Accepting request 895409 from home:cunix:godot

Update to 3.3.2

OBS-URL: https://build.opensuse.org/request/show/895409
OBS-URL: https://build.opensuse.org/package/show/games/godot?expand=0&rev=27
This commit is contained in:
c unix 2021-05-28 16:36:47 +00:00 committed by Git OBS Bridge
parent e3e3293a92
commit 55e8fd93b7
7 changed files with 75 additions and 37 deletions

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size 20581028

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fcbbc6aaab16059e6622482c3358d58098d34ed51e099c854ec0ad79f466d555 godot-3.3-stable.tar.xz

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7693c4ef541b815fa5035f136aaf75187a30f0ea8d15cf4ef05433c1c246c2d8 godot-3.3.2-stable.tar.xz

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-------------------------------------------------------------------
Tue May 25 12:00:00 UTC 2021 - cunix@mail.de
- Update to 3.3.2
Added:
* GDScript: Allow "warning-ignore" in the same line
as the respective warning
* Import: Print warning when importing a
repeating NPOT texture in a GLES2 project
Changed:
* Remove high radiance sizes from the editor due to issues on specific GPUs
Fixed:
* STL to Godot type conversion of polypartition
* Duplicate close file when deconstructing ZipArchive
* Swapped front/rear directions in viewport rotation control
* Editor crash when exporting profiler data
* glTF: Improved error handling around invalid images and invalid meshes
* ragdoll simulation when parent was readded to scene
* Crash on debug shapes update if CollisionObject is not in tree
* Batching: "item_batch_flags" stale state causing glitches
-------------------------------------------------------------------
Fri May 21 12:00:00 UTC 2021 - cunix@mail.de
- Update to 3.3.1
Added:
* Expose "Shape.get_debug_mesh()" to the scripting API
* Add Ctrl+Shift+A to instance scene in Scene Tree dock
* Allow negative contrast values in the editor theme settings
* TileMap: Apply modulate on autotile previews
* Add support for ARM64 architecture for the Embree raycaster
Changed:
* Create "CollisionObject" debug shapes using VisualServer
Fixed:
* SkeletonIK root bones being twisted incorrectly when rotated
* Skinning initialization in "MeshInstance" when loaded from thread
* Linux packaging fixes
* ZIP files being opened with two file descriptors
* CSG Path Polygon cache being removed after connect
* LineEdit: Fix double click to select words
and triple click to select whole line
* Race condition in font preview generation
could lock the editor on first edit
* 3D scene preview generation
* Handle having no sinks in the PulseAudio driver
* Batching: GLES3 light pass modulates
* Batching: Crash with wrong number of verts in translation
* Batching: Fallback for 2D skinning with unrigged polygons
* Lightmapper: Fixes to environment energy
* Disable GIProbe emission when disabled on a material
- "use_system_zlib_for_fbx.patch" dropped - fixed upstream
- aarch64: enable modules lightmapper_cpu_enabled and raycast_enabled
------------------------------------------------------------------- -------------------------------------------------------------------
Thu Apr 29 12:37:28 UTC 2021 - Guillaume GARDET <guillaume.gardet@opensuse.org> Thu Apr 29 12:37:28 UTC 2021 - Guillaume GARDET <guillaume.gardet@opensuse.org>

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@ -24,7 +24,7 @@
%define ca_bundle %{_localstatedir}/lib/ca-certificates/ca-bundle.pem %define ca_bundle %{_localstatedir}/lib/ca-certificates/ca-bundle.pem
Name: godot Name: godot
Version: 3.3 Version: 3.3.2
Release: 0 Release: 0
Summary: Cross-Platform Game Engine with an Integrated Editor Summary: Cross-Platform Game Engine with an Integrated Editor
License: MIT License: MIT
@ -36,8 +36,6 @@ Source1: https://downloads.tuxfamily.org/godotengine/%{version}/%{name}-%
Patch0: linker_pie_flag.patch Patch0: linker_pie_flag.patch
# Use system certificates as fallback for certificates # Use system certificates as fallback for certificates
Patch1: certs_fallback.patch Patch1: certs_fallback.patch
# Do not use zlib from thirdparty directory
Patch2: use_system_zlib_for_fbx.patch
BuildRequires: Mesa-devel BuildRequires: Mesa-devel
BuildRequires: desktop-file-utils BuildRequires: desktop-file-utils
BuildRequires: fdupes BuildRequires: fdupes
@ -112,7 +110,6 @@ Provides: bundled(FastLZ)
Provides: bundled(Tangent_Space_Normal_Maps) Provides: bundled(Tangent_Space_Normal_Maps)
Provides: bundled(cvtt) Provides: bundled(cvtt)
Provides: bundled(easing) Provides: bundled(easing)
Provides: bundled(embree)
Provides: bundled(etc2comp) Provides: bundled(etc2comp)
Provides: bundled(glad) Provides: bundled(glad)
Provides: bundled(google-droid-fonts) Provides: bundled(google-droid-fonts)
@ -140,6 +137,11 @@ Provides: bundled(recastnavigation)
Provides: bundled(squish) = 1.15 Provides: bundled(squish) = 1.15
Provides: bundled(xatlas) Provides: bundled(xatlas)
# Embree 3.13.0+ supports both x86_64 and aarch64.
# per 20210521 Factory is at 3.12.2, Leap at 3.8 .
# Currently build fails on Leap and Tumbleweed with Distro (unbundled) embree
Provides: bundled(embree) = 3.12.1
%if 0%{?suse_version} > 1500 %if 0%{?suse_version} > 1500
%else %else
Provides: bundled(bullet) = 2.89 Provides: bundled(bullet) = 2.89
@ -215,7 +217,6 @@ Bash command line completion support for %{name}, %{name}-headless,
%setup -q -n %{name}-%{version}-stable %setup -q -n %{name}-%{version}-stable
%patch0 -p1 %patch0 -p1
%patch1 -p1 %patch1 -p1
%patch2 -p1
cp thirdparty/README.md thirdparty_README.md cp thirdparty/README.md thirdparty_README.md
@ -299,8 +300,12 @@ touch thirdparty/certs/ca-certificates.crt
system_certs_path=%{ca_bundle} $system_libs system_certs_path=%{ca_bundle} $system_libs
%ifarch aarch64 %arm %ifarch aarch64 %arm
%ifarch aarch64
%define build_args %{build_args_common} module_denoise_enabled=no
%else
# Disable unsupported features - https://github.com/godotengine/godot/issues/48297#issuecomment-829165296 # Disable unsupported features - https://github.com/godotengine/godot/issues/48297#issuecomment-829165296
%define build_args %{build_args_common} module_denoise_enabled=no module_lightmapper_cpu_enabled=no module_raycast_enabled=no %define build_args %{build_args_common} module_denoise_enabled=no module_lightmapper_cpu_enabled=no module_raycast_enabled=no
%endif
%else %else
%define build_args %{build_args_common} %define build_args %{build_args_common}
%endif %endif

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From: cunix@mail.de
Date: 2021-04-22 12:00:00
Subject: FBXParser should compile with system zlib
References: https://github.com/godotengine/godot/pull/48074
Although zlib is unbundled, FBXParser.cpp wants to use the bundled
header file. Fix this.
Upstream patch probably included in 3.3.1.
---
diff -r -U 5 a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp
--- a/modules/fbx/fbx_parser/FBXParser.cpp
+++ b/modules/fbx/fbx_parser/FBXParser.cpp
@@ -72,11 +72,11 @@
/** @file FBXParser.cpp
* @brief Implementation of the FBX parser and the rudimentary DOM that we use
*/
-#include "thirdparty/zlib/zlib.h"
+#include "/usr/include/zlib.h"
#include <stdlib.h> /* strtol */
#include "ByteSwapper.h"
#include "FBXParseTools.h"
#include "FBXParser.h"