godot/godot-3.2-stable.tar.xz.sha256

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Accepting request 773320 from home:demonpig:Games:Tools - Removed patch files as they are no longer needed - Removed export_presets.cfg file as games should supply this file - Update to v3.2 Added: * Support for importing 3D scense using Assimp * Support for high-level multiplayer API and NAT traversal for WebRTC * Support for enabling / disabling parts of the editor or specific nodes * Added language server for GDScript * Added version control integration into the editor * Added a network profiler * Editor is now capped to 20FPS when the window is unfocused * Added MSAA support in the GLES2 renderer * Ability to define script templates on a per-project basis * Ability to limit the minimum and maximum window size * Minimap in the script editor * CSV files can now be imported as non-translation files * Multicast support in PacketPeerUDP * WebSocket improvements. * Support for SSL in WebSocketServer. * WebSocketClient can now use custom SSL certificates (except on HTML5). * WebSocketClient can now define custom headers. * The editor now features a built-in Web server for testing HTML5 projects * Reimplemented support for embedding project data in the PCK file Changed: * Tabs and space indentation can no longer be mixed in the same GDScript file * assert() in GDScript must now always be used with parentheses * UDP broadcasting is now disabled by default and must be enabled by calling set_broadcast_enabled(true) on the PacketPeerUDP instance * 3D collision shapes and RayCasts are now drawn in gray when disabled * The SCons build system now automatically detects the host platform * Exporting a project PCK or ZIP from the command line must now be done with the new --export-pack command-line argument * Exported PCK files now contain the Godot patch version in their header * "Set as Main Scene" context option for scenes in the FileSystem dock Removed: * Unused Panel panelf and panelnc styles. * thekla_atlas dependency, as light baking now relies on xatlas for UV unwrapping. * Rating icons in the Asset Library * Some editor languages are no longer available due to missing support for RTL and text shaping in Godot. * Arabic * Bengali * Persian * Hebrew * Hindi * Malayalam * Sinhalese * Tamil * Telugu * Urdu * Android: ARMv6 support. * iOS: ARMv7 support. Fixed: * The Project Manager now remembers the sorting option that was previously set * Fixed issues with PBR environment mapping * Several fixes to the GLES2 renderer * Fixed importing BMP images * Exporting a project via the command-line now returns a non-zero exit code if an error occurred during exporting * Fixed autocompletion in the script editor And more: https://github.com/godotengine/godot/blob/3.2/CHANGELOG.md OBS-URL: https://build.opensuse.org/request/show/773320 OBS-URL: https://build.opensuse.org/package/show/games/godot?expand=0&rev=4
2020-02-12 00:10:18 +01:00
258e166a33f0d71aec59016d8e0d96342a0047a4d84aad2346c232bac8b3c0ce godot-3.2-stable.tar.xz