# # spec file for package glslang # # Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # %define version_unconverted 7.8.2853.g9 Name: glslang Version: 7.8.2853.g9 Release: 0 Summary: OpenGL and OpenGL ES shader front end and validator License: BSD-3-Clause Group: Development/Libraries/C and C++ Url: https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/ Source: %name-%version.tar.xz Patch1: nodate.diff Patch2: ver.diff BuildRoot: %{_tmppath}/%{name}-%{version}-build BuildRequires: bison BuildRequires: cmake >= 2.8 BuildRequires: gcc-c++ %description glslang is a compiler front end for the OpenGL ES and OpenGL shading languages. It implements a strict interpretation of the specifications for these languages. %package -n libglslang-suse1 Summary: OpenGL and OpenGL ES shader front end implementation Group: System/Libraries %description -n libglslang-suse1 glslang is a compiler front end for the OpenGL ES and OpenGL shading languages. It implements a strict interpretation of the specifications for these languages. %package devel Summary: OpenGL and OpenGL ES shader front end and validator Group: Development/Libraries/C and C++ Requires: libglslang-suse1 = %version %description devel glslang is a compiler front end for the OpenGL ES and OpenGL shading languages. It implements a strict interpretation of the specifications for these languages. spirv-remap is a utility to improve compression of SPIR-V binary files via entropy reduction, plus optional stripping of debug information and load/store optimization. It transforms SPIR-V to SPIR-V, remapping IDs. The resulting modules have an increased ID range (IDs are not as tightly packed around zero), but will compress better when multiple modules are compressed together, since compressor's dictionary can find better cross module commonality. %prep %autosetup -p1 %build # Trim -Wl,--no-undefined for now (https://github.com/KhronosGroup/glslang/issues/1484) %cmake -DCMAKE_SHARED_LINKER_FLAGS="-Wl,--as-needed -Wl,-z,now" make %{?_smp_mflags} %install b="%buildroot" %cmake_install mkdir -p "$b/%_includedir" cp -a SPIRV glslang "$b/%_includedir/" find "$b/%_includedir/" -type f ! -iname "*.h" -a ! -iname "*.hpp" -print -delete ln -s SPIRV/spirv.hpp "$b/%_includedir/" find "$b/%_includedir/" -type f -exec chmod a-x "{}" "+" cp build/StandAlone/libglslang-default-resource-limits.so "$b/%_libdir/" %post -n libglslang-suse1 -p /sbin/ldconfig %postun -n libglslang-suse1 -p /sbin/ldconfig %files -n libglslang-suse1 %defattr(-,root,root) %_libdir/*.so.suse1* %files devel %defattr(-,root,root) %_bindir/gls* %_bindir/spirv* %_libdir/*.a %_libdir/*resource*.so %_libdir/libHLSL.so %_libdir/libSPIRV.so %_libdir/libSPVRemapper.so %_libdir/libglslang.so %_includedir/* %changelog