glslang-2.3.g537

OBS-URL: https://build.opensuse.org/package/show/X11:Wayland/glslang?expand=0&rev=14
This commit is contained in:
Jan Engelhardt 2016-06-12 14:07:19 +00:00 committed by Git OBS Bridge
parent eef7130ba4
commit 7ef6f1c0bc
4 changed files with 33 additions and 5 deletions

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-------------------------------------------------------------------
Sun Jun 12 14:06:11 UTC 2016 - jengelh@inai.de
- Update to 2.3g537
* HLSL: Implement proper nesting of symbol-table scopes and
identifier searching.
* HLSL: Add all int/float/bool/uint matrix types, void for
functions, and a few others.
* Types: Add an isOpaque() helper
* remapper: do not eliminate interface variables in dce by default
* Initial implementation of direct-mapped subset of HLSL intrinsics
with type subset.
* SPV: Don't shadow sampler parameters when performing function calls
* Check for linking multiple ES shaders to the same stage
* Vulkan: Finish semantics for what creates spec-const-semantics.
* HLSL: Add more matrix types to the grammar.
* Full stack: distinguish between a scalar and a vector of size 1.
* SPV: Don't emit memory barrier for ESSL barrier(), but still do
for GLSL barrier().
* Add support for querying vertex attributes in reflection API
* SPV: Don't add clip/cull distance capabilities unless used.
* Tests: Add a set of gtest-file-based HLSL tests.
* SPV: Handle matrix's OpFConvert vector by vector.
* HLSL: Add function call syntax and AST building.
* SPV: Add capability ImageGatherExtended if necessary.
* SPIR-V do not decorate: members of plain structs with location;
non-top level members with interp.
------------------------------------------------------------------- -------------------------------------------------------------------
Tue Apr 26 18:35:34 UTC 2016 - jengelh@inai.de Tue Apr 26 18:35:34 UTC 2016 - jengelh@inai.de

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# #
%define version_unconverted 2.3.g401 %define version_unconverted 2.3.g537
Name: glslang Name: glslang
Version: 2.3.g401 Version: 2.3.g537
Release: 0 Release: 0
Summary: OpenGL and OpenGL ES shader front end and validator Summary: OpenGL and OpenGL ES shader front end and validator
License: BSD-3-Clause License: BSD-3-Clause