diff --git a/godot.changes b/godot.changes index 22e1e32..356bcdf 100644 --- a/godot.changes +++ b/godot.changes @@ -1,16 +1,52 @@ +------------------------------------------------------------------- +Fri Jun 26 21:00:00 UTC 2020 - cunix@mail.de + +- In .desktop file "PrefersNonDefaultGPU" prefixed with "X-" + ------------------------------------------------------------------- Fri Jun 26 17:23:58 UTC 2020 - Max Mitschke -- Update to 3.2.2 +- Update to 3.2.2 - Changed: + Highlights: + * 2D batching for the GLES2 renderer + * C# support for the iOS platform * Re-architecture of the Android plugin system + * DTLS support and ENet integration * Better handling of Variants pointing to released Objects * Updated and localized documentation Added: - * C# support for the iOS platform - * 2D batching for the GLES2 renderer + * 2D: MODULATE builtin for canvas item shaders + * Editor: rotation widget in 3D viewport + * Editor: Allow duplicating files when holding Control + * GLES2/GLES3: support for OpenGL external textures + * Import: support for glTF lights + * Input: keyboard layout enumeration / set / get functions + * Object: has_signal method + * RegEx: Enable Unicode support for RegEx class + * Shaders: shader time scaling + * Add 'custom_modules' build option to compile external user modules + * SCons: Allow to read 'custom_modules' option via a file + * Provide the ability for clients of the Godot library + to add their own command line arguments + * Request the dedicated GPU when starting Godot from the '.desktop' file + * set_frame, pause, and oneshot to AnimatedTexture + * selection outline to locked nodes + + Fixed: + * Audio: volume interpolation in positional audio nodes + * Import: changing the import type of multiple files at once + * Particles: uninitialized memory in CPUParticles and CPUParticles2D + * Physics: Make soft body completely stiff to attachment point + * Physics: Normalize up direction vector in move_and_slide() + * Account for file deletion and renaming in Export Presets + * can't convert Transform -> Transform2D + * Emit signal when animation ends by seek + * Othographic camera in-editor now uses Z near/far settings + instead of a hardcoded value + * Editor 2D: Change pixel alignment strategy, jittering in high zoom + * Allow single quotes in comments And more: https://downloads.tuxfamily.org/godotengine/3.2.2/Godot_v3.2.2-stable_changelog_chrono.txt diff --git a/godot.spec b/godot.spec index d137884..8abbdd1 100644 --- a/godot.spec +++ b/godot.spec @@ -107,7 +107,6 @@ Provides: bundled(minizip) = 1.2.11 Provides: bundled(FastLZ) Provides: bundled(Tangent_Space_Normal_Maps) -Provides: bundled(curl_hostcheck) Provides: bundled(cvtt) Provides: bundled(easing) Provides: bundled(etc2comp) @@ -221,6 +220,9 @@ cp thirdparty/README.md thirdparty_README.md # actual doc location in openSUSE sed -i 's/\/usr\/share\/doc\/godot\//\/usr\/share\/doc\/packages\/godot\//' misc/dist/linux/godot.6 +# rpmlint considers file invalid without "X-" prefix +sed -i 's/PrefersNonDefaultGPU=true/X-PrefersNonDefaultGPU=true/' misc/dist/linux/org.godotengine.Godot.desktop + # disarm shebang sed -i '1s/#!/##/' misc/dist/shell/godot.bash-completion