------------------------------------------------------------------- Mon Feb 20 15:12:17 UTC 2017 - jengelh@inai.de - Update to 3.0.g1115 * Added --vn option to generate a C header file containing a variable assigned to the hex representation of the shader. * HLSL: Type sanitization: create non-IO types for var decl and fn param/ret. - Drop gccwarn.diff (resolved upstream) ------------------------------------------------------------------- Sat Feb 4 23:45:26 UTC 2017 - jengelh@inai.de - Update to 3.0.g1077 * Support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering * Implement SPV_KHR_subgroup_vote * Add EOpD3DCOLORtoUBYTE4 decomposition * Add support for SPV_NV_geometry_shader_passthrough and SPV_NV_sample_mask_override_coverage * Add UAV (image) binding offset and HLSL register support - Add gccwarn.diff ------------------------------------------------------------------- Mon Oct 31 22:28:28 UTC 2016 - jengelh@inai.de - Update to 3.0g900 * Added -x option to save SPIR-V as 32-bit hexadecimal numbers to a text file. * Add decompositions for some HLSL intrinsics. * HLSL: Support semantics in function parameter declarations. * HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific. * HLSL: Add texture Load method & decomposition * HLSL: Add SampleLevel method * HLSL: Add gather, improve proto generator machine for upcoming 2DMS/Shadow * HLSL: add 2DMS texture formats, and matching Load / GetDimensions support * HLSL: Add shape conversions for scalar -> vector assigments. * HLSL: Add string basic type and recognize string declaration grammar. * HLSL: allow multi-dimensional arrays ------------------------------------------------------------------- Sun Jun 12 14:06:11 UTC 2016 - jengelh@inai.de - Update to 2.3g537 * HLSL: Implement proper nesting of symbol-table scopes and identifier searching. * HLSL: Add all int/float/bool/uint matrix types, void for functions, and a few others. * Types: Add an isOpaque() helper * remapper: do not eliminate interface variables in dce by default * Initial implementation of direct-mapped subset of HLSL intrinsics with type subset. * SPV: Don't shadow sampler parameters when performing function calls * Check for linking multiple ES shaders to the same stage * Vulkan: Finish semantics for what creates spec-const-semantics. * HLSL: Add more matrix types to the grammar. * Full stack: distinguish between a scalar and a vector of size 1. * SPV: Don't emit memory barrier for ESSL barrier(), but still do for GLSL barrier(). * Add support for querying vertex attributes in reflection API * SPV: Don't add clip/cull distance capabilities unless used. * Tests: Add a set of gtest-file-based HLSL tests. * SPV: Handle matrix's OpFConvert vector by vector. * HLSL: Add function call syntax and AST building. * SPV: Add capability ImageGatherExtended if necessary. * SPIR-V do not decorate: members of plain structs with location; non-top level members with interp. ------------------------------------------------------------------- Tue Apr 26 18:35:34 UTC 2016 - jengelh@inai.de - Update to 2.3.g401 * Fix compile error involving std::isinf - Drop badcode.diff (merged upstream) ------------------------------------------------------------------- Wed Feb 17 11:06:24 UTC 2016 - jengelh@inai.de - Initial package (version 2.3.g244) for build.opensuse.org - Add badcode.diff