2023-03-29 01:23:47 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Tue Mar 28 18:53:03 UTC 2023 - Enrico Belleri <idesmi@protonmail.com>
|
|
|
|
|
|
|
|
- Update to release 12.1.0:
|
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|
|
* Reject non-float inputs/outputs for version less than 120
|
|
|
|
* Fix invalid BufferBlock decoration for SPIR-V 1.3 and above
|
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|
|
* Add HLSL relaxed-precision float/int matrix expansions
|
|
|
|
* Block decorate Vulkan structs with RuntimeArrays
|
|
|
|
* Support InterlockedAdd on float types
|
|
|
|
- Delete 0001-build-set-SOVERSION-on-all-libraries.patch:
|
|
|
|
fixed upstream
|
|
|
|
|
2023-01-29 14:00:07 +01:00
|
|
|
-------------------------------------------------------------------
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|
|
Sun Jan 29 12:53:11 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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|
|
- Update to release 12
|
|
|
|
* Add support for GL_NV_shader_invocation_reorder.
|
|
|
|
* Support extension ARB_bindless_texture.
|
|
|
|
- Delete abibreak_bump.diff
|
|
|
|
|
2022-12-15 16:22:21 +01:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Thu Dec 15 14:11:52 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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|
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|
|
- Update to release 11.13
|
|
|
|
* Fix incorrect parse message of mesh shader
|
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|
|
* Test for spv1.6 + memory model HelperInvocation
|
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|
|
* Add EliminateDeadOutputStores to API.
|
|
|
|
* GL_ARM_shader_core_builtins support
|
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|
|
2022-10-24 21:43:02 +02:00
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|
|
-------------------------------------------------------------------
|
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|
|
Mon Oct 24 19:30:21 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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|
|
- Update to release 11.12
|
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|
|
* Add support for GL_EXT_mesh_shader
|
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|
|
* Add support for NonSemantic.Shader.DebugInfo.100
|
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|
|
* Make OpEmitMeshTasksEXT a terminal instruction
|
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|
|
* Make gl_SubGroupARB a flat in int in Vulkan
|
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|
|
* Add support for GL_EXT_opacity_micromap
|
|
|
|
* Add preamble support to C interface
|
2022-10-25 02:10:50 +02:00
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|
|
- Add abibreak_bump.diff
|
2022-10-24 21:43:02 +02:00
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|
|
|
2022-09-09 13:50:59 +02:00
|
|
|
-------------------------------------------------------------------
|
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|
|
Fri Sep 9 10:35:49 UTC 2022 - Ralf Habacker <ralf.habacker@freenet.de>
|
|
|
|
|
|
|
|
- Adjust the cmake support files to use the shared libraries added
|
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|
|
from the latest changes
|
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|
|
2022-09-07 11:21:29 +02:00
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|
-------------------------------------------------------------------
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|
|
Wed Sep 7 09:20:41 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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|
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|
|
- Rework static library removal & building procedure to identify
|
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|
|
new static libs. (libGenericCodeGen.so and
|
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|
|
libMachineIndependent.so are now added)
|
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|
|
2022-08-23 01:09:30 +02:00
|
|
|
-------------------------------------------------------------------
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|
Mon Aug 22 23:01:23 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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|
|
- Update to release 11.11.0
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|
|
* CInterface: Add OpSource support.
|
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|
|
* Add SPV_AMD_shader_early_and_late_fragment_tests
|
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|
|
* Avoid double-free in functions cloned for vulkan relaxed mode
|
|
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|
2022-06-15 19:27:25 +02:00
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|
|
-------------------------------------------------------------------
|
|
|
|
Wed Jun 15 17:12:04 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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|
|
- Update to release 11.10.0
|
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|
|
* Generate OpLine before OpFunction
|
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|
|
* Add support for VK_EXT_fragment_shader_barycentric
|
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|
|
* Add whitelist filtering for debug comments in SPIRV-Remap
|
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|
|
* Add support for GL_EXT_ray_cull_mask
|
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|
2022-04-19 01:17:00 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Mon Apr 18 23:15:08 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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|
|
- Update to release 11.9.0
|
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|
|
* Add GLSL version override functionality
|
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|
|
* Add eliminate-dead-input-components to -Os
|
|
|
|
* Add enhanced-msgs option
|
|
|
|
|
2022-01-30 15:59:49 +01:00
|
|
|
-------------------------------------------------------------------
|
2022-03-21 09:02:35 +01:00
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|
|
Mon Mar 21 08:02:20 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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|
|
|
|
|
|
|
- Enable baselibs, for use by ffmpeg.
|
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|
|
|
|
|
|
-------------------------------------------------------------------
|
2022-01-30 15:59:49 +01:00
|
|
|
Sun Jan 30 13:08:43 UTC 2022 - Enrico Belleri <idesmi@protonmail.com>
|
|
|
|
|
|
|
|
- Update to release 11.8.0
|
|
|
|
* Add support for SPIR-V 1.6
|
|
|
|
* Add support for Vulkan 1.3
|
|
|
|
* Add --hlsl-dx-position-w option
|
2022-01-30 16:59:07 +01:00
|
|
|
- Delete glslang-big-endian_1.patch, glslang-big-endian_2.patch,
|
|
|
|
glslang-big-endian_3.patch (merged)
|
2022-01-30 15:59:49 +01:00
|
|
|
|
2021-12-09 20:32:50 +01:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Thu Dec 9 19:18:39 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr>
|
|
|
|
|
|
|
|
- Add patches to fix issues on big endian platforms
|
|
|
|
(Needed to fix https://bugreports.qt.io/browse/QTBUG-93101)
|
|
|
|
* glslang-big-endian_1.patch
|
|
|
|
* glslang-big-endian_2.patch
|
|
|
|
* glslang-big-endian_3.patch
|
|
|
|
|
2021-11-27 15:19:42 +01:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Sat Nov 27 14:11:19 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
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|
|
|
|
|
- Update to release 11.7.1
|
|
|
|
* Accept gl_ViewportMask in version 430 and later
|
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|
|
* Remove support for double trig, pow, exp and log
|
|
|
|
* Add the GL_EXT_shader_integer_mix Preamble for glsl
|
|
|
|
* Add support for targeting Vulkan 1.2 in the C API
|
|
|
|
|
2021-09-05 13:17:22 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Sun Sep 5 11:09:40 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
|
|
|
|
- Update to release 11.6.0
|
|
|
|
* Atomic memory function only for shader storage block member
|
|
|
|
or shared variable
|
|
|
|
* Add support for gl_MaxVaryingVectors for ogl
|
|
|
|
* Fix loading bool arrays from interface blocks
|
|
|
|
* Generate separate stores for partially swizzled memory stores
|
|
|
|
* Allow layout(std430) uniform with GL_EXT_scalar_block_layout
|
|
|
|
* Support for pragma STDGL invariant(all)
|
|
|
|
* Support for GL_NV_ray_tracing_motion_blur
|
|
|
|
|
2021-07-06 10:25:02 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Tue Jul 6 08:16:36 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
|
|
|
|
- Update to release 11.5.0
|
|
|
|
* Implement GLSL_EXT_shader_atomic_float2
|
|
|
|
* Implement GL_EXT_spirv_intrinsics
|
|
|
|
* Fixed SPIR-V remapper not remapping OpExtInst
|
|
|
|
instruction set IDs
|
|
|
|
* Only declare compatibility gl_ variables in compatibility mode
|
|
|
|
* Add support for float spec const vector initialization
|
|
|
|
* Implement GL_EXT_subgroup_uniform_control_flow.
|
|
|
|
* Fix arrays dimensioned with spec constant-sized
|
|
|
|
gl_WorkGroupSize
|
|
|
|
* Add support for 64bit integer scalar and vector types to
|
|
|
|
bitCount() builtin
|
|
|
|
- Drop 0001-Fix-OOB-write-in-matrix-constructor.patch (merged)
|
|
|
|
|
2021-05-05 11:20:20 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Wed May 5 08:30:17 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
|
|
|
|
- Update to release 11.4.0
|
|
|
|
* Added --depfile and --auto-sampled-textures options
|
|
|
|
* Now supports InterpolateAt-based functions
|
|
|
|
* Supports cross-stage automatic IO mapping
|
|
|
|
* Supports GL_EXT_vulkan_glsl_relaxed (-R option)
|
|
|
|
|
2021-03-01 09:21:13 +01:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Mon Mar 1 06:59:55 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
|
|
|
|
- Update to release 11.2.0
|
|
|
|
* Add support for GL_EXT_shared_memory_block
|
|
|
|
* Implement GL_EXT_null_initializer
|
|
|
|
|
2021-01-18 17:53:48 +01:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Mon Jan 18 16:51:58 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
|
|
|
|
- Update to release 11.1.0
|
|
|
|
* Add new SpirvToolsDisassemble API interface.
|
|
|
|
* SPV: Add NonUniform decorations for stores, for constructors
|
|
|
|
and for OpImages created during lowering.
|
|
|
|
* SPIRV: Add disassembly support for multiple literal strings.
|
|
|
|
* Add support for GL_EXT_fragment_shading_rate,
|
|
|
|
GL_EXT_shader_image_int64.
|
|
|
|
* Updates for final Vulkan ray tracing extensions.
|
|
|
|
* Add ray query capability if acceleration structure or ray
|
|
|
|
query types declared.
|
|
|
|
|
2020-08-18 17:14:50 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Tue Aug 18 15:06:11 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
|
|
|
|
- Add 0001-build-set-SOVERSION-on-all-libraries.patch
|
|
|
|
|
2020-08-13 10:14:40 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Thu Aug 13 07:32:15 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
|
|
|
|
- Update to release 10.15.3847 (6c7beeafa)
|
|
|
|
* Add support for EXT_ray_flags_primitive_culling,
|
|
|
|
GL_ARB_shader_bit_encoding, GL_ARB_shader_image_size,
|
|
|
|
GL_ARB_shader_storage_buffer_object,
|
|
|
|
GL_ARB_shading_language_packing, GL_ARB_texture_query_lod,
|
|
|
|
GL_ARB_vertex_attrib_64bit,
|
|
|
|
GL_EXT_shader_implicit_conversions,
|
|
|
|
GL_EXT_shader_integer_mix, GL_EXT_blend_func_extended
|
|
|
|
* Add support for primitive culling layout qualifier
|
|
|
|
* GlslangToSpv: offer a -g0 command line argument similar to gcc
|
|
|
|
* libglslang is now built with -fvisibility and exports
|
|
|
|
- Drop ver.diff (issue resolved upstream)
|
|
|
|
|
2020-04-08 12:59:55 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Wed Apr 8 10:42:02 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
|
|
|
|
- Update to snapshot 8.13.3727+git4 (9c3204a1)
|
|
|
|
* Add constant expression with mod.
|
|
|
|
* Add Tess machine dependent built-in variables initialization
|
|
|
|
for GLES 3.2.
|
|
|
|
* Added original glslang_c_interface implementation.
|
|
|
|
* SPV_AMD_shader_image_load_store_lod is now validated by
|
|
|
|
spirv-tools.
|
|
|
|
* GL_EXT_debug_printf implementation.
|
|
|
|
* SPV headers: Bump up to the latest header.
|
|
|
|
* Add support for GLSL_EXT_ray_tracing.
|
|
|
|
|
2020-02-03 11:58:49 +01:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Mon Feb 3 10:09:18 UTC 2020 - Antonio Larrosa <alarrosa@suse.com>
|
|
|
|
|
|
|
|
- Fix build when _lto_cflags is not defined (as in SLE/Leap)
|
|
|
|
|
2020-01-19 12:59:37 +01:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Sun Jan 19 11:38:09 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
|
|
|
|
- Update to snapshot 8.13.3559+git20 (b0ada803)
|
|
|
|
* SPIR-V: Aggressively prune unreachable merge, continue target.
|
|
|
|
* INTEL_shader_integer_functions2: Add basic extension
|
|
|
|
tracking, add compiler front-end support, add SPIR-V
|
|
|
|
generation.
|
|
|
|
* Add support for ARB_sample_shading, ARB_texture_multisample,
|
|
|
|
ARB_uniform_buffer_object, ARB_gpu_shader_fp64.
|
|
|
|
* SPV/Vulkan: Add support for Vulkan 1.2, which defaults to
|
|
|
|
SPIR-V 1.5.
|
|
|
|
|
2019-11-07 09:49:24 +01:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Thu Nov 7 08:25:53 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
|
|
|
|
- Update to release 7.13.3496
|
|
|
|
* GL_NV_integer_cooperative_matrix support
|
|
|
|
* Add support for GL_ARB_explicit_uniform_location
|
|
|
|
* SPV 1.5: Switch to the 1.5 header, for SPIR-V 1.5.
|
|
|
|
* Add GL_EXT_shader_subgroup_extended_types support
|
|
|
|
* SPV_KHR_physical_storage_buffer/SPV:
|
|
|
|
Add GL_EXT_buffer_reference_uvec2
|
|
|
|
* Emit SPV_EXT_physical_storage_buffer, not the KHR form.
|
|
|
|
* Promote SPV_EXT_physical_storage_buffer to KHR when required.
|
|
|
|
|
2019-10-14 23:02:05 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Mon Oct 14 21:01:23 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
|
|
|
|
- Drop unused static libraries, functions of libOGLCompilerDLL and
|
|
|
|
libOSDependent are actually present in libglslang already.
|
|
|
|
[boo#1153950]
|
|
|
|
|
2019-09-07 17:57:58 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Sat Sep 7 15:57:52 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
|
|
|
|
- Bump SOVER as needed.
|
|
|
|
|
2019-08-21 10:11:37 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Wed Aug 21 07:23:09 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
|
|
|
|
- Update to new upstream release 7.12.3352
|
|
|
|
* Add interface symbol and uniform symbol location auto mapping
|
|
|
|
for OpenGL shader.
|
|
|
|
* Handle SPIR-V type mismatch when constructing a composite.
|
|
|
|
* Implement GL_EXT_demote_to_helper_invocation.
|
|
|
|
* Avoid generating 8/16-bit constants when 8/16-bit arithmetic
|
|
|
|
extensions are not enabled.
|
|
|
|
* Add support for SPV_KHR_shader_clock.
|
|
|
|
|
2019-08-11 05:03:26 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Fri Aug 2 07:00:29 UTC 2019 - Martin Liška <mliska@suse.cz>
|
|
|
|
|
|
|
|
- Use FAT LTO objects in order to provide proper static library.
|
|
|
|
|
2019-06-28 09:57:13 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Fri Jun 28 07:50:03 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
|
|
|
|
- Update to new snapshot 7.11.3276.git10 (4162de4)
|
|
|
|
* Add Float16/Int8/Int16 capabilities for private variables and
|
|
|
|
function parameters.
|
|
|
|
* Use spvValidatorOptionsSetBeforeHlslLegalization for
|
|
|
|
pre-legalized HLSL.
|
|
|
|
* Add support for GL_NV_shader_sm_builtins.
|
|
|
|
* Add gl_SemanticsVolatile to GL_KHR_memory_scope_semantics,
|
|
|
|
and make volatile-qualified atomics generate
|
|
|
|
MemorySemanticsVolatile when using the Vulkan memory model.
|
|
|
|
* Add missing GL_ARB_shader_ballot builtins to Geometry and
|
|
|
|
Tessellation shaders.
|
|
|
|
* SPV: Add a switch for favoring non-NaN operands in min, max,
|
|
|
|
and clamp.
|
|
|
|
- Remove nodate.diff (upstreamed)
|
|
|
|
|
2019-06-05 13:35:38 +02:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Wed Jun 5 10:31:35 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
|
|
|
|
- Update to new snapshot 7.11.3214.git16 (2f4a8dfd)
|
|
|
|
* GLSL: Fix tessellation control shader bounding box support.
|
|
|
|
* GLSL: Add error check for an argument dropping the
|
|
|
|
"restrict" qualifier.
|
|
|
|
* Add support for GL_EXT_buffer_reference2.
|
|
|
|
* SPV: Move to the SPIR-V 1.4 header.
|
|
|
|
* Support GL_ARB_fragment_shader_interlock.
|
|
|
|
|
2019-03-16 19:44:25 +01:00
|
|
|
-------------------------------------------------------------------
|
|
|
|
Sat Mar 16 18:40:53 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
|
|
|
|
- Update to new upstream snapshot 7.11.3113.git55 (f925eefb)
|
|
|
|
to be in line with spirv-headers.
|
|
|
|
* Implement GL_NV_cooperative_matrix
|
|
|
|
* Fixup leak of TString
|
|
|
|
* Add option to reflect all block members, inactive or active.
|
|
|
|
* Add option to reflect buffer blocks & variables separately to
|
|
|
|
uniforms.
|
|
|
|
* Reflect array stride, top-level array stride, and block
|
|
|
|
member count.
|
|
|
|
* Reflect pipeline outputs as well as inputs, optionally from
|
|
|
|
other stages.
|
|
|
|
* Add an option to report array variables with trailing [0]
|
|
|
|
suffix.
|
|
|
|
* Include array index in reflected uniform names more
|
|
|
|
consistently.
|
|
|
|
* Add options to control how reflection information is built
|
|
|
|
* Move TObjectReflection into public interface to clean up
|
|
|
|
reflection.
|
|
|
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2019-02-19 11:03:36 +01:00
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-------------------------------------------------------------------
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Tue Feb 19 09:48:37 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
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- Update to new upstream release 7.11.3113
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* Implement GL_EXT_scalar_block_layout
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* GLSL: Increase supported sizes of XBF strides and offsets
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* Update to newer SPIRV-Tools, including VK_EXT_scalar_block_layout
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* Implement GL_EXT_fragment_invocation_density
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* SPV: Generate OpArrayLength with no signedness
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* SPV: For GLSL only, bitcast OpArrayLength result back to int
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* Rename GL_KHX_shader_explicit_arithmetic_types to
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GL_EXT_shader_explicit_arithmetic_types
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* Add support for GL_EXT_YUV_target
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2018-12-04 10:15:02 +01:00
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-------------------------------------------------------------------
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Tue Dec 4 09:10:17 UTC 2018 - Jan Engelhardt <jengelh@inai.de>
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- Update to new upstream release 7.10.2984
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* Updated type conversion rules for HLSL frontend
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* HLSL: implemented c register handling
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* HLSL: fix invalid spir-v vector * scalar for float1
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2018-11-12 17:55:07 +01:00
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-------------------------------------------------------------------
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Mon Nov 12 16:12:41 UTC 2018 - Jan Engelhardt <jengelh@inai.de>
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- Update to new upstream release 7.9.2933
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* Add a SPIRV-Tools validator
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* GLSL: Remove use of "__" in the implementation of keywords
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having "__".
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* Add GL_EXT_shader_atomic_int64
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* Add ES 320 support and additional error checks for
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SPV_NV_mesh_shader.
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2018-08-25 17:01:27 +02:00
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-------------------------------------------------------------------
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Fri Aug 24 07:02:34 UTC 2018 - jengelh@inai.de
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- Update to new upstream release 7.8.2853
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* Link/SPV: Correct symbol IDs on merging ASTs to a single coherent space.
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* Add missing OpExtension SPV_EXT_descriptor_indexing for dynamic indexing
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capabilities.
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* GLSL/Vulkan: Warn about arrays of arrays of resources that need bindings.
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* GLSL/SPV: Implement SPV_EXT_descriptor_indexing and
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GL_EXT_nonuniform_qualifier.
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* Implement GL_NV_shader_subgroup_partitioned.
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* Add support for GL_NV_shader_noperspective_interpolation.
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2018-08-27 12:38:02 +02:00
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- Add ver.diff.
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2018-08-25 17:01:27 +02:00
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2018-03-08 01:43:18 +01:00
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-------------------------------------------------------------------
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Thu Mar 8 00:39:46 UTC 2018 - jengelh@inai.de
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- Update to 6.2.2604
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* SPV: Implement Vulkan 1.1 features and extensions.
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2018-02-08 00:02:23 +01:00
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-------------------------------------------------------------------
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Wed Feb 7 22:51:46 UTC 2018 - jengelh@inai.de
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- Update to new snapshot 3.0.g1817
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* HLSL: Include built-in processing for vertex input and fragment output flattening.
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* HLSL: Flatten structs for all non-arrayed I/O interfaces.
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* SPV: Implement extension SPV_EXT_shader_stencil_export
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* HLSL: handle clip and cull distance input builtin type conversion
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* SPV: 1st pass implementation of SPV_EXT_shader_viewport_index_layer.
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* HLSL: add geometry stage support for clip/cull distance
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* Add support for GL_OES_EGL_image_external_essl3
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* Implement the extension GL_AMD_shader_fragment_mask
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* Add implementation of SPV_EXT_fragment_fully_covered
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* GLSL: Implement GL_EXT_control_flow_attributes.
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2017-08-07 20:26:10 +02:00
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-------------------------------------------------------------------
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Mon Aug 7 18:14:24 UTC 2017 - jengelh@inai.de
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- Update to new snapshot 3.0.g1516
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* SPV: Handle nested opaque types as function parameters.
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* SPV: Implement new extensions GL_KHX_device_group and
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GL_KHX_multiview.
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* HLSL: Fix #747: accept 'struct' in front of previously
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user-defined type name.
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* Rename KHX to EXT to match the released specs.
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* PP: Recognize the '::' token, and translate appropriately to
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GLSL/HLSL token.
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* Added 'GL_core_profile' and 'GL_compatibility_profile' macro
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definition to preamble.
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* HLSL: Add scoping operator, accept static member functions,
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and support calling them.
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* HLSL: require tessellation factors to be fixed size arrays
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* HLSL: Add namespace grammar and some basic semantics.
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* Implement the SPV_KHR_16bit_storage,
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GL_AMD_texture_gather_bias_lod, GL_AMD_gpu_shader_int16,
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GL_EXT_shadow_samplers, GL_ARB_shader_stencil_export,
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GL_OVR_multiview, GL_OVR_multiview2
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SPV_KHR_post_depth_coverage extensions.
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* Fix NULL pointer dereference in TParseContext::builtInOpCheck.
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* GLSL 4.6: Implement atomic counter ops and
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SPV_KHR_shader_atomic_counter_ops.
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* GLSL 4.6: Implement draw parameters.
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* GLSL 4.6: Implement shader group vote.
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2017-08-07 20:46:20 +02:00
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- Add nodate.diff
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2017-08-07 20:26:10 +02:00
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2017-02-20 16:44:47 +01:00
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-------------------------------------------------------------------
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Mon Feb 20 15:12:17 UTC 2017 - jengelh@inai.de
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- Update to 3.0.g1115
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* Added --vn option to generate a C header file containing a
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variable assigned to the hex representation of the shader.
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* HLSL: Type sanitization: create non-IO types for var decl and
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fn param/ret.
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- Drop gccwarn.diff (resolved upstream)
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2017-02-05 00:58:25 +01:00
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-------------------------------------------------------------------
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Sat Feb 4 23:45:26 UTC 2017 - jengelh@inai.de
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- Update to 3.0.g1077
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* Support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering
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* Implement SPV_KHR_subgroup_vote
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* Add EOpD3DCOLORtoUBYTE4 decomposition
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* Add support for SPV_NV_geometry_shader_passthrough and
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SPV_NV_sample_mask_override_coverage
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* Add UAV (image) binding offset and HLSL register support
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- Add gccwarn.diff
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2016-11-03 20:42:34 +01:00
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-------------------------------------------------------------------
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Mon Oct 31 22:28:28 UTC 2016 - jengelh@inai.de
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- Update to 3.0g900
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* Added -x option to save SPIR-V as 32-bit hexadecimal numbers to
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a text file.
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* Add decompositions for some HLSL intrinsics.
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* HLSL: Support semantics in function parameter declarations.
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* HLSL: Map parameter qualifiers from generic to function-specific
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and entry-point specific.
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* HLSL: Add texture Load method & decomposition
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* HLSL: Add SampleLevel method
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* HLSL: Add gather, improve proto generator machine for upcoming
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2DMS/Shadow
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* HLSL: add 2DMS texture formats, and matching Load / GetDimensions
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support
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* HLSL: Add shape conversions for scalar -> vector assigments.
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* HLSL: Add string basic type and recognize string declaration
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grammar.
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* HLSL: allow multi-dimensional arrays
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2016-06-12 16:07:19 +02:00
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-------------------------------------------------------------------
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Sun Jun 12 14:06:11 UTC 2016 - jengelh@inai.de
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- Update to 2.3g537
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* HLSL: Implement proper nesting of symbol-table scopes and
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identifier searching.
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* HLSL: Add all int/float/bool/uint matrix types, void for
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functions, and a few others.
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* Types: Add an isOpaque() helper
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* remapper: do not eliminate interface variables in dce by default
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* Initial implementation of direct-mapped subset of HLSL intrinsics
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with type subset.
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* SPV: Don't shadow sampler parameters when performing function calls
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* Check for linking multiple ES shaders to the same stage
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* Vulkan: Finish semantics for what creates spec-const-semantics.
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* HLSL: Add more matrix types to the grammar.
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* Full stack: distinguish between a scalar and a vector of size 1.
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* SPV: Don't emit memory barrier for ESSL barrier(), but still do
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for GLSL barrier().
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* Add support for querying vertex attributes in reflection API
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* SPV: Don't add clip/cull distance capabilities unless used.
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* Tests: Add a set of gtest-file-based HLSL tests.
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* SPV: Handle matrix's OpFConvert vector by vector.
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* HLSL: Add function call syntax and AST building.
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* SPV: Add capability ImageGatherExtended if necessary.
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* SPIR-V do not decorate: members of plain structs with location;
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non-top level members with interp.
|
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|
2016-05-03 08:58:18 +02:00
|
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-------------------------------------------------------------------
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Tue Apr 26 18:35:34 UTC 2016 - jengelh@inai.de
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|
|
2016-05-06 13:36:57 +02:00
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|
|
- Update to 2.3.g401
|
2016-05-03 08:58:18 +02:00
|
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|
* Fix compile error involving std::isinf
|
2016-05-03 09:58:18 +02:00
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|
- Drop badcode.diff (merged upstream)
|
2016-05-03 08:58:18 +02:00
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|
2016-02-17 12:08:27 +01:00
|
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|
-------------------------------------------------------------------
|
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Wed Feb 17 11:06:24 UTC 2016 - jengelh@inai.de
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|
|
- Initial package (version 2.3.g244) for build.opensuse.org
|
2016-02-25 11:31:25 +01:00
|
|
|
- Add badcode.diff
|