read_buffer_front * GL_NV_representative_fragment_test * GL_NV_scissor_exclusive * GL_NV_shader_subgroup_partitioned * GL_NV_shader_texture_footprint * GL_NV_shading_rate_image * GL_NV_vdpau_interop2 * GL_OES_EGL_image * GL_OES_EGL_image_external * GL_OES_EGL_image_external_essl3 * GL_OES_blend_equation_separate * GL_OES_blend_func_separate * GL_OES_blend_subtract * GL_OES_compressed_ETC1_RGB8_texture * GL_OES_compressed_paletted_texture * GL_OES_copy_image * GL_OES_depth24 * GL_OES_depth32 * GL_OES_depth_texture * GL_OES_depth_texture_cube_map * GL_OES_draw_buffers_indexed * GL_OES_draw_texture * GL_OES_element_index_uint * GL_OES_extended_matrix_palette * GL_OES_fbo_render_mipmap * GL_OES_fragment_precision_high * GL_OES_framebuffer_object * GL_OES_geometry_point_size * GL_OES_geometry_shader * GL_OES_get_program_binary * GL_OES_gpu_shader5 * GL_OES_mapbuffer * GL_OES_matrix_get * GL_OES_matrix_palette * GL_OES_packed_depth_stencil * GL_OES_point_size_array * GL_OES_point_sprite * GL_OES_read_format * GL_OES_required_internalformat * GL_OES_rgb8_rgba8 * GL_OES_sample_shading * GL_OES_sample_variables * GL_OES_shader_image_atomic * GL_OES_shader_io_blocks * GL_OES_shader_multisample_interpolation * GL_OES_single_precision * GL_OES_standard_derivatives * GL_OES_stencil1 * GL_OES_stencil4 * GL_OES_stencil8 * GL_OES_surfaceless_context * GL_OES_tessellation_point_size * GL_OES_tessellation_shader * GL_OES_texture_3D * GL_OES_texture_border_clamp * GL_OES_texture_buffer * GL_OES_texture_compression_astc * GL_OES_texture_cube_map * GL_OES_texture_cube_map_array * GL_OES_texture_env_crossbar * GL_OES_texture_mirrored_repeat * GL_OES_texture_npot * GL_OES_texture_stencil8 * GL_OES_texture_storage_multisample_2d_array * GL_OES_texture_view * GL_OES_vertex_array_object * GL_OES_vertex_half_float * GL_OES_vertex_type_10_10_10_2 * GL_QCOM_YUV_texture_gather * GL_QCOM_shader_framebuffer_fetch_rate * GL_QCOM_texture_foveated * GL_QCOM_texture_foveated_subsampled_layout * GL_VIV_shader_binary * EGL_ANDROID_GLES_layers * EGL_ANDROID_get_frame_timestamps * EGL_ANDROID_get_native_client_buffer * EGL_ARM_image_format * EGL_EXT_bind_to_front * EGL_EXT_client_sync * EGL_EXT_compositor * EGL_EXT_gl_colorspace_display_p3 * EGL_EXT_gl_colorspace_display_p3_linear * EGL_EXT_gl_colorspace_display_p3_passthrough * EGL_EXT_gl_colorspace_scrgb * EGL_EXT_image_gl_colorspace * EGL_EXT_image_implicit_sync_control * EGL_EXT_surface_CTA861_3_metadata * EGL_EXT_sync_reuse * EGL_KHR_display_reference * EGL_MESA_query_driver * EGL_NV_context_priority_realtime * EGL_NV_quadruple_buffer * EGL_NV_stream_dma * EGL_NV_stream_flush * EGL_NV_stream_origin * EGL_NV_triple_buffer * EGL_WL_bind_wayland_display * EGL_WL_create_wayland_buffer_from_image * GLX_EXT_context_priority * GLX_EXT_no_config_context * GLX_NV_multigpu_context * WGL_NV_multigpu_context - New so_ver - New source URL - Build executables with PIE - Spec cleanup OBS-URL: https://build.opensuse.org/request/show/798327 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/glew?expand=0&rev=56
2020-04-30 19:24:43 +02:00
%autosetup
%build
%make_build POPT="%{optflags} -fPIE -pie" GLEW_DEST=%{_prefix} LIBDIR=%{_libdir} SYSTEM=linux-egl LDFLAGS.EXTRA= STRIP=
%install
make DESTDIR=%{buildroot} GLEW_DEST=%{_prefix} SYSTEM=linux-egl LIBDIR=%{_libdir} PKGDIR=%{_libdir}/pkgconfig install.all
chmod +x %{buildroot}%{_libdir}/*.so.*
rm %{buildroot}%{_libdir}/*.a
%post -n libGLEW%{so_ver} -p /sbin/ldconfig
%postun -n libGLEW%{so_ver} -p /sbin/ldconfig
%files
Accepting request 798327 from home:alois:branches:multimedia:libs - Update to version 2.2.0 Bug fixes: * GL_EXT_semaphore constants * Some const pointer fixups in OpenGL API * Correction for GLEW_VERSION_4_5 New extensions: * GL_AMD_framebuffer_multisample_advanced * GL_AMD_gpu_shader_half_float_fetch * GL_AMD_shader_image_load_store_lod * GL_ARM_texture_unnormalized_coordinates * GL_DMP_program_binary * GL_DMP_shader_binary * GL_EXT_EGL_image_external_wrap_modes * GL_EXT_EGL_image_storage * GL_EXT_EGL_sync * GL_EXT_clip_control * GL_EXT_depth_clamp * GL_EXT_disjoint_timer_query * GL_EXT_draw_transform_feedback * GL_EXT_multiview_tessellation_geometry_shader * GL_EXT_multiview_texture_multisample * GL_EXT_multiview_timer_query * GL_EXT_occlusion_query_boolean * GL_EXT_primitive_bounding_box * GL_EXT_protected_textures * GL_EXT_robustness * GL_EXT_shader_framebuffer_fetch_non_coherent * GL_EXT_static_vertex_array * GL_EXT_tessellation_point_size * GL_EXT_tessellation_shader * GL_EXT_texture_border_clamp * GL_EXT_texture_buffer * GL_EXT_texture_compression_s3tc_srgb * GL_EXT_texture_format_sRGB_override * GL_EXT_texture_mirror_clamp_to_edge * GL_EXT_texture_query_lod * GL_EXT_texture_shadow_lod * GL_FJ_shader_binary_GCCSO * GL_IMG_bindless_texture * GL_IMG_framebuffer_downsample * GL_IMG_multisampled_render_to_texture * GL_IMG_program_binary * GL_IMG_read_format * GL_IMG_shader_binary * GL_IMG_texture_compression_pvrtc * GL_IMG_texture_compression_pvrtc2 * GL_IMG_texture_env_enhanced_fixed_function * GL_IMG_texture_filter_cubic * GL_INTEL_blackhole_render * GL_INTEL_shader_integer_functions2 * GL_KHR_shader_subgroup * GL_MESA_framebuffer_flip_y * GL_MESA_program_binary_formats * GL_MESA_tile_raster_order * GL_NVX_gpu_multicast2 * GL_NVX_progress_fence * GL_NV_compute_shader_derivatives * GL_NV_conservative_raster_pre_snap * GL_NV_conservative_raster_underestimation * GL_NV_depth_nonlinear * GL_NV_fragment_shader_barycentric * GL_NV_memory_attachment * GL_NV_mesh_shader * GL_NV_query_resource_tag * GL_NV_read_buffer * GL_NV_read_buffer_front * GL_NV_representative_fragment_test * GL_NV_scissor_exclusive * GL_NV_shader_subgroup_partitioned * GL_NV_shader_texture_footprint * GL_NV_shading_rate_image * GL_NV_vdpau_interop2 * GL_OES_EGL_image * GL_OES_EGL_image_external * GL_OES_EGL_image_external_essl3 * GL_OES_blend_equation_separate * GL_OES_blend_func_separate * GL_OES_blend_subtract * GL_OES_compressed_ETC1_RGB8_texture * GL_OES_compressed_paletted_texture * GL_OES_copy_image * GL_OES_depth24 * GL_OES_depth32 * GL_OES_depth_texture * GL_OES_depth_texture_cube_map * GL_OES_draw_buffers_indexed * GL_OES_draw_texture * GL_OES_element_index_uint * GL_OES_extended_matrix_palette * GL_OES_fbo_render_mipmap * GL_OES_fragment_precision_high * GL_OES_framebuffer_object * GL_OES_geometry_point_size * GL_OES_geometry_shader * GL_OES_get_program_binary * GL_OES_gpu_shader5 * GL_OES_mapbuffer * GL_OES_matrix_get * GL_OES_matrix_palette * GL_OES_packed_depth_stencil * GL_OES_point_size_array * GL_OES_point_sprite * GL_OES_read_format * GL_OES_required_internalformat * GL_OES_rgb8_rgba8 * GL_OES_sample_shading * GL_OES_sample_variables * GL_OES_shader_image_atomic * GL_OES_shader_io_blocks * GL_OES_shader_multisample_interpolation * GL_OES_single_precision * GL_OES_standard_derivatives * GL_OES_stencil1 * GL_OES_stencil4 * GL_OES_stencil8 * GL_OES_surfaceless_context * GL_OES_tessellation_point_size * GL_OES_tessellation_shader * GL_OES_texture_3D * GL_OES_texture_border_clamp * GL_OES_texture_buffer * GL_OES_texture_compression_astc * GL_OES_texture_cube_map * GL_OES_texture_cube_map_array * GL_OES_texture_env_crossbar * GL_OES_texture_mirrored_repeat * GL_OES_texture_npot * GL_OES_texture_stencil8 * GL_OES_texture_storage_multisample_2d_array * GL_OES_texture_view * GL_OES_vertex_array_object * GL_OES_vertex_half_float * GL_OES_vertex_type_10_10_10_2 * GL_QCOM_YUV_texture_gather * GL_QCOM_shader_framebuffer_fetch_rate * GL_QCOM_texture_foveated * GL_QCOM_texture_foveated_subsampled_layout * GL_VIV_shader_binary * EGL_ANDROID_GLES_layers * EGL_ANDROID_get_frame_timestamps * EGL_ANDROID_get_native_client_buffer * EGL_ARM_image_format * EGL_EXT_bind_to_front * EGL_EXT_client_sync * EGL_EXT_compositor * EGL_EXT_gl_colorspace_display_p3 * EGL_EXT_gl_colorspace_display_p3_linear * EGL_EXT_gl_colorspace_display_p3_passthrough * EGL_EXT_gl_colorspace_scrgb * EGL_EXT_image_gl_colorspace * EGL_EXT_image_implicit_sync_control * EGL_EXT_surface_CTA861_3_metadata * EGL_EXT_sync_reuse * EGL_KHR_display_reference * EGL_MESA_query_driver * EGL_NV_context_priority_realtime * EGL_NV_quadruple_buffer * EGL_NV_stream_dma * EGL_NV_stream_flush * EGL_NV_stream_origin * EGL_NV_triple_buffer * EGL_WL_bind_wayland_display * EGL_WL_create_wayland_buffer_from_image * GLX_EXT_context_priority * GLX_EXT_no_config_context * GLX_NV_multigpu_context * WGL_NV_multigpu_context - New so_ver - New source URL - Build executables with PIE - Spec cleanup OBS-URL: https://build.opensuse.org/request/show/798327 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/glew?expand=0&rev=56
2020-04-30 19:24:43 +02:00
%license LICENSE.txt
%doc doc/*
Accepting request 798327 from home:alois:branches:multimedia:libs - Update to version 2.2.0 Bug fixes: * GL_EXT_semaphore constants * Some const pointer fixups in OpenGL API * Correction for GLEW_VERSION_4_5 New extensions: * GL_AMD_framebuffer_multisample_advanced * GL_AMD_gpu_shader_half_float_fetch * GL_AMD_shader_image_load_store_lod * GL_ARM_texture_unnormalized_coordinates * GL_DMP_program_binary * GL_DMP_shader_binary * GL_EXT_EGL_image_external_wrap_modes * GL_EXT_EGL_image_storage * GL_EXT_EGL_sync * GL_EXT_clip_control * GL_EXT_depth_clamp * GL_EXT_disjoint_timer_query * GL_EXT_draw_transform_feedback * GL_EXT_multiview_tessellation_geometry_shader * GL_EXT_multiview_texture_multisample * GL_EXT_multiview_timer_query * GL_EXT_occlusion_query_boolean * GL_EXT_primitive_bounding_box * GL_EXT_protected_textures * GL_EXT_robustness * GL_EXT_shader_framebuffer_fetch_non_coherent * GL_EXT_static_vertex_array * GL_EXT_tessellation_point_size * GL_EXT_tessellation_shader * GL_EXT_texture_border_clamp * GL_EXT_texture_buffer * GL_EXT_texture_compression_s3tc_srgb * GL_EXT_texture_format_sRGB_override * GL_EXT_texture_mirror_clamp_to_edge * GL_EXT_texture_query_lod * GL_EXT_texture_shadow_lod * GL_FJ_shader_binary_GCCSO * GL_IMG_bindless_texture * GL_IMG_framebuffer_downsample * GL_IMG_multisampled_render_to_texture * GL_IMG_program_binary * GL_IMG_read_format * GL_IMG_shader_binary * GL_IMG_texture_compression_pvrtc * GL_IMG_texture_compression_pvrtc2 * GL_IMG_texture_env_enhanced_fixed_function * GL_IMG_texture_filter_cubic * GL_INTEL_blackhole_render * GL_INTEL_shader_integer_functions2 * GL_KHR_shader_subgroup * GL_MESA_framebuffer_flip_y * GL_MESA_program_binary_formats * GL_MESA_tile_raster_order * GL_NVX_gpu_multicast2 * GL_NVX_progress_fence * GL_NV_compute_shader_derivatives * GL_NV_conservative_raster_pre_snap * GL_NV_conservative_raster_underestimation * GL_NV_depth_nonlinear * GL_NV_fragment_shader_barycentric * GL_NV_memory_attachment * GL_NV_mesh_shader * GL_NV_query_resource_tag * GL_NV_read_buffer * GL_NV_read_buffer_front * GL_NV_representative_fragment_test * GL_NV_scissor_exclusive * GL_NV_shader_subgroup_partitioned * GL_NV_shader_texture_footprint * GL_NV_shading_rate_image * GL_NV_vdpau_interop2 * GL_OES_EGL_image * GL_OES_EGL_image_external * GL_OES_EGL_image_external_essl3 * GL_OES_blend_equation_separate * GL_OES_blend_func_separate * GL_OES_blend_subtract * GL_OES_compressed_ETC1_RGB8_texture * GL_OES_compressed_paletted_texture * GL_OES_copy_image * GL_OES_depth24 * GL_OES_depth32 * GL_OES_depth_texture * GL_OES_depth_texture_cube_map * GL_OES_draw_buffers_indexed * GL_OES_draw_texture * GL_OES_element_index_uint * GL_OES_extended_matrix_palette * GL_OES_fbo_render_mipmap * GL_OES_fragment_precision_high * GL_OES_framebuffer_object * GL_OES_geometry_point_size * GL_OES_geometry_shader * GL_OES_get_program_binary * GL_OES_gpu_shader5 * GL_OES_mapbuffer * GL_OES_matrix_get * GL_OES_matrix_palette * GL_OES_packed_depth_stencil * GL_OES_point_size_array * GL_OES_point_sprite * GL_OES_read_format * GL_OES_required_internalformat * GL_OES_rgb8_rgba8 * GL_OES_sample_shading * GL_OES_sample_variables * GL_OES_shader_image_atomic * GL_OES_shader_io_blocks * GL_OES_shader_multisample_interpolation * GL_OES_single_precision * GL_OES_standard_derivatives * GL_OES_stencil1 * GL_OES_stencil4 * GL_OES_stencil8 * GL_OES_surfaceless_context * GL_OES_tessellation_point_size * GL_OES_tessellation_shader * GL_OES_texture_3D * GL_OES_texture_border_clamp * GL_OES_texture_buffer * GL_OES_texture_compression_astc * GL_OES_texture_cube_map * GL_OES_texture_cube_map_array * GL_OES_texture_env_crossbar * GL_OES_texture_mirrored_repeat * GL_OES_texture_npot * GL_OES_texture_stencil8 * GL_OES_texture_storage_multisample_2d_array * GL_OES_texture_view * GL_OES_vertex_array_object * GL_OES_vertex_half_float * GL_OES_vertex_type_10_10_10_2 * GL_QCOM_YUV_texture_gather * GL_QCOM_shader_framebuffer_fetch_rate * GL_QCOM_texture_foveated * GL_QCOM_texture_foveated_subsampled_layout * GL_VIV_shader_binary * EGL_ANDROID_GLES_layers * EGL_ANDROID_get_frame_timestamps * EGL_ANDROID_get_native_client_buffer * EGL_ARM_image_format * EGL_EXT_bind_to_front * EGL_EXT_client_sync * EGL_EXT_compositor * EGL_EXT_gl_colorspace_display_p3 * EGL_EXT_gl_colorspace_display_p3_linear * EGL_EXT_gl_colorspace_display_p3_passthrough * EGL_EXT_gl_colorspace_scrgb * EGL_EXT_image_gl_colorspace * EGL_EXT_image_implicit_sync_control * EGL_EXT_surface_CTA861_3_metadata * EGL_EXT_sync_reuse * EGL_KHR_display_reference * EGL_MESA_query_driver * EGL_NV_context_priority_realtime * EGL_NV_quadruple_buffer * EGL_NV_stream_dma * EGL_NV_stream_flush * EGL_NV_stream_origin * EGL_NV_triple_buffer * EGL_WL_bind_wayland_display * EGL_WL_create_wayland_buffer_from_image * GLX_EXT_context_priority * GLX_EXT_no_config_context * GLX_NV_multigpu_context * WGL_NV_multigpu_context - New so_ver - New source URL - Build executables with PIE - Spec cleanup OBS-URL: https://build.opensuse.org/request/show/798327 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/glew?expand=0&rev=56
2020-04-30 19:24:43 +02:00
%{_bindir}/glewinfo
%{_bindir}/visualinfo
%files -n libGLEW%{so_ver}
Accepting request 798327 from home:alois:branches:multimedia:libs - Update to version 2.2.0 Bug fixes: * GL_EXT_semaphore constants * Some const pointer fixups in OpenGL API * Correction for GLEW_VERSION_4_5 New extensions: * GL_AMD_framebuffer_multisample_advanced * GL_AMD_gpu_shader_half_float_fetch * GL_AMD_shader_image_load_store_lod * GL_ARM_texture_unnormalized_coordinates * GL_DMP_program_binary * GL_DMP_shader_binary * GL_EXT_EGL_image_external_wrap_modes * GL_EXT_EGL_image_storage * GL_EXT_EGL_sync * GL_EXT_clip_control * GL_EXT_depth_clamp * GL_EXT_disjoint_timer_query * GL_EXT_draw_transform_feedback * GL_EXT_multiview_tessellation_geometry_shader * GL_EXT_multiview_texture_multisample * GL_EXT_multiview_timer_query * GL_EXT_occlusion_query_boolean * GL_EXT_primitive_bounding_box * GL_EXT_protected_textures * GL_EXT_robustness * GL_EXT_shader_framebuffer_fetch_non_coherent * GL_EXT_static_vertex_array * GL_EXT_tessellation_point_size * GL_EXT_tessellation_shader * GL_EXT_texture_border_clamp * GL_EXT_texture_buffer * GL_EXT_texture_compression_s3tc_srgb * GL_EXT_texture_format_sRGB_override * GL_EXT_texture_mirror_clamp_to_edge * GL_EXT_texture_query_lod * GL_EXT_texture_shadow_lod * GL_FJ_shader_binary_GCCSO * GL_IMG_bindless_texture * GL_IMG_framebuffer_downsample * GL_IMG_multisampled_render_to_texture * GL_IMG_program_binary * GL_IMG_read_format * GL_IMG_shader_binary * GL_IMG_texture_compression_pvrtc * GL_IMG_texture_compression_pvrtc2 * GL_IMG_texture_env_enhanced_fixed_function * GL_IMG_texture_filter_cubic * GL_INTEL_blackhole_render * GL_INTEL_shader_integer_functions2 * GL_KHR_shader_subgroup * GL_MESA_framebuffer_flip_y * GL_MESA_program_binary_formats * GL_MESA_tile_raster_order * GL_NVX_gpu_multicast2 * GL_NVX_progress_fence * GL_NV_compute_shader_derivatives * GL_NV_conservative_raster_pre_snap * GL_NV_conservative_raster_underestimation * GL_NV_depth_nonlinear * GL_NV_fragment_shader_barycentric * GL_NV_memory_attachment * GL_NV_mesh_shader * GL_NV_query_resource_tag * GL_NV_read_buffer * GL_NV_read_buffer_front * GL_NV_representative_fragment_test * GL_NV_scissor_exclusive * GL_NV_shader_subgroup_partitioned * GL_NV_shader_texture_footprint * GL_NV_shading_rate_image * GL_NV_vdpau_interop2 * GL_OES_EGL_image * GL_OES_EGL_image_external * GL_OES_EGL_image_external_essl3 * GL_OES_blend_equation_separate * GL_OES_blend_func_separate * GL_OES_blend_subtract * GL_OES_compressed_ETC1_RGB8_texture * GL_OES_compressed_paletted_texture * GL_OES_copy_image * GL_OES_depth24 * GL_OES_depth32 * GL_OES_depth_texture * GL_OES_depth_texture_cube_map * GL_OES_draw_buffers_indexed * GL_OES_draw_texture * GL_OES_element_index_uint * GL_OES_extended_matrix_palette * GL_OES_fbo_render_mipmap * GL_OES_fragment_precision_high * GL_OES_framebuffer_object * GL_OES_geometry_point_size * GL_OES_geometry_shader * GL_OES_get_program_binary * GL_OES_gpu_shader5 * GL_OES_mapbuffer * GL_OES_matrix_get * GL_OES_matrix_palette * GL_OES_packed_depth_stencil * GL_OES_point_size_array * GL_OES_point_sprite * GL_OES_read_format * GL_OES_required_internalformat * GL_OES_rgb8_rgba8 * GL_OES_sample_shading * GL_OES_sample_variables * GL_OES_shader_image_atomic * GL_OES_shader_io_blocks * GL_OES_shader_multisample_interpolation * GL_OES_single_precision * GL_OES_standard_derivatives * GL_OES_stencil1 * GL_OES_stencil4 * GL_OES_stencil8 * GL_OES_surfaceless_context * GL_OES_tessellation_point_size * GL_OES_tessellation_shader * GL_OES_texture_3D * GL_OES_texture_border_clamp * GL_OES_texture_buffer * GL_OES_texture_compression_astc * GL_OES_texture_cube_map * GL_OES_texture_cube_map_array * GL_OES_texture_env_crossbar * GL_OES_texture_mirrored_repeat * GL_OES_texture_npot * GL_OES_texture_stencil8 * GL_OES_texture_storage_multisample_2d_array * GL_OES_texture_view * GL_OES_vertex_array_object * GL_OES_vertex_half_float * GL_OES_vertex_type_10_10_10_2 * GL_QCOM_YUV_texture_gather * GL_QCOM_shader_framebuffer_fetch_rate * GL_QCOM_texture_foveated * GL_QCOM_texture_foveated_subsampled_layout * GL_VIV_shader_binary * EGL_ANDROID_GLES_layers * EGL_ANDROID_get_frame_timestamps * EGL_ANDROID_get_native_client_buffer * EGL_ARM_image_format * EGL_EXT_bind_to_front * EGL_EXT_client_sync * EGL_EXT_compositor * EGL_EXT_gl_colorspace_display_p3 * EGL_EXT_gl_colorspace_display_p3_linear * EGL_EXT_gl_colorspace_display_p3_passthrough * EGL_EXT_gl_colorspace_scrgb * EGL_EXT_image_gl_colorspace * EGL_EXT_image_implicit_sync_control * EGL_EXT_surface_CTA861_3_metadata * EGL_EXT_sync_reuse * EGL_KHR_display_reference * EGL_MESA_query_driver * EGL_NV_context_priority_realtime * EGL_NV_quadruple_buffer * EGL_NV_stream_dma * EGL_NV_stream_flush * EGL_NV_stream_origin * EGL_NV_triple_buffer * EGL_WL_bind_wayland_display * EGL_WL_create_wayland_buffer_from_image * GLX_EXT_context_priority * GLX_EXT_no_config_context * GLX_NV_multigpu_context * WGL_NV_multigpu_context - New so_ver - New source URL - Build executables with PIE - Spec cleanup OBS-URL: https://build.opensuse.org/request/show/798327 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/glew?expand=0&rev=56
2020-04-30 19:24:43 +02:00
%{_libdir}/libGLEW.so.*
%files devel
%{_includedir}/GL/
Accepting request 798327 from home:alois:branches:multimedia:libs - Update to version 2.2.0 Bug fixes: * GL_EXT_semaphore constants * Some const pointer fixups in OpenGL API * Correction for GLEW_VERSION_4_5 New extensions: * GL_AMD_framebuffer_multisample_advanced * GL_AMD_gpu_shader_half_float_fetch * GL_AMD_shader_image_load_store_lod * GL_ARM_texture_unnormalized_coordinates * GL_DMP_program_binary * GL_DMP_shader_binary * GL_EXT_EGL_image_external_wrap_modes * GL_EXT_EGL_image_storage * GL_EXT_EGL_sync * GL_EXT_clip_control * GL_EXT_depth_clamp * GL_EXT_disjoint_timer_query * GL_EXT_draw_transform_feedback * GL_EXT_multiview_tessellation_geometry_shader * GL_EXT_multiview_texture_multisample * GL_EXT_multiview_timer_query * GL_EXT_occlusion_query_boolean * GL_EXT_primitive_bounding_box * GL_EXT_protected_textures * GL_EXT_robustness * GL_EXT_shader_framebuffer_fetch_non_coherent * GL_EXT_static_vertex_array * GL_EXT_tessellation_point_size * GL_EXT_tessellation_shader * GL_EXT_texture_border_clamp * GL_EXT_texture_buffer * GL_EXT_texture_compression_s3tc_srgb * GL_EXT_texture_format_sRGB_override * GL_EXT_texture_mirror_clamp_to_edge * GL_EXT_texture_query_lod * GL_EXT_texture_shadow_lod * GL_FJ_shader_binary_GCCSO * GL_IMG_bindless_texture * GL_IMG_framebuffer_downsample * GL_IMG_multisampled_render_to_texture * GL_IMG_program_binary * GL_IMG_read_format * GL_IMG_shader_binary * GL_IMG_texture_compression_pvrtc * GL_IMG_texture_compression_pvrtc2 * GL_IMG_texture_env_enhanced_fixed_function * GL_IMG_texture_filter_cubic * GL_INTEL_blackhole_render * GL_INTEL_shader_integer_functions2 * GL_KHR_shader_subgroup * GL_MESA_framebuffer_flip_y * GL_MESA_program_binary_formats * GL_MESA_tile_raster_order * GL_NVX_gpu_multicast2 * GL_NVX_progress_fence * GL_NV_compute_shader_derivatives * GL_NV_conservative_raster_pre_snap * GL_NV_conservative_raster_underestimation * GL_NV_depth_nonlinear * GL_NV_fragment_shader_barycentric * GL_NV_memory_attachment * GL_NV_mesh_shader * GL_NV_query_resource_tag * GL_NV_read_buffer * GL_NV_read_buffer_front * GL_NV_representative_fragment_test * GL_NV_scissor_exclusive * GL_NV_shader_subgroup_partitioned * GL_NV_shader_texture_footprint * GL_NV_shading_rate_image * GL_NV_vdpau_interop2 * GL_OES_EGL_image * GL_OES_EGL_image_external * GL_OES_EGL_image_external_essl3 * GL_OES_blend_equation_separate * GL_OES_blend_func_separate * GL_OES_blend_subtract * GL_OES_compressed_ETC1_RGB8_texture * GL_OES_compressed_paletted_texture * GL_OES_copy_image * GL_OES_depth24 * GL_OES_depth32 * GL_OES_depth_texture * GL_OES_depth_texture_cube_map * GL_OES_draw_buffers_indexed * GL_OES_draw_texture * GL_OES_element_index_uint * GL_OES_extended_matrix_palette * GL_OES_fbo_render_mipmap * GL_OES_fragment_precision_high * GL_OES_framebuffer_object * GL_OES_geometry_point_size * GL_OES_geometry_shader * GL_OES_get_program_binary * GL_OES_gpu_shader5 * GL_OES_mapbuffer * GL_OES_matrix_get * GL_OES_matrix_palette * GL_OES_packed_depth_stencil * GL_OES_point_size_array * GL_OES_point_sprite * GL_OES_read_format * GL_OES_required_internalformat * GL_OES_rgb8_rgba8 * GL_OES_sample_shading * GL_OES_sample_variables * GL_OES_shader_image_atomic * GL_OES_shader_io_blocks * GL_OES_shader_multisample_interpolation * GL_OES_single_precision * GL_OES_standard_derivatives * GL_OES_stencil1 * GL_OES_stencil4 * GL_OES_stencil8 * GL_OES_surfaceless_context * GL_OES_tessellation_point_size * GL_OES_tessellation_shader * GL_OES_texture_3D * GL_OES_texture_border_clamp * GL_OES_texture_buffer * GL_OES_texture_compression_astc * GL_OES_texture_cube_map * GL_OES_texture_cube_map_array * GL_OES_texture_env_crossbar * GL_OES_texture_mirrored_repeat * GL_OES_texture_npot * GL_OES_texture_stencil8 * GL_OES_texture_storage_multisample_2d_array * GL_OES_texture_view * GL_OES_vertex_array_object * GL_OES_vertex_half_float * GL_OES_vertex_type_10_10_10_2 * GL_QCOM_YUV_texture_gather * GL_QCOM_shader_framebuffer_fetch_rate * GL_QCOM_texture_foveated * GL_QCOM_texture_foveated_subsampled_layout * GL_VIV_shader_binary * EGL_ANDROID_GLES_layers * EGL_ANDROID_get_frame_timestamps * EGL_ANDROID_get_native_client_buffer * EGL_ARM_image_format * EGL_EXT_bind_to_front * EGL_EXT_client_sync * EGL_EXT_compositor * EGL_EXT_gl_colorspace_display_p3 * EGL_EXT_gl_colorspace_display_p3_linear * EGL_EXT_gl_colorspace_display_p3_passthrough * EGL_EXT_gl_colorspace_scrgb * EGL_EXT_image_gl_colorspace * EGL_EXT_image_implicit_sync_control * EGL_EXT_surface_CTA861_3_metadata * EGL_EXT_sync_reuse * EGL_KHR_display_reference * EGL_MESA_query_driver * EGL_NV_context_priority_realtime * EGL_NV_quadruple_buffer * EGL_NV_stream_dma * EGL_NV_stream_flush * EGL_NV_stream_origin * EGL_NV_triple_buffer * EGL_WL_bind_wayland_display * EGL_WL_create_wayland_buffer_from_image * GLX_EXT_context_priority * GLX_EXT_no_config_context * GLX_NV_multigpu_context * WGL_NV_multigpu_context - New so_ver - New source URL - Build executables with PIE - Spec cleanup OBS-URL: https://build.opensuse.org/request/show/798327 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/glew?expand=0&rev=56
2020-04-30 19:24:43 +02:00
%{_libdir}/libGLEW.so
%{_libdir}/pkgconfig/glew.pc
%changelog