------------------------------------------------------------------- Tue Feb 19 09:48:37 UTC 2019 - Jan Engelhardt - Update to new upstream release 7.11.3113 * Implement GL_EXT_scalar_block_layout * GLSL: Increase supported sizes of XBF strides and offsets * Update to newer SPIRV-Tools, including VK_EXT_scalar_block_layout * Implement GL_EXT_fragment_invocation_density * SPV: Generate OpArrayLength with no signedness * SPV: For GLSL only, bitcast OpArrayLength result back to int * Rename GL_KHX_shader_explicit_arithmetic_types to GL_EXT_shader_explicit_arithmetic_types * Add support for GL_EXT_YUV_target ------------------------------------------------------------------- Tue Dec 4 09:10:17 UTC 2018 - Jan Engelhardt - Update to new upstream release 7.10.2984 * Updated type conversion rules for HLSL frontend * HLSL: implemented c register handling * HLSL: fix invalid spir-v vector * scalar for float1 ------------------------------------------------------------------- Mon Nov 12 16:12:41 UTC 2018 - Jan Engelhardt - Update to new upstream release 7.9.2933 * Add a SPIRV-Tools validator * GLSL: Remove use of "__" in the implementation of keywords having "__". * Add GL_EXT_shader_atomic_int64 * Add ES 320 support and additional error checks for SPV_NV_mesh_shader. ------------------------------------------------------------------- Fri Aug 24 07:02:34 UTC 2018 - jengelh@inai.de - Update to new upstream release 7.8.2853 * Link/SPV: Correct symbol IDs on merging ASTs to a single coherent space. * Add missing OpExtension SPV_EXT_descriptor_indexing for dynamic indexing capabilities. * GLSL/Vulkan: Warn about arrays of arrays of resources that need bindings. * GLSL/SPV: Implement SPV_EXT_descriptor_indexing and GL_EXT_nonuniform_qualifier. * Implement GL_NV_shader_subgroup_partitioned. * Add support for GL_NV_shader_noperspective_interpolation. - Add ver.diff. ------------------------------------------------------------------- Thu Mar 8 00:39:46 UTC 2018 - jengelh@inai.de - Update to 6.2.2604 * SPV: Implement Vulkan 1.1 features and extensions. ------------------------------------------------------------------- Wed Feb 7 22:51:46 UTC 2018 - jengelh@inai.de - Update to new snapshot 3.0.g1817 * HLSL: Include built-in processing for vertex input and fragment output flattening. * HLSL: Flatten structs for all non-arrayed I/O interfaces. * SPV: Implement extension SPV_EXT_shader_stencil_export * HLSL: handle clip and cull distance input builtin type conversion * SPV: 1st pass implementation of SPV_EXT_shader_viewport_index_layer. * HLSL: add geometry stage support for clip/cull distance * Add support for GL_OES_EGL_image_external_essl3 * Implement the extension GL_AMD_shader_fragment_mask * Add implementation of SPV_EXT_fragment_fully_covered * GLSL: Implement GL_EXT_control_flow_attributes. ------------------------------------------------------------------- Mon Aug 7 18:14:24 UTC 2017 - jengelh@inai.de - Update to new snapshot 3.0.g1516 * SPV: Handle nested opaque types as function parameters. * SPV: Implement new extensions GL_KHX_device_group and GL_KHX_multiview. * HLSL: Fix #747: accept 'struct' in front of previously user-defined type name. * Rename KHX to EXT to match the released specs. * PP: Recognize the '::' token, and translate appropriately to GLSL/HLSL token. * Added 'GL_core_profile' and 'GL_compatibility_profile' macro definition to preamble. * HLSL: Add scoping operator, accept static member functions, and support calling them. * HLSL: require tessellation factors to be fixed size arrays * HLSL: Add namespace grammar and some basic semantics. * Implement the SPV_KHR_16bit_storage, GL_AMD_texture_gather_bias_lod, GL_AMD_gpu_shader_int16, GL_EXT_shadow_samplers, GL_ARB_shader_stencil_export, GL_OVR_multiview, GL_OVR_multiview2 SPV_KHR_post_depth_coverage extensions. * Fix NULL pointer dereference in TParseContext::builtInOpCheck. * GLSL 4.6: Implement atomic counter ops and SPV_KHR_shader_atomic_counter_ops. * GLSL 4.6: Implement draw parameters. * GLSL 4.6: Implement shader group vote. - Add nodate.diff ------------------------------------------------------------------- Mon Feb 20 15:12:17 UTC 2017 - jengelh@inai.de - Update to 3.0.g1115 * Added --vn option to generate a C header file containing a variable assigned to the hex representation of the shader. * HLSL: Type sanitization: create non-IO types for var decl and fn param/ret. - Drop gccwarn.diff (resolved upstream) ------------------------------------------------------------------- Sat Feb 4 23:45:26 UTC 2017 - jengelh@inai.de - Update to 3.0.g1077 * Support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering * Implement SPV_KHR_subgroup_vote * Add EOpD3DCOLORtoUBYTE4 decomposition * Add support for SPV_NV_geometry_shader_passthrough and SPV_NV_sample_mask_override_coverage * Add UAV (image) binding offset and HLSL register support - Add gccwarn.diff ------------------------------------------------------------------- Mon Oct 31 22:28:28 UTC 2016 - jengelh@inai.de - Update to 3.0g900 * Added -x option to save SPIR-V as 32-bit hexadecimal numbers to a text file. * Add decompositions for some HLSL intrinsics. * HLSL: Support semantics in function parameter declarations. * HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific. * HLSL: Add texture Load method & decomposition * HLSL: Add SampleLevel method * HLSL: Add gather, improve proto generator machine for upcoming 2DMS/Shadow * HLSL: add 2DMS texture formats, and matching Load / GetDimensions support * HLSL: Add shape conversions for scalar -> vector assigments. * HLSL: Add string basic type and recognize string declaration grammar. * HLSL: allow multi-dimensional arrays ------------------------------------------------------------------- Sun Jun 12 14:06:11 UTC 2016 - jengelh@inai.de - Update to 2.3g537 * HLSL: Implement proper nesting of symbol-table scopes and identifier searching. * HLSL: Add all int/float/bool/uint matrix types, void for functions, and a few others. * Types: Add an isOpaque() helper * remapper: do not eliminate interface variables in dce by default * Initial implementation of direct-mapped subset of HLSL intrinsics with type subset. * SPV: Don't shadow sampler parameters when performing function calls * Check for linking multiple ES shaders to the same stage * Vulkan: Finish semantics for what creates spec-const-semantics. * HLSL: Add more matrix types to the grammar. * Full stack: distinguish between a scalar and a vector of size 1. * SPV: Don't emit memory barrier for ESSL barrier(), but still do for GLSL barrier(). * Add support for querying vertex attributes in reflection API * SPV: Don't add clip/cull distance capabilities unless used. * Tests: Add a set of gtest-file-based HLSL tests. * SPV: Handle matrix's OpFConvert vector by vector. * HLSL: Add function call syntax and AST building. * SPV: Add capability ImageGatherExtended if necessary. * SPIR-V do not decorate: members of plain structs with location; non-top level members with interp. ------------------------------------------------------------------- Tue Apr 26 18:35:34 UTC 2016 - jengelh@inai.de - Update to 2.3.g401 * Fix compile error involving std::isinf - Drop badcode.diff (merged upstream) ------------------------------------------------------------------- Wed Feb 17 11:06:24 UTC 2016 - jengelh@inai.de - Initial package (version 2.3.g244) for build.opensuse.org - Add badcode.diff