diff --git a/godot-4.1.2-stable.tar.xz b/godot-4.1.2-stable.tar.xz deleted file mode 100644 index 2521c8d..0000000 --- a/godot-4.1.2-stable.tar.xz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:41c9aedf1de788bd8e6c16bbb7a75411fde48023b54a8abbd936df47879d0108 -size 31020196 diff --git a/godot-4.1.2-stable.tar.xz.sha256 b/godot-4.1.2-stable.tar.xz.sha256 deleted file mode 100644 index 5eb2237..0000000 --- a/godot-4.1.2-stable.tar.xz.sha256 +++ /dev/null @@ -1 +0,0 @@ -41c9aedf1de788bd8e6c16bbb7a75411fde48023b54a8abbd936df47879d0108 godot-4.1.2-stable.tar.xz diff --git a/godot-4.1.3-stable.tar.xz b/godot-4.1.3-stable.tar.xz new file mode 100644 index 0000000..52c235c --- /dev/null +++ b/godot-4.1.3-stable.tar.xz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4b7bdc1feae5722bf6491c15215dade68d77c0b35ec5e7592966a32368cc9ea4 +size 31027024 diff --git a/godot-4.1.3-stable.tar.xz.sha256 b/godot-4.1.3-stable.tar.xz.sha256 new file mode 100644 index 0000000..8cfc2a1 --- /dev/null +++ b/godot-4.1.3-stable.tar.xz.sha256 @@ -0,0 +1 @@ +4b7bdc1feae5722bf6491c15215dade68d77c0b35ec5e7592966a32368cc9ea4 godot-4.1.3-stable.tar.xz diff --git a/godot.changes b/godot.changes index bba52f4..9776987 100644 --- a/godot.changes +++ b/godot.changes @@ -1,3 +1,48 @@ +------------------------------------------------------------------- +Tue Nov 7 12:00:00 UTC 2023 - cunix@mail.de + +- Update to 4.1.3 + + Added: + * Support loading of translations on threads + * GDScript: check for "super()" methods not being implemented + + Changed: + * Allow using floating-point bone sizes + and outline widths in the 2D editor + * Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed + * Make CSGShape follow curve's tilt in Path mode + * Initialize View Frame Time estimates to match 120 FPS + * Animation: Improve and clarify paused Tweens + * Limit mesh complexity in LOD generation to prevent crashing + * Update Blender export flags for 3.6 + + Fixed: + * TileMap editor so that pressing control deselects cells correctly + * GridMap: Ensure the visibility is updated when entering the tree + * Animation keyframes being skipped when played backwards + * BoneAttachment3D signal connection + * SkeletonIK3D editor preview when changing active node + * Clear the previously set state when configuring for a new scene root node + * Non-deterministic behavior in PCKPacker + * Conversion of hex color strings in project converter + * Indentation in script templates + * LSP: Fix connection error when launched in a separate thread + * LSP: Fix autocomplete quote handling + * Native popups auto-closing when interacting with non-client area + * Scrolling "PopupMenu" on keyboard/controller input + * "OptionButton" minimum size when "Fit Longest Item" is enabled + * 2D/3D viewport context switching issues when script editor is floating + * Crash when generating LODs on meshes with non-finite vertices + * Particle shader deterministic random values + * Use EWMH for "DisplayServerX11::_window_minimize_check()" implementation + * Ensure "POINT_SIZE" takes effect in the canvas item shader + * Avoid default fallback material when using "world_vertex_coords" + * Disabling depth prepass break opaque materials + + and more: + https://godotengine.github.io/godot-interactive-changelog/#4.1.3 + ------------------------------------------------------------------- Thu Oct 5 12:00:00 UTC 2023 - cunix@mail.de diff --git a/godot.spec b/godot.spec index 2d4aa00..44a97b6 100644 --- a/godot.spec +++ b/godot.spec @@ -29,7 +29,7 @@ %define compiler_version_leap 10 Name: godot -Version: 4.1.2 +Version: 4.1.3 Release: 0 Summary: Cross-Platform Game Engine with an Integrated Editor License: MIT @@ -133,7 +133,7 @@ Provides: bundled(enet) = 1.3.17 # Has custom changes to support seeking in zip archives # Should not be unbundled. -Provides: bundled(minizip) = 1.2.13 +Provides: bundled(minizip) = 1.3 Provides: bundled(FastLZ) Provides: bundled(FastNoiseLite)