a656bbc7fa
- Update to version 20250221: * NativeStateDRM: Specify modifiers for DRM framebuffer when possible * NativeStateDRM: Use explicit format modifiers when possible * GLStateEGL: Advertise supported format modifiers * glad: Add EGL_EXT_image_dma_buf_import_modifiers extension * GLStateEGL: Prefer to use eglGetProcAddress to get EGL function addresses * Support the provision of GL modifiers to native state * NativeStateNull: Add null native state * glad: Update to latest version and add EGL_MESA_platform_surfaceless * Prefer to use sync objects to synchronize rendering in offscreen mode * CanvasGeneric,Options: Support multiple FBOs in offscreen mode * Prepare scenes for changing Canvas FBO
Martin Pluskal2025-04-09 09:54:47 +00:00
a352bd8f99
- Update to version 20250212: * Add a missing include for std::copy * github: Add CI build for dispmanx-glesv2 * Add missing include headers * build: Remove WAF build system support * build: Add dispmanx flavor support in meson build * NativeStateDispmanx: Support building using GLAD EGL * NativeStateDispmanx: Fix compiler warning
Martin Pluskal2025-02-19 09:16:34 +00:00
8de30471b2
Accepting request 1179225 from benchmark
Ana Guerrero2024-06-09 18:20:31 +00:00
1470c1d86a
- Update to version 20240425: * Use std::filesystem throughout the codebase * android: Build native code with C++17 * Doc: Recommend meson for building win32 flavors * github: Build win32 flavors with msvc in CI * github: Build win32 flavors with mingw in CI * include/getopt: Always use non-const char array to avoid MSVC errors * libmatrix: Add utility function to get idle time * libmatrix: Add utility function to get process times * libmatrix: Add utility function to get the number of processors * libmatrix: Use C++ std::chrono instead of clock_gettime * libmatrix: Use C++17 std::filesystem instead of dirent * Build: Add support for win32 flavors in meson * libmatrix: Provide a copy of the va_list to __android_log_vprint * NativeStateX11: Fix WM_DELETE_WINDOW handling
Martin Pluskal2024-06-07 13:05:18 +00:00
94e9bfa338
Accepting request 1147039 from benchmark
Ana Guerrero2024-02-16 20:42:38 +00:00
4279c316a6
- Update to version 20240215: * NativeStateWayland: Explicitly destroy all Wayland resources at shutdown * Explicitly release GL related resources at shutdown * src/meson.build: add x11 dependency to glx * Fix memory leaks using smart pointers * Add missing includes in scene-collection.h
Martin Pluskal2024-02-16 09:02:57 +00:00
3b67ea204d
Accepting request 1125862 from benchmark
Ana Guerrero2023-11-14 20:43:28 +00:00
bbedd78d4f
- Update to version 20231101: * GLVisualConfig: By default don't care about the stencil config component * Options,GLStateEGL,GLStateGLX: Add option to require a good visual config * GLStateEGL,GLStateGLX: Change failure to get a "good" visual config to warning * libmatrix: Add Log::warning() function * meson.build: fix build and avoid sigsegv * NativeStateX11: Add winsys option for position * Build,Doc: Update files for 2023.01 release * NativeStateMir: Remove Mir/mirclient support
Martin Pluskal2023-11-14 12:17:25 +00:00
67372671aa
- Update to version 20230104: * ResultsFile: Support storing results in an XML file * ResultsFile: Support storing results in a CSV file * Options,ResultsFile: Add option to set the results file * Introduce infrastructure to support saving results to a file * CanvasGeneric: Store individual info elements in separate strings * MainLoop: Store indivitual result values in separate strings * Scene: Remove trailing ':' from scene info string * SceneTerrain: Silence unused variable warning * NativeStateGBM: Lock and release the front buffer on flip * MainLoop,Scene: Support reporting shader compilation time * MainLoop,Scene: Add busy percentage in CPU time results * MainLoop,Scene: Support reporting CPU time results * Options: Introduce option to specify benchmark results to show * Scene: Update elapsed times when a benchmark finishes * Scene: Introduce struct to keep track of elapsed time * Scene: Introduce infrastructure for more complex scene stats * Scene: Move common preparation logic to Scene::prepare * Scene: Introduce non-virtual methods to prepare and finish a scene for benchmark * GLVisualConfig: Support specifying the config id in --visual-config * libmatrix: Support prefix dependent input conversions from string * GLStateEGL,GLStateGLX: Fail if no suitable config is found * GLStateEGL,GLStateGLX: Don't limit the configs passed to our selection mechanism * GLVisualConfig: Penalize configs with components smaller than requested
Martin Pluskal2023-01-19 09:48:55 +00:00
11442c5164
- Update to version 20221116: * github: Build x11-gl-egl flavor in CI * build: Add x11-gl-egl flavor * GLStateGLX: Support multisampled configs * GLStateEGL: Support multisampled configs * GLVisualConfig: Add multisampling support * Add missing newline at end of log messages * NativeStateDRM,NativeStateGBM: Support configuring the DRM device * Options: Support passing window system specific options * NativeStateGBM: Add GBM offscreen backend
Martin Pluskal2022-11-24 12:28:31 +00:00
e66be0c969
- Update to version 20220513: * GLStateEGL,GLStateGLX: Use SwapInterval 1 for FIFO swap mode * NativeStateDrm: Implement swap interval 0
Martin Pluskal2022-05-16 09:30:23 +00:00
42d697dc8d
- Update to version 20220214: * github: Run apt-get update to get latest packages * CanvasGeneric,CanvasAndroid: Display surface config info * Options: Support --version command line argument * libmatrix: Add missing <utility> include * libmatrix: avoid -Wimplicit-fallthrough
Martin Pluskal2022-04-28 07:13:34 +00:00
d98d033ab7
- Update to version 20211223: * Build,Doc: Update files for 2021.12 release * NativeStateDrm: Fix crash when we can't become DRM master
Martin Pluskal2022-01-18 08:03:16 +00:00
a3400b3293
- Update to version 20211008: * android: Fix benchmark parameter edition * Use highp precision modifier only on GLES
Martin Pluskal2021-10-19 08:15:20 +00:00
52b0345cca
- Update to version 20210830: * GLStateEGL: Support EGL versions < 1.4 * Fix model loading on big endian. * Fix -Wunreachable-code-aggressive.
Martin Pluskal2021-09-14 08:32:02 +00:00
d65ca92566
- Update to version 20210224: * SceneRefract: Fix incorrect generation of mipmap * NativeStateWayland: Don't assume order of globals * GLStateEGL: Avoid creating two EGLDisplay instances * Build,Doc: Update files for 2021.02 release * Build: Remove invalid build flavors for meson * NativeStateWayland: Support quitting with ESC or Q key * NativeStateWayland: Add basic pointer support * CanvasGeneric: avoid undefined behavior constructing a std::string with NULL * libmatrix: declare Shader::Shader(Shader&&) as noexcept * libmatrix: add move constructor to class Shader for v.push_back opt * build: glmark2 does not really require libpng version 16 * SceneBump: Fix precision bug in height rendering * SceneDesktop: Draw to correct FBO in off-screen mode * SceneShadow: Draw to correct FBO in off-screen mode * SceneRefract: Draw to correct FBO in off-screen mode * SceneTerrain: Draw to correct FBO in off-screen mode * CanvasGeneric: End the frame with glFinish when validating * Build: Use the build system wayland-scanner on meson * Build: Fix drm-only and wayland-only builds on meson * loop,function,conditionals: Fix mediump overflow * terrain: Fix precision handling in noise shader * terrain: Fix precision bug in light rendering * Doc: Document that the -b flag can pass common opts * Doc: Update files for meson build system * ci: Add build github workflow * Build: Meson build system support * Build: Use python3 in waf * NativeStateWayland: Fix no response to wayland server ping event. * Check for proper initialization of native_window and MVC matrix
Martin Pluskal2021-04-29 07:43:01 +00:00
0ab858a283
Accepting request 809453 from benchmark
Yuchen Lin2020-05-28 07:16:16 +00:00
ac5f75928b
- Update to version 20200503: * Build: Fix Python 3 incompatibility * Build,Doc: Update files for 2020.04 release * doc: Update --data-path documentation entry * Build: Improve configure error message when no flavors are selected * Android: Add fastlane metadata for F-Droid release * Android: Add unofficial adaptive icon for the android 8+ release * Android: Add unofficial icon for the android release * Android: Remove old drawables with non standard names * Android: Add different resolution of drawable and use sdk name for it * Fix UTF-8 in copyright headers * Allow version string suffix * Port Wayland to xdg-shell window management * Allow flavours to generate their own source files * Add support for Wayland display-scale events * glad: Update to latest upstream version * glad: Add README - Use obscpio - Change versioning scheme to one consistent with upstream - Simplify build conditionals - Use python3 for building
Martin Pluskal2020-05-27 10:49:18 +00:00
8aa3048bdc
- Update to version 0.0+git.20190904: * Fix Android build * Set swap interval to 0 for WGL when possible. * Fix win32-gl build. * GLState*: Reverse arguments in GLAD loader functions * glad: Update glad and add WGL_EXT_swap_control * GLStateWGL: Update gotNativeConfig argument type * Shadow: change depth sampling to first component
Martin Pluskal2019-12-19 15:24:29 +00:00
8a20da5436
- Temporarily switch back to python2 for building to workaround Factory build failure
Martin Pluskal2019-02-11 11:35:09 +00:00
7d00fac920
- Update to version 0.0+git.20190205: * Use <io.h> for 'isatty' on Windows. * Use <algorithm> for std::min/max. * Use ios::binary when opening model files. * Fix typo on "length" * drm: add rockchip to module list * gl-state-egl: Fix build on dispmanx-gles2 * SceneIdeas: Fix (harmless?) typo * drm: fix invalid index when finding a suitable encoder * drm: set a default encoder for not connected connector * drm: add "stm" to list of drm modules * drm: prevent crash when CRTC has not been initialized * drm: fix newline in error message * drm: add "msm" to list of drm modules * drm: Add sun4i-drm driver in the list of DRM Modules
Martin Pluskal2019-02-11 11:14:30 +00:00
a3af81b1ef
Accepting request 616839 from benchmark
Yuchen Lin2018-06-20 13:24:05 +00:00
d82f3c0542
- Update to version 0.0+git.20180608: * Add meson driver in list of DRM modules * gl-state-egl: Cast native display to void* for eglGetPlatformDisplayEXT * gl-state-egl: Release EGL resources on termination
Martin Pluskal2018-06-14 10:52:25 +00:00
9bbe812e5f
- Update to version 0.0+git.20180208: * Allow to limit to a number of frames * Build: Exclude dispmanx-glesv2 when building 'all' flavors * Port glmark2 to Raspberry Pi's dispmanx. * Include a PFNEGLGETPLATFORMDISPLAYEXTPROC typedef for older eglext.h. * Mesh: Improve performance of Mesh::update_single_array * textures: Fix libpng 1.6 invalid color profile warning * NativeStateDRM: fix running without current mode * libmatrix: Remove deprecated dynamic exception specifications * ShaderSource: Fix clang warning autological-unsigned-zero-compare
Martin Pluskal2018-03-08 11:54:42 +00:00
7460596a4b
- Update to version 0.0+git.20170908: * Build,Doc: Update files for 2017.07 release * NativeStateDRM: Be explicit about the drmEventContext version we use * Fix clang warnings * SceneTerrain: Fix off-by-one error in array size
Martin Pluskal2017-10-06 09:02:13 +00:00
f800664db7
- Update to version 0.0+git.20170713: * NativeStateDRM: add imx-drm driver support * drm: Add the pl111 and vc4 drm drivers * drm: Initialize the page flip handler to 0. * SceneTerrain: Add missing header file for std::abs * wayland: Fix destruction order of surface-related objects * wayland: Don't store the opaque region unnecessarily * GLStateEGL: Use eglGetPlatformDisplayEXT when possible * NativeStateDRM: Probe the DRM node path to use with udev
Martin Pluskal2017-07-28 10:36:04 +00:00
f8ef46a85f
- Update to version 0.0+git.20160914: - Switch versioning to more reasonable one
Martin Pluskal2016-11-13 17:43:06 +00:00
df5167c71e
- Update to version 2014.03+git.20160914: * Build: Update to waf 1.9.3 and unpack as required by debian policy * Build: Remove -Werror from the default build flags * Fix C++11 build error * Build: Build in c++14 mode * wscript: check C libraries using the C compiler * Do not use deprecated std::auto_ptr * NativeStateWayland: Fix segfault during teardown when failing to connect to wayland compositor * NativeStateMir: Fix compilation with c++11/14 * Build: Don't rebuild common sources needlessly * data: Remove unused uniforms from shaders - Drop upstreamed glmark2-drop-sqrt-check.patch
Martin Pluskal2016-11-13 17:36:36 +00:00
97a0720fac
- Update to version 1.6.11+git.20150611: * Build: Correct dependencies on matrix-glesv2 target * NativeStateX11: Don't terminate --fullscreen if EWMH Atom not found * libpng: Allow compilation in C++11 mode * Build,Doc: Update files for 2014.03 release * Build: Support libpng 1.6 * NativeStateMir: Update for newest Mir client API * Fix clang build errors * Build: Exclude git repository files from dist tarball * Build: Allow user defined CXXFLAGS to override all built-in flags * Build: Allow disabling the -Werror compiler flag - Add _service - Some spec file cleanups
Martin Pluskal2016-07-26 07:29:40 +00:00