Accepting request 957841 from home:cunix:godot

Update to 3.4.3

OBS-URL: https://build.opensuse.org/request/show/957841
OBS-URL: https://build.opensuse.org/package/show/games/godot?expand=0&rev=36
This commit is contained in:
Dirk Stoecker 2022-03-03 12:36:40 +00:00 committed by Git OBS Bridge
parent d513ea1629
commit 6e4fb35bef
6 changed files with 47 additions and 5 deletions

View File

@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:f957c107182babccaa327e31c2533dd85bf1d202eebf60d56cba527fc29a1e55
size 22399864

View File

@ -1 +0,0 @@
f957c107182babccaa327e31c2533dd85bf1d202eebf60d56cba527fc29a1e55 godot-3.4.2-stable.tar.xz

View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:646e7ace1f7737fe76174c54939db20c2f7c050d8d87361cf8164d4059e6545d
size 22413508

View File

@ -0,0 +1 @@
646e7ace1f7737fe76174c54939db20c2f7c050d8d87361cf8164d4059e6545d godot-3.4.3-stable.tar.xz

View File

@ -1,3 +1,45 @@
-------------------------------------------------------------------
Sat Feb 26 12:00:00 UTC 2022 - cunix@mail.de
- Update to 3.4.3
Added:
* TileMap: Expose "autotile_coord"` parameter in "TileMap.set_cellv"
* Expose "AnimationNodeOneShot::mix_mode" as a property
Fixed:
* GridMap: "Convert to MeshLibrary" not respecting collision transforms
* GridMap: Editing MeshLibrary's Shapes array from the Inspector
* Portals: gameplay monitor unloading and ticking
* Portals: DYNAMIC particle systems
* Potential infinite recursion crash in Variant decoding
* Decoding UTF-8 filenames on unzipping
* Replicate load-as-placeholder state on node duplication
* "ProjectSettings.has_setting()" handle feature overrides
* Editor: undo/redo operations in Input Map
* Editor: Performance increase for opening the editor on big projects
* GDScript: Clear pending function states when reloading script
* GDScript: crash when "is" keyword is tested against a String variable
* GUI: Release focus of Control node when exiting tree
* GUI: LineEdit center and right alignment
* GUI: PopupMenu bad item offset with custom vseparation
* GUI: RichTextLabel underline appearance when inside fill tag
* GUI: RichTextLabel underline prevents strikethrough from rendering
* GUI: TabContainer not setting layout immediately
* GUI: TextEdit blocking side scrolling in ScrollContainer
* GUI: TextureButton focus texture logic
* GUI: nine patch of circular TextureProgressBar
* Import: glTF scene export crash on null normal texture
* Increase joystick max button number
* HTTPRequest support for requests with "content-length" above 2.1 GB
* Fix tablet tilt values returning bad values
* Rendering: blend shapes when octahedral compression is used
* Rendering: nvalid read when using LightOccluder2D
* GLES3: Fix visible background line in intersections in screen-space reflections
And more:
https://downloads.tuxfamily.org/godotengine/3.4.3/Godot_v3.4.3-stable_changelog_chrono.txt
------------------------------------------------------------------- -------------------------------------------------------------------
Wed Dec 29 12:00:00 UTC 2021 - cunix@mail.de Wed Dec 29 12:00:00 UTC 2021 - cunix@mail.de

View File

@ -24,7 +24,7 @@
%define ca_bundle %{_localstatedir}/lib/ca-certificates/ca-bundle.pem %define ca_bundle %{_localstatedir}/lib/ca-certificates/ca-bundle.pem
Name: godot Name: godot
Version: 3.4.2 Version: 3.4.3
Release: 0 Release: 0
Summary: Cross-Platform Game Engine with an Integrated Editor Summary: Cross-Platform Game Engine with an Integrated Editor
License: MIT License: MIT