From cdcebae636d80f53fc3fde02d1c026144042a6c5 Mon Sep 17 00:00:00 2001 From: Giovanni Campagna Date: Mon, 26 Nov 2012 20:18:57 +0100 Subject: [PATCH] ScreenShield: try harder to become modal, and catch failures The screenshield was not checking the return value of pushModal(), meaning that it believed it was fully locked when it was not. Later, calling popModal() would fail, causing an exception and blocking the unlock. Now we do nothing for user initiated actions, and fail with an explanatory message at idle time. https://bugzilla.gnome.org/show_bug.cgi?id=689106 Conflicts: js/ui/screenShield.js --- js/ui/screenShield.js | 43 +++++++++++++++++++++++++++++++++---------- 1 file changed, 33 insertions(+), 10 deletions(-) Index: gnome-shell-3.6.2/js/ui/screenShield.js =================================================================== --- gnome-shell-3.6.2.orig/js/ui/screenShield.js +++ gnome-shell-3.6.2/js/ui/screenShield.js @@ -441,6 +441,21 @@ const ScreenShield = new Lang.Class({ this.idleMonitor = Shell.IdleMonitor.get(); }, + _becomeModal: function() { + if (this._isModal) + return true; + + this._isModal = Main.pushModal(this.actor, { keybindingMode: Main.KeybindingMode.LOCK_SCREEN }); + if (this._isModal) + return true; + + // We failed to get a pointer grab, it means that + // something else has it. Try with a keyboard grab only + this._isModal = Main.pushModal(this.actor, { options: Meta.ModalOptions.POINTER_ALREADY_GRABBED, + keybindingMode: Main.KeybindingMode.LOCK_SCREEN }); + return this._isModal; + }, + _onLockScreenKeyRelease: function(actor, event) { let symbol = event.get_key_symbol(); @@ -558,9 +573,17 @@ const ScreenShield = new Lang.Class({ } } - if (!this._isModal) { - Main.pushModal(this.actor); - this._isModal = true; + if (!this._becomeModal()) { + // We could not become modal, so we can't activate the + // screenshield. The user is probably very upset at this + // point, but any application using global grabs is broken + // Just tell him to stop using this app + // + // XXX: another option is to kick the user into the gdm login + // screen, where we're not affected by grabs + Main.notifyError(_("Failed to activate screen lock"), + _("The activation of the screen lock was blocked by an application that captured the keyboard.")); + return; } if (!this._isActive) { @@ -598,9 +621,10 @@ const ScreenShield = new Lang.Class({ // Ensure that the stage window is mapped, before taking a grab // otherwise X errors out Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() { - if (!this._isModal) { - Main.pushModal(this.actor); - this._isModal = true; + if (!this._becomeModal()) { + // In the login screen, this is a hard error. Fail-whale + log('Could not acquire modal grab for the login screen. Aborting login process.'); + Meta.quit(Meta.ExitCode.ERROR); } return false; @@ -854,9 +878,11 @@ const ScreenShield = new Lang.Class({ }, lock: function(animate) { - if (!this._isModal) { - Main.pushModal(this.actor); - this._isModal = true; + // Warn the user if we can't become modal + if (!this._becomeModal()) { + Main.notifyError(_("Failed to activate screen lock"), + _("The screen lock is inhibited by an application capturing the keyboard.")); + return; } if (this._activationTime == 0)