godot/godot.changes

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Tue Dec 3 05:46:01 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
- Updated bundled library versions within specfile
- Cleaned up specfile
* Removed defattr directives
* Use %license directive for license files
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Sat Nov 30 19:18:39 UTC 2019 - Martin Liška <mliska@suse.cz>
- Update to 3.1.2
Fixed:
* Animation: Fixes for onion skinning support of Skeleton2D
* AnimationTree: Fixes to AnimationTree and State Machine
* Audio: Fix seemingly random crashes related to the audio engine misusing
internal processing
* CPUParticles(2D): Various fixes
* GLES2: Many bugfixes
* GLES3: Many bugfixes
* Editor: Fix issues when moving and renaming files
* Export: Fix resetting editor settings when exporting from the
command line
* Import: Various improvements to BMP support
* Internationalization: Various fixes to Control localization,
and fixes to support of some regional locales
* iOS: Fix crash on resume/exit on iOS 13
* macOS: Fix non-HiDPI mode on HiDPI displays on macOS Catalina
* macOS: Fix locale detection when running from .app bundle
* Object: Improve instance validation, mitigating thread-related issues
* Shaders: Fix support for hint_range using integers
Added:
* Editor: Allow to removing 2D editor limits
* Mobile: Add vibration support on Android and iOS
* TileMap: Add support for negative Y and X offsets
* API documentation updates.
* Editor translation updates.
Third Party Libraries:
* zstd upgraded to 1.4.4
* libwebsockets downgraded to 3.0.1 (3.1 caused regressions)
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Sun May 12 13:53:21 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
- Fixing packaging issues for submission to Factory
* Changed python build requirement for python3
* Removed no-version-in-last-changelog from rpmlintrc
* Renamed rpmlintrc to godot-rpmlintrc per openSUSE packaging
standards
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Mon Apr 29 16:00:00 UTC 2019 - cunix@bitmessage.ch
- Use system certificates from /var/lib/ca-certificates/ca-bundle.pem
by default and dynamically. Stop hard coding its content during build.
These certificates are used by the editor to connect to the Asset Library.
- Added patch file "project_certs_fallback.patch" to use the previously
defined system certificates as fallback for missing certificates in
project setting "network/ssl/certificates".
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Sun Apr 28 16:00:00 UTC 2019 - cunix@bitmessage.ch
- Changes in 3.1.1
Fixed Security Issue:
* to deserialize Object data. GDNative ABI was changed.
Fixed:
* GLES 3 support for depth textures.
* GLTF2 importer
Added:
* HeightMapShape to the Bullet physics engine implementation
* FPS snapping in the Animation player
* audio features for 3.2 were backported
* menu options for the Sprite editor: "Convert to Mesh2D",
"Convert to Polygon2D", "Create CollisionPolygon2D Sibling"
and "Create LightOccluder2D Sibling"
* AnimatedSprite can now play backwards
* Emission Mask to CPUParticles2D
And more:
https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_changelog.txt
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Sun Apr 28 09:20:19 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
- Trim filler wording from description.
- Require bash for the build due to use of [[ x > y ]].
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Sat Apr 27 18:32:30 UTC 2019 - Martin Liška <mliska@suse.cz>
- Update to 3.1.1
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Sat Apr 27 06:53:41 UTC 2019 - Martin Liška <mliska@suse.cz>
- Mention rpmlintrc as a source file.
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Tue Apr 16 03:16:21 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
- Update to 3.1
* See https://github.com/godotengine/godot/blob/3.1-stable/CHANGELOG.md
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Thu Mar 7 00:31:03 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
- Added export_presets.cfg to be used when one is not present in
Godot game's source.
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Tue Mar 5 00:29:36 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
- Added godot-headless package
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Tue Feb 26 10:05:26 UTC 2019 - Martin Liška <mliska@suse.cz>
- Disable lto for anything older than openSUSE 15.0.
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Tue Feb 19 12:24:19 UTC 2019 - Martin Liška <mliska@suse.cz>
- Rename subpackages to godot-runner and godot-server in order
to provide same names as in Fedora package
- Do not use -fno-strict-aliasing
- Make output verbose and use LTO (increase RAM requirements).
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Mon Feb 18 00:00:00 UTC 2019 - cunix@bitmessage.ch
- Added patches to use system certificates
- Added service file for local hash checking
- Added rpmlintrc file to silence warning of missing version in
changelog and for missing manual-page for server package
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Tue Feb 5 12:36:39 UTC 2019 - Ferdinand Thiessen <rpm@fthiessen.de>
- Use https://en.opensuse.org/SourceUrls
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Wed Jan 30 19:35:31 UTC 2019 - maxmitschke@fastmail.com
- Updated spec file to better align with openSUSE package
guidelines
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Sun Jul 29 12:00:00 UTC 2018 - cunix@bitmessage.ch
- Update to 3.0.6
Fixed Security Vulnerability:
* marshalls size checks
Fixed:
* vsync initialization
* can't set AudioStreamPlayer stream to null
* Basis.Transposed()
* Several editor crashes
* GLTF import fixes
and more
Upgrade:
* OpenSSL to 1.0.2o (not used in openSUSE build)
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Wed Jul 11 18:00:00 UTC 2018 - cunix@bitmessage.ch
- spec changes:
* build with more shared libraries from the distribution
instead of bundled versions
* make build of templates optional
* unify repetive build arguments
* include thirdparty/README.md in licenses section
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Tue Jul 10 04:01:38 UTC 2018 - maxmitschke@fastmail.com
- Update to 3.0.5
* Android export templates no longer contain the placeholder
permissions which Google Play started complaining about. Now
only requested permissions will be written to the manifest when
exporting.
* Added 'android_add_asset_dir('...') method to Android module
gradle build config
* User defined signals in the exported C# projects were
misbehaving, this is now fixed.
* Fix CORS problems due to added headers on JS target
* Lerp now consistent with Godot API. InverseLerp fixed.
* Fix debugger focus stealing
* Fix segfault at quiting editor
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Sun Jul 1 22:40:12 UTC 2018 - maxmitschke@fastmail.com
- Added openSUSE branding to build info
- Use upstream desktop file, appdata.xml and manpage
- Licenses relocated
- Require update-desktop-files post and postun
- desktop_database only updating explicitly for Leap < 15.0
- Update to 3.0.4
* Updated documentation for particles, ViewportTexture, Vector2,
skeleton docs, Rect.abs function
* Make heightmap shape usable from PhysicsServer
* Add NoCache wrapper to Command
* Fixed crasher in asset library on systems with a low threadcount CPU
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Sun Jun 17 12:39:57 UTC 2018 - maxmitschke@fastmail.com
- Update to 3.0.3
Added:
* C# projects can now be exported for Windows, Linux, and MacOS targets.
* Universal translation of touch to mouse.
* Dynamic fonts can now have a hinting mode set.
* print_tree_pretty() was added allowing a graphical view of the scene tree.
* Restore purchases feature for iOS.
* AudioStreamPlayer, AudioStreamPlayer2D,
and AudioStreamPlayer3D now have a pitch scale property.
* Show origin and Show viewport setting in 2D editor.
* You can now set Godot windows as 'always on top'.
* print-fps options to print FPS to stdout.
Fixed:
* Mono: Signal parameters no longer crash the engine.
* Asset library thread usage, this makes the asset library more responsive.
* Several GLTF import fixes.
* Several memory leaks.
* iPhone X support.
* Several fixes to audio drivers (WASAPI and PulseAudio).
* Several crashes.
* Export PCK/ZIP now works again.
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Sat Mar 10 20:00:00 UTC 2018 - cunix@bitmessage.ch
- Update to 3.0.2
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Tue Feb 27 23:58:22 UTC 2018 - gwasser@gmail.com
- Update to 3.0.1
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Tue Jan 30 23:08:53 UTC 2018 - gwasser@gmail.com
- Update to 3.0.0
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Tue Sep 5 07:28:53 UTC 2017 - dmacvicar@suse.de
- Update to 2.1.4
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Fri Feb 10 00:56:05 UTC 2017 - luke.nukem.jones@gmail.com
- Update to 2.1.2
- Add appdata.xml
- Remove fix-arch-detection.patch
- Remove fix-undefined-return.patch
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Mon Jun 27 00:58:13 UTC 2016 - rpm@fthiessen.de
- Update to 2.0.3
- Added fix-arch-detection.patch to fix ppc build
- Added fix-undefined-return.patch to fix functions with random
return.
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Mon Jun 1 07:39:45 UTC 2015 - gber@opensuse.org
- add desktop file
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Sun May 31 22:00:18 UTC 2015 - gber@opensuse.org
- split examples into subpackage
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Sun May 31 20:39:49 UTC 2015 - gber@opensuse.org
- initial packaging