From: cunix@mail.de Date: 2021-04-22 12:00:00 Subject: FBXParser should compile with system zlib References: https://github.com/godotengine/godot/pull/48074 Although zlib is unbundled, FBXParser.cpp wants to use the bundled header file. Fix this. Upstream patch probably included in 3.3.1. --- diff -r -U 5 a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp --- a/modules/fbx/fbx_parser/FBXParser.cpp +++ b/modules/fbx/fbx_parser/FBXParser.cpp @@ -72,11 +72,11 @@ /** @file FBXParser.cpp * @brief Implementation of the FBX parser and the rudimentary DOM that we use */ -#include "thirdparty/zlib/zlib.h" +#include "/usr/include/zlib.h" #include /* strtol */ #include "ByteSwapper.h" #include "FBXParseTools.h" #include "FBXParser.h"