godot/use_system_zlib_for_fbx.patch

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From: cunix@mail.de
Date: 2021-04-22 12:00:00
Subject: FBXParser should compile with system zlib
References: https://github.com/godotengine/godot/pull/48074
Although zlib is unbundled, FBXParser.cpp wants to use the bundled
header file. Fix this.
Upstream patch probably included in 3.3.1.
---
diff -r -U 5 a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp
--- a/modules/fbx/fbx_parser/FBXParser.cpp
+++ b/modules/fbx/fbx_parser/FBXParser.cpp
@@ -72,11 +72,11 @@
/** @file FBXParser.cpp
* @brief Implementation of the FBX parser and the rudimentary DOM that we use
*/
-#include "thirdparty/zlib/zlib.h"
+#include "/usr/include/zlib.h"
#include <stdlib.h> /* strtol */
#include "ByteSwapper.h"
#include "FBXParseTools.h"
#include "FBXParser.h"