Luciano Santos
0087edb402
- Update gse-sle-classic-ext.patch CSS files are generated by Sass sources in 3.28, the default margin-bottom of popup-menu.panel-menu is 1.75em which creates an ugly gap between menu and its source actor when the PanelMenu's source actor is at the bottom (boo#1094148). OBS-URL: https://build.opensuse.org/request/show/627247 OBS-URL: https://build.opensuse.org/package/show/GNOME:Factory/gnome-shell-extensions?expand=0&rev=182
493 lines
18 KiB
Diff
493 lines
18 KiB
Diff
Index: gnome-shell-extensions-3.28.1+20180413.6746061/extensions/window-list/classic.css
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===================================================================
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--- gnome-shell-extensions-3.28.1+20180413.6746061.orig/extensions/window-list/classic.css
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+++ gnome-shell-extensions-3.28.1+20180413.6746061/extensions/window-list/classic.css
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@@ -6,7 +6,7 @@
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height: 2.25em ;
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}
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- .bottom-panel .window-button > StWidget {
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+ .window-button > StWidget {
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background-gradient-drection: vertical;
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background-color: #fff;
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background-gradient-start: #fff;
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@@ -22,25 +22,25 @@
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text-shadow: 0 0 transparent;
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}
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- .bottom-panel .window-button:hover > StWidget {
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+ .window-button:hover > StWidget {
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background-color: #f9f9f9;
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}
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- .bottom-panel .window-button:active > StWidget,
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- .bottom-panel .window-button:focus > StWidget {
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+ .window-button:active > StWidget,
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+ .window-button:focus > StWidget {
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box-shadow: inset 1px 1px 2px rgba(0,0,0,0.5);
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}
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- .bottom-panel .window-button.focused > StWidget {
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+ .window-button.focused > StWidget {
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background-color: #ddd;
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box-shadow: inset 1px 1px 1px rgba(0,0,0,0.5);
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}
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- .bottom-panel .window-button.focused:hover > StWidget {
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+ .window-button.focused:hover > StWidget {
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background-color: #e9e9e9;
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}
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- .bottom-panel .window-button.minimized > StWidget {
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+ .window-button.minimized > StWidget {
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color: #888;
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box-shadow: inset -1px -1px 1px rgba(0,0,0,0.5);
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}
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Index: gnome-shell-extensions-3.28.1+20180413.6746061/extensions/window-list/extension.js
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===================================================================
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--- gnome-shell-extensions-3.28.1+20180413.6746061.orig/extensions/window-list/extension.js
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+++ gnome-shell-extensions-3.28.1+20180413.6746061/extensions/window-list/extension.js
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@@ -27,6 +27,395 @@ const GroupingMode = {
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ALWAYS: 2
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};
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+function isSLEClassicMode() {
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+ return Main.sessionMode.currentMode == "sle-classic" ? true : false;
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+}
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+
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+// NOTE: call `initializeWindowList` explicitly to finish initialization.
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+class PureWinList {
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+ constructor(perMonitor, monitor, maxWidthFunc) {
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+ // NOTE: in SLE Classic `PureWinList` will NOT use any multiple monitor
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+ // support, the following is kept for use in GNOME Classic as we try to
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+ // unify code for two sides.
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+ this._perMonitor = perMonitor;
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+ this._monitor = monitor;
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+ // NOTE: callback function given by the employer of this PureWinList.
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+ // Since PureWinList can be used various widgets hierarchy, we have to
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+ // leave the calculation of max available width to the employer.
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+ this._getMaxWindowListWidth = maxWidthFunc;
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+
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+ let layout = new Clutter.BoxLayout({ homogeneous: true });
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+ this.actor = new St.Widget({ style_class: 'window-list',
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+ reactive: true,
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+ layout_manager: layout,
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+ x_align: Clutter.ActorAlign.START,
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+ x_expand: true,
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+ y_expand: true });
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+
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+ this.actor.connect('style-changed', () => {
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+ let node = this.actor.get_theme_node();
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+ let spacing = node.get_length('spacing');
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+ this.actor.layout_manager.spacing = spacing;
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+ });
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+ this.actor.connect('scroll-event', this._onScrollEvent.bind(this));
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+ this.actor.connect('destroy', this._onDestroy.bind(this));
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+
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+ this._appSystem = Shell.AppSystem.get_default();
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+ this._appStateChangedId =
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+ this._appSystem.connect('app-state-changed',
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+ this._onAppStateChanged.bind(this));
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+
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+ this._settings = Convenience.getSettings();
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+
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+ // Grouping
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+ this._groupingModeChangedId =
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+ this._settings.connect('changed::grouping-mode',
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+ this._groupingModeChanged.bind(this));
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+ this._grouped = undefined;
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+ // NOTE: do NOT `_checkGrouping` here
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+
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+ // workspace related
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+ this._workspaceSignals = new Map();
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+ this._nWorkspacesChangedId =
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+ global.screen.connect('notify::n-workspaces',
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+ this._onWorkspacesChanged.bind(this));
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+ this._onWorkspacesChanged();
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+
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+ this._switchWorkspaceId =
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+ global.window_manager.connect('switch-workspace',
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+ this._checkGrouping.bind(this));
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+
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+ // Hide and Show with Overview
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+ this._overviewShowingId =
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+ Main.overview.connect('showing', () => {
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+ this.actor.hide();
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+ });
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+
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+ this._overviewHidingId =
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+ Main.overview.connect('hiding', () => {
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+ this.actor.show();
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+ });
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+
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+ this._groupingMode = this._settings.get_enum('grouping-mode');
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+ }
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+
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+ _getDynamicWorkspacesSettings() {
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+ if (this._workspaceSettings.list_keys().indexOf('dynamic-workspaces') > -1)
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+ return this._workspaceSettings;
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+ return this._mutterSettings;
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+ }
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+
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+ // NOTE: an API for parent panel to refresh the window list. This is
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+ // necessary as window/app buttons require its parents having allocation and
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+ // positioning *completed* before being properly allocated and positioned
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+ initializeWindowList() {
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+ this._groupingModeChanged();
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+ }
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+
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+ // NOTE: support scrolling in window list s.t. scrolling activate window
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+ // buttons sequentially.
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+ //
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+ // *Code is rewritten*.
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+ _onScrollEvent(actor, event) {
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+ let direction = event.get_scroll_direction();
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+ let diff = 0;
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+ if (direction === Clutter.ScrollDirection.DOWN)
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+ diff = 1;
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+ else if (direction === Clutter.ScrollDirection.UP)
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+ diff = -1;
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+ else
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+ return;
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+
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+ let buttons = this.actor.get_children().map(function(actor) {
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+ return actor._delegate;
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+ });
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+ let totalBtnNum = buttons.length;
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+
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+ let activeBtnIdx = 0
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+ for (let i = 0; i < totalBtnNum; i++) {
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+ if (buttons[i].active) {
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+ activeBtnIdx = i
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+ break;
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+ }
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+ }
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+
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+ // NOTE: bound by `0` and `totalBtnNum - 1`, no wrapping for
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+ // scrolling.
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+ activeBtnIdx = activeBtnIdx + diff;
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+ let noScrollActionNeeded = ( (activeBtnIdx < 0) || (activeBtnIdx >= totalBtnNum) );
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+ if (noScrollActionNeeded)
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+ return;
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+
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+ // TODO: no need to call `deactivate` for old `active button` ?
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+ buttons[activeBtnIdx].activate();
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+ }
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+
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+ _onAppStateChanged(appSys, app) {
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+ if (!this._grouped)
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+ return;
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+
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+ if (app.state == Shell.AppState.RUNNING)
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+ this._addApp(app);
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+ else if (app.state == Shell.AppState.STOPPED)
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+ this._removeApp(app);
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+ }
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+
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+ _addApp(app) {
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+ let button = new AppButton(app, this._perMonitor, this._monitor.index);
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+ this.actor.layout_manager.pack(button.actor,
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+ true, true, true,
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+ Clutter.BoxAlignment.START,
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+ Clutter.BoxAlignment.START)
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+ }
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+
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+ _removeApp(app) {
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+ let children = this.actor.get_children();
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+ for (let i = 0; i < children.length; i++) {
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+ if (children[i]._delegate.app === app) {
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+ children[i].destroy();
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+ return;
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+ }
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+ }
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+ }
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+
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+ _groupingModeChanged() {
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+ this._groupingMode = this._settings.get_enum('grouping-mode');
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+
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+ if (this._groupingMode == GroupingMode.AUTO) {
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+ this._checkGrouping();
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+ } else {
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+ this._grouped = ( this._groupingMode === GroupingMode.ALWAYS );
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+ this._populateWindowList();
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+ }
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+ }
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+
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+ _checkGrouping() {
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+ if (this._groupingMode != GroupingMode.AUTO)
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+ return;
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+
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+ // TODO `_getMaxWindowListWidth` is known to depend on parent
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+ // conditions. However the following call seems to get the right parent
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+ // value. So an option to avoid timing issue is to use the following
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+ // callback.
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+ //
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+ // this.actor.connect('allocation-changed', () => {
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+ // log('parent width: ' + this.actor.get_parent().width);
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+ // });
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+ //
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+ // The legitimacy can be explained in the (guessed) algorithm of
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+ // allocation: Bubble up then propagate down (like DOM Events?). In
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+ // details: changes that would alter the geometric properties of a
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+ // widget would trigger a re-allocation to its parent AFTER some initial
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+ // allocation calculation of its own (for queries like
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+ // `_get_preferred_width` work for its parents). The `re-allocation`
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+ // would bubble up the widget hierarchy till one widget stops it (e.g. a
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+ // widget that has fixed size and absolute positioning and thus it does
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+ // not need to send re-allocation request up.). Then the re-allocation
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+ // signal is sent down to its origin. (downward propagation is necessary
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+ // as much of the positioning and allocation depends on one's parent)
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+ let maxWidth = this._getMaxWindowListWidth();
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+ let natWidth = this._getPreferredUngroupedWindowListWidth();
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+
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+ let grouped = (maxWidth < natWidth);
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+ if (this._grouped !== grouped) {
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+ this._grouped = grouped;
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+ this._populateWindowList();
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+ }
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+ }
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+
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+ _populateWindowList() {
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+ this.actor.destroy_all_children();
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+
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+ if (!this._grouped) {
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+ let windows = global.get_window_actors().sort(
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+ function(w1, w2) {
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+ return w1.metaWindow.get_stable_sequence() -
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+ w2.metaWindow.get_stable_sequence();
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+ });
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+ for (let i = 0; i < windows.length; i++)
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+ this._onWindowAdded(null, windows[i].metaWindow);
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+ } else {
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+ let apps = this._appSystem.get_running().sort(
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+ function(a1, a2) {
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+ return _getAppStableSequence(a1) -
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+ _getAppStableSequence(a2);
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+ });
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+ for (let i = 0; i < apps.length; i++)
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+ this._addApp(apps[i]);
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+ }
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+ }
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+
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+ // NOTE the `ws` params in the following two are not used (necessarily be
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+ // here as the event handler Interface dictates).
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+ _onWindowAdded(ws, win) {
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+ if (win.skip_taskbar)
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+ return;
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+
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+ if (!this._grouped)
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+ this._checkGrouping();
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+
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+ if (this._grouped)
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+ return;
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+
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+ let children = this.actor.get_children();
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+ for (let i = 0; i < children.length; i++) {
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+ if (children[i]._delegate.metaWindow == win)
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+ return;
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+ }
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+
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+ let button = new WindowButton(win, this._perMonitor, this._monitor.index);
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+ this.actor.layout_manager.pack(button.actor,
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+ true, true, true,
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+ Clutter.BoxAlignment.START,
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+ Clutter.BoxAlignment.START);
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+ }
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+
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+ _onWindowRemoved(ws, win) {
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+ if (this._grouped)
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+ this._checkGrouping();
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+
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+ // NOTE: if it's still grouped after `checking`, do nothing, window
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+ // removal is managed by `AppButton` anyway.
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+ if (this._grouped)
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+ return;
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+
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+ if (win.get_compositor_private())
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+ return; // not actually removed, just moved to another workspace
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+
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+ let children = this.actor.get_children();
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+ for (let i = 0; i < children.length; i++) {
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+ if (children[i]._delegate.metaWindow == win) {
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+ children[i].destroy();
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+ return;
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+ }
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+ }
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+ }
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+
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+ _getPreferredUngroupedWindowListWidth() {
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+ if (this.actor.get_n_children() == 0)
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+ return this.actor.get_preferred_width(-1)[1];
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+
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+ let children = this.actor.get_children();
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+ let [, childWidth] = children[0].get_preferred_width(-1);
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+ let spacing = this.actor.layout_manager.spacing;
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+
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+ let workspace = global.screen.get_active_workspace();
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+ let windows = global.display.get_tab_list(Meta.TabList.NORMAL, workspace);
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+ if (this._perMonitor)
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+ windows = windows.filter(w => w.get_monitor() == this._monitor.index);
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+ let nWindows = windows.length;
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+ if (nWindows == 0)
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+ return this.actor.get_preferred_width(-1)[1];
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+
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+ return nWindows * childWidth + (nWindows - 1) * spacing;
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+ }
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+
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+ _onWorkspacesChanged() {
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+ let numWorkspaces = global.screen.n_workspaces;
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+ for (let i = 0; i < numWorkspaces; i++) {
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+ let workspace = global.screen.get_workspace_by_index(i);
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+ if (this._workspaceSignals.has(workspace))
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+ continue;
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+
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+ let signals = { windowAddedId: 0, windowRemovedId: 0 };
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+ signals._windowAddedId =
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+ workspace.connect_after('window-added',
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+ this._onWindowAdded.bind(this));
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+ signals._windowRemovedId =
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+ workspace.connect('window-removed',
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+ this._onWindowRemoved.bind(this));
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+ this._workspaceSignals.set(workspace, signals);
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+ }
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+ }
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+
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+ _disconnectWorkspaceSignals() {
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+ let numWorkspaces = global.screen.n_workspaces;
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+ for (let i = 0; i < numWorkspaces; i++) {
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+ let workspace = global.screen.get_workspace_by_index(i);
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+ let signals = this._workspaceSignals.get(workspace);
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+ this._workspaceSignals.delete(workspace);
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+ workspace.disconnect(signals._windowAddedId);
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+ workspace.disconnect(signals._windowRemovedId);
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+ }
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+ }
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+
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+ _onDestroy() {
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+ Main.overview.disconnect(this._overviewHidingId);
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+ this._overviewHidingId = 0;
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+ Main.overview.disconnect(this._overviewShowingId);
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+ this._overviewShowingId = 0;
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+
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+ global.screen.disconnect(this._nWorkspacesChangedId);
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+ this._nWorkspacesChangedId = 0;
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+ global.window_manager.disconnect(this._switchWorkspaceId);
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+ this._switchWorkspaceId = 0;
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+ this._disconnectWorkspaceSignals();
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+
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+ this._settings.disconnect(this._groupingModeChangedId);
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+ this._groupingModeChangedId = 0;
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+
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+ this._appSystem.disconnect(this._appStateChangedId);
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+ this._appStateChangedId = 0;
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+
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+ let windows = global.get_window_actors();
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+ for (let i = 0; i < windows.length; i++)
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+ windows[i].metaWindow.set_icon_geometry(null);
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+ }
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+};
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+
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+class SCExtension {
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+ constructor() {
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+ this._pureWinList = null;
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+ }
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+
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+ enable() {
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+ // NOTE For SLE Classic, a window list is shown on Main panel ONLY
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+ let showOnAllMonitors = false;
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+ // NOTE Use a guessed value passed to `PureWinList` as `checkGrouping`
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+ // is run at a time the allocation of the panel boxes might not complete
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+ // yet (and thus we get almost random width value). The other options
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+ // are to duplicate the centerbox width calculation or change the order
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+ // of grouping check code (way more complicated).
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+ //
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+ // This value is guessed *conservatively*. Further this value is used by
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+ // AUTO grouping only.
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+ //
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+ // NOTE: no Promise is available
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+ let panelCenterBoxWidth = Main.panel.actor.width * 0.8;
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+
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+ this._pureWinList = new PureWinList(showOnAllMonitors,
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+ Main.layoutManager.primaryMonitor,
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+ () => panelCenterBoxWidth );
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+ Main.panel._centerBox.add(this._pureWinList.actor, {expand: true});
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+ let _winListRefreshId = Main.panel._centerBox.connect(
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+ 'allocation-changed',
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+ () => {
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+ if (this._pureWinList == null)
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+ return;
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+
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+ this._pureWinList.initializeWindowList();
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+ Main.panel._centerBox.disconnect(_winListRefreshId);
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+ });
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+ // NOTE: IMO, no need to rebuild `_pureWinList` when monitors changed.
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+ // No need for `showOnAllMonitors` change either even this option
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+ // changes.
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+ }
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+
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+ disable() {
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+ if (!this._pureWinList)
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+ return;
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+
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+ this._pureWinList.actor.hide();
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+ this._pureWinList.actor.destroy();
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+
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+ this._pureWinList = null;
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+ }
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+
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+ // NOTE: this function is used for multiple window list situations, invalid for SCExtension case, let's return false.
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+ someWindowListContains(actor) {
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+ return false;
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+ }
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+};
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function _minimizeOrActivateWindow(window) {
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let focusWindow = global.display.focus_window;
|
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@@ -1258,5 +1647,10 @@ class Extension {
|
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};
|
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|
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function init() {
|
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- return new Extension();
|
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+ if ( isSLEClassicMode() ){
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+ return new SCExtension();
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+ }
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+ else {
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+ return new Extension();
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+ }
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}
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Index: gnome-shell-extensions-3.28.1+20180413.6746061/extensions/window-list/stylesheet.css
|
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===================================================================
|
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--- gnome-shell-extensions-3.28.1+20180413.6746061.orig/extensions/window-list/stylesheet.css
|
|
+++ gnome-shell-extensions-3.28.1+20180413.6746061/extensions/window-list/stylesheet.css
|
|
@@ -79,6 +79,10 @@
|
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border: 1px solid #cccccc;
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}
|
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|
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+.bottom-panel-menu {
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+ -boxpointer-gap: 4px;
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+}
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|
+
|
|
.notification {
|
|
font-weight: normal;
|
|
}
|
|
Index: gnome-shell-extensions-3.28.1+20180413.6746061/data/gnome-classic.scss
|
|
===================================================================
|
|
--- gnome-shell-extensions-3.28.1+20180413.6746061.orig/data/gnome-classic.scss
|
|
+++ gnome-shell-extensions-3.28.1+20180413.6746061/data/gnome-classic.scss
|
|
@@ -103,3 +103,15 @@ $variant: 'light';
|
|
&:hover, &focus { background-color: darken($bg_color,2%); }
|
|
}
|
|
}
|
|
+
|
|
+.popup-menu {
|
|
+ &.panel-menu {
|
|
+ -boxpointer-gap: 4px;
|
|
+ /* TODO was 1.75em, no idea of its use */
|
|
+ /* NOTE: the following creates an ugly gap between menu and its source actor
|
|
+ when the PanelMenu's source actor is at the bottom. Preferrably for
|
|
+ bottom menu, `margin-top` might be a better choice. However, since we
|
|
+ have no idea about its use so reset to 0 for now. */
|
|
+ margin-bottom: 0em;
|
|
+ }
|
|
+}
|