Accepting request 1124742 from games
Update to 4.1.3 OBS-URL: https://build.opensuse.org/request/show/1124742 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/godot?expand=0&rev=32
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version https://git-lfs.github.com/spec/v1
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oid sha256:41c9aedf1de788bd8e6c16bbb7a75411fde48023b54a8abbd936df47879d0108
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size 31020196
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41c9aedf1de788bd8e6c16bbb7a75411fde48023b54a8abbd936df47879d0108 godot-4.1.2-stable.tar.xz
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godot-4.1.3-stable.tar.xz
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godot-4.1.3-stable.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:4b7bdc1feae5722bf6491c15215dade68d77c0b35ec5e7592966a32368cc9ea4
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size 31027024
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godot-4.1.3-stable.tar.xz.sha256
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godot-4.1.3-stable.tar.xz.sha256
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4b7bdc1feae5722bf6491c15215dade68d77c0b35ec5e7592966a32368cc9ea4 godot-4.1.3-stable.tar.xz
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-------------------------------------------------------------------
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Tue Nov 7 12:00:00 UTC 2023 - cunix@mail.de
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- Update to 4.1.3
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Added:
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* Support loading of translations on threads
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* GDScript: check for "super()" methods not being implemented
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Changed:
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* Allow using floating-point bone sizes
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and outline widths in the 2D editor
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* Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed
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* Make CSGShape follow curve's tilt in Path mode
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* Initialize View Frame Time estimates to match 120 FPS
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* Animation: Improve and clarify paused Tweens
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* Limit mesh complexity in LOD generation to prevent crashing
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* Update Blender export flags for 3.6
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Fixed:
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* TileMap editor so that pressing control deselects cells correctly
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* GridMap: Ensure the visibility is updated when entering the tree
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* Animation keyframes being skipped when played backwards
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* BoneAttachment3D signal connection
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* SkeletonIK3D editor preview when changing active node
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* Clear the previously set state when configuring for a new scene root node
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* Non-deterministic behavior in PCKPacker
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* Conversion of hex color strings in project converter
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* Indentation in script templates
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* LSP: Fix connection error when launched in a separate thread
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* LSP: Fix autocomplete quote handling
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* Native popups auto-closing when interacting with non-client area
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* Scrolling "PopupMenu" on keyboard/controller input
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* "OptionButton" minimum size when "Fit Longest Item" is enabled
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* 2D/3D viewport context switching issues when script editor is floating
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* Crash when generating LODs on meshes with non-finite vertices
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* Particle shader deterministic random values
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* Use EWMH for "DisplayServerX11::_window_minimize_check()" implementation
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* Ensure "POINT_SIZE" takes effect in the canvas item shader
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* Avoid default fallback material when using "world_vertex_coords"
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* Disabling depth prepass break opaque materials
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and more:
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https://godotengine.github.io/godot-interactive-changelog/#4.1.3
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Thu Oct 5 12:00:00 UTC 2023 - cunix@mail.de
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Thu Oct 5 12:00:00 UTC 2023 - cunix@mail.de
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@ -29,7 +29,7 @@
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%define compiler_version_leap 10
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%define compiler_version_leap 10
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Name: godot
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Name: godot
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Version: 4.1.2
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Version: 4.1.3
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Release: 0
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Release: 0
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Summary: Cross-Platform Game Engine with an Integrated Editor
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Summary: Cross-Platform Game Engine with an Integrated Editor
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License: MIT
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License: MIT
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@ -133,7 +133,7 @@ Provides: bundled(enet) = 1.3.17
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# Has custom changes to support seeking in zip archives
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# Has custom changes to support seeking in zip archives
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# Should not be unbundled.
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# Should not be unbundled.
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Provides: bundled(minizip) = 1.2.13
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Provides: bundled(minizip) = 1.3
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Provides: bundled(FastLZ)
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Provides: bundled(FastLZ)
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Provides: bundled(FastNoiseLite)
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Provides: bundled(FastNoiseLite)
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