Accepting request 899049 from games
OBS-URL: https://build.opensuse.org/request/show/899049 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/godot?expand=0&rev=10
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version https://git-lfs.github.com/spec/v1
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oid sha256:fcbbc6aaab16059e6622482c3358d58098d34ed51e099c854ec0ad79f466d555
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size 20581028
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@ -1 +0,0 @@
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fcbbc6aaab16059e6622482c3358d58098d34ed51e099c854ec0ad79f466d555 godot-3.3-stable.tar.xz
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3
godot-3.3.2-stable.tar.xz
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godot-3.3.2-stable.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:7693c4ef541b815fa5035f136aaf75187a30f0ea8d15cf4ef05433c1c246c2d8
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size 20619728
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1
godot-3.3.2-stable.tar.xz.sha256
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1
godot-3.3.2-stable.tar.xz.sha256
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7693c4ef541b815fa5035f136aaf75187a30f0ea8d15cf4ef05433c1c246c2d8 godot-3.3.2-stable.tar.xz
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-------------------------------------------------------------------
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Fri Jun 03 12:00:00 UTC 2021 - cunix@mail.de
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- Exclude currently failing %arm builds
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-------------------------------------------------------------------
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Tue May 25 12:00:00 UTC 2021 - cunix@mail.de
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- Update to 3.3.2
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Added:
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* GDScript: Allow "warning-ignore" in the same line
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as the respective warning
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* Import: Print warning when importing a
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repeating NPOT texture in a GLES2 project
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Changed:
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* Remove high radiance sizes from the editor due to issues on specific GPUs
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Fixed:
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* STL to Godot type conversion of polypartition
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* Duplicate close file when deconstructing ZipArchive
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* Swapped front/rear directions in viewport rotation control
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* Editor crash when exporting profiler data
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* glTF: Improved error handling around invalid images and invalid meshes
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* ragdoll simulation when parent was readded to scene
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* Crash on debug shapes update if CollisionObject is not in tree
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* Batching: "item_batch_flags" stale state causing glitches
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-------------------------------------------------------------------
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Fri May 21 12:00:00 UTC 2021 - cunix@mail.de
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- Update to 3.3.1
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Added:
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* Expose "Shape.get_debug_mesh()" to the scripting API
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* Add Ctrl+Shift+A to instance scene in Scene Tree dock
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* Allow negative contrast values in the editor theme settings
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* TileMap: Apply modulate on autotile previews
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* Add support for ARM64 architecture for the Embree raycaster
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Changed:
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* Create "CollisionObject" debug shapes using VisualServer
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Fixed:
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* SkeletonIK root bones being twisted incorrectly when rotated
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* Skinning initialization in "MeshInstance" when loaded from thread
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* Linux packaging fixes
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* ZIP files being opened with two file descriptors
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* CSG Path Polygon cache being removed after connect
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* LineEdit: Fix double click to select words
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and triple click to select whole line
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* Race condition in font preview generation
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could lock the editor on first edit
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* 3D scene preview generation
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* Handle having no sinks in the PulseAudio driver
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* Batching: GLES3 light pass modulates
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* Batching: Crash with wrong number of verts in translation
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* Batching: Fallback for 2D skinning with unrigged polygons
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* Lightmapper: Fixes to environment energy
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* Disable GIProbe emission when disabled on a material
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- "use_system_zlib_for_fbx.patch" dropped - fixed upstream
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- aarch64 and %arm: enable modules lightmapper_cpu_enabled and raycast_enabled
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Thu Apr 29 12:37:28 UTC 2021 - Guillaume GARDET <guillaume.gardet@opensuse.org>
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Thu Apr 29 12:37:28 UTC 2021 - Guillaume GARDET <guillaume.gardet@opensuse.org>
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17
godot.spec
17
godot.spec
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%define ca_bundle %{_localstatedir}/lib/ca-certificates/ca-bundle.pem
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%define ca_bundle %{_localstatedir}/lib/ca-certificates/ca-bundle.pem
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Name: godot
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Name: godot
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Version: 3.3
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Version: 3.3.2
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Release: 0
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Release: 0
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Summary: Cross-Platform Game Engine with an Integrated Editor
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Summary: Cross-Platform Game Engine with an Integrated Editor
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License: MIT
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License: MIT
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@ -36,8 +36,6 @@ Source1: https://downloads.tuxfamily.org/godotengine/%{version}/%{name}-%
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Patch0: linker_pie_flag.patch
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Patch0: linker_pie_flag.patch
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# Use system certificates as fallback for certificates
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# Use system certificates as fallback for certificates
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Patch1: certs_fallback.patch
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Patch1: certs_fallback.patch
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# Do not use zlib from thirdparty directory
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Patch2: use_system_zlib_for_fbx.patch
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BuildRequires: Mesa-devel
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BuildRequires: Mesa-devel
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BuildRequires: desktop-file-utils
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BuildRequires: desktop-file-utils
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BuildRequires: fdupes
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BuildRequires: fdupes
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@ -86,6 +84,7 @@ BuildRequires: mbedtls-devel
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%endif
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%endif
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%endif
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%endif
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%endif
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%endif
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Requires: ca-certificates
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Requires: ca-certificates
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Recommends: ca-certificates-mozilla
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Recommends: ca-certificates-mozilla
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Requires(post): update-desktop-files
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Requires(post): update-desktop-files
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@ -112,7 +111,6 @@ Provides: bundled(FastLZ)
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Provides: bundled(Tangent_Space_Normal_Maps)
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Provides: bundled(Tangent_Space_Normal_Maps)
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Provides: bundled(cvtt)
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Provides: bundled(cvtt)
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Provides: bundled(easing)
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Provides: bundled(easing)
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Provides: bundled(embree)
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Provides: bundled(etc2comp)
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Provides: bundled(etc2comp)
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Provides: bundled(glad)
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Provides: bundled(glad)
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Provides: bundled(google-droid-fonts)
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Provides: bundled(google-droid-fonts)
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@ -140,6 +138,11 @@ Provides: bundled(recastnavigation)
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Provides: bundled(squish) = 1.15
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Provides: bundled(squish) = 1.15
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Provides: bundled(xatlas)
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Provides: bundled(xatlas)
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# Embree 3.13.0+ supports both x86_64 and aarch64.
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# per 20210521 Factory is at 3.12.2, Leap at 3.8 .
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# Currently build fails on Leap and Tumbleweed with Distro (unbundled) embree
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Provides: bundled(embree) = 3.12.1
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%if 0%{?suse_version} > 1500
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%if 0%{?suse_version} > 1500
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%else
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%else
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Provides: bundled(bullet) = 2.89
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Provides: bundled(bullet) = 2.89
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%endif
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%endif
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%endif
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%endif
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# Build currently fails on armv7l
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ExcludeArch: %arm
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%description
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%description
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Godot is a game engine. It provides a set of tools and a visually
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Godot is a game engine. It provides a set of tools and a visually
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oriented workflow that can export games to PC, Mobile and Web
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oriented workflow that can export games to PC, Mobile and Web
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@ -215,7 +221,6 @@ Bash command line completion support for %{name}, %{name}-headless,
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%setup -q -n %{name}-%{version}-stable
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%setup -q -n %{name}-%{version}-stable
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%patch0 -p1
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%patch0 -p1
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%patch1 -p1
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%patch1 -p1
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%patch2 -p1
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cp thirdparty/README.md thirdparty_README.md
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cp thirdparty/README.md thirdparty_README.md
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@ -300,7 +305,7 @@ touch thirdparty/certs/ca-certificates.crt
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%ifarch aarch64 %arm
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%ifarch aarch64 %arm
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# Disable unsupported features - https://github.com/godotengine/godot/issues/48297#issuecomment-829165296
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# Disable unsupported features - https://github.com/godotengine/godot/issues/48297#issuecomment-829165296
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%define build_args %{build_args_common} module_denoise_enabled=no module_lightmapper_cpu_enabled=no module_raycast_enabled=no
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%define build_args %{build_args_common} module_denoise_enabled=no
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%else
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%else
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%define build_args %{build_args_common}
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%define build_args %{build_args_common}
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%endif
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%endif
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@ -1,28 +0,0 @@
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From: cunix@mail.de
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Date: 2021-04-22 12:00:00
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Subject: FBXParser should compile with system zlib
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References: https://github.com/godotengine/godot/pull/48074
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Although zlib is unbundled, FBXParser.cpp wants to use the bundled
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header file. Fix this.
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Upstream patch probably included in 3.3.1.
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---
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diff -r -U 5 a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp
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--- a/modules/fbx/fbx_parser/FBXParser.cpp
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+++ b/modules/fbx/fbx_parser/FBXParser.cpp
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@@ -72,11 +72,11 @@
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/** @file FBXParser.cpp
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* @brief Implementation of the FBX parser and the rudimentary DOM that we use
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*/
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-#include "thirdparty/zlib/zlib.h"
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+#include "/usr/include/zlib.h"
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#include <stdlib.h> /* strtol */
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#include "ByteSwapper.h"
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#include "FBXParseTools.h"
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#include "FBXParser.h"
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