Accepting request 783518 from home:cunix:godot
Update to 3.2.1 OBS-URL: https://build.opensuse.org/request/show/783518 OBS-URL: https://build.opensuse.org/package/show/games/godot?expand=0&rev=9
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version https://git-lfs.github.com/spec/v1
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oid sha256:258e166a33f0d71aec59016d8e0d96342a0047a4d84aad2346c232bac8b3c0ce
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size 14038472
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258e166a33f0d71aec59016d8e0d96342a0047a4d84aad2346c232bac8b3c0ce godot-3.2-stable.tar.xz
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godot-3.2.1-stable.tar.xz
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godot-3.2.1-stable.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:556b564079fb1b21a05320c359268b2032c87d8b3bfaa4fd104ebf9c909ab87d
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size 14066488
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1
godot-3.2.1-stable.tar.xz.sha256
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godot-3.2.1-stable.tar.xz.sha256
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556b564079fb1b21a05320c359268b2032c87d8b3bfaa4fd104ebf9c909ab87d godot-3.2.1-stable.tar.xz
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-------------------------------------------------------------------
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Tue Mar 10 16:00:00 UTC 2020 - cunix@mail.de
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- Update to 3.2.1
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Fixed:
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* Bullet: Fix detection of concave shape in Area.
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* Camera2D: Fix inverted use of Camera2D offset_v.
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* Debugger: Fix crash inspecting freed objects.
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* Expression: Fix parsing integers as 32-bit.
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* Particles: Fix undefined behavior with atan in GPU Particles.
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* TileSet: Hide TileSet properties from Inspector, fixing
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OOM crash on huge tilesets.
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* Video: Workaround WebM playback bug after AudioServer latency fixes.
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Added:
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* Skin: Add support for named binds.
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* API documentation updates.
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* Editor translation updates.
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And more:
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https://downloads.tuxfamily.org/godotengine/3.2.1/Godot_v3.2.1-stable_changelog_chrono.txt
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- "linker_pie_flag.patch" adjusted.
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Wed Feb 12 12:00:00 UTC 2020 - cunix@mail.de
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Wed Feb 12 12:00:00 UTC 2020 - cunix@mail.de
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@ -24,7 +24,7 @@
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%define ca_bundle %{_localstatedir}/lib/ca-certificates/ca-bundle.pem
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%define ca_bundle %{_localstatedir}/lib/ca-certificates/ca-bundle.pem
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Name: godot
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Name: godot
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Version: 3.2
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Version: 3.2.1
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Release: 0
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Release: 0
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Summary: Cross-Platform Game Engine with an Integrated Editor
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Summary: Cross-Platform Game Engine with an Integrated Editor
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License: MIT
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License: MIT
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@ -137,6 +137,7 @@ Provides: bundled(squish) = 1.15
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Provides: bundled(xatlas)
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Provides: bundled(xatlas)
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## Need to update in Factory ##
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## Need to update in Factory ##
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# Possibility to unbundle disabled in 3.2.1
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Provides: bundled(assimp)
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Provides: bundled(assimp)
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%if 0%{?suse_version} > 1500
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%if 0%{?suse_version} > 1500
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@ -17,14 +17,14 @@ diff -r -U 5 a/platform/x11/detect.py b/platform/x11/detect.py
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+++ b/platform/x11/detect.py
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+++ b/platform/x11/detect.py
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@@ -182,11 +182,11 @@
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@@ -182,11 +182,11 @@
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# Check for gcc version >= 6 before adding -no-pie
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# Check for gcc version >= 6 before adding -no-pie
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version = get_compiler_version(env) or [-1, -1]
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if using_gcc(env):
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if using_gcc(env):
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version = get_compiler_version(env)
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if version[0] >= 6:
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if version != None and version[0] >= '6':
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env.Append(CCFLAGS=['-fpie'])
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env.Append(CCFLAGS=['-fpie'])
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- env.Append(LINKFLAGS=['-no-pie'])
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- env.Append(LINKFLAGS=['-no-pie'])
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+ env.Append(LINKFLAGS=['-pie'])
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+ env.Append(LINKFLAGS=['-pie'])
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# Do the same for clang should be fine with Clang 4 and higher
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# Do the same for clang should be fine with Clang 4 and higher
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if using_clang(env):
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if using_clang(env):
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version = get_compiler_version(env)
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if version[0] >= 4:
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if version != None and version[0] >= '4':
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env.Append(CCFLAGS=['-fpie'])
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env.Append(CCFLAGS=['-fpie'])
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env.Append(LINKFLAGS=['-no-pie'])
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