4781fd07c8
Update to 3.3.3 OBS-URL: https://build.opensuse.org/request/show/913401 OBS-URL: https://build.opensuse.org/package/show/games/godot?expand=0&rev=31
739 lines
27 KiB
Plaintext
739 lines
27 KiB
Plaintext
-------------------------------------------------------------------
|
|
Fri Aug 20 12:00:00 UTC 2021 - cunix@mail.de
|
|
|
|
- Update to 3.3.3
|
|
|
|
Added:
|
|
* "action_get_deadzone()" method to InputMap
|
|
|
|
Changed:
|
|
* GraphEdit: Allow higher and lower maximum zoom values
|
|
* Copy the Godot version identifier by clicking it
|
|
* Separate version hash from version number
|
|
* Relationship lines draw on top of TreeItems
|
|
* Allow reading shaders from .gdshader files
|
|
|
|
Fixed:
|
|
* Audio: cubic resampling algorithm
|
|
* Save binary "ProjectSettings" key length
|
|
* Editor: Slow load/save of scenes with many instances of the same script
|
|
* Editor: Logic for showing tilemap debug collision
|
|
* LSP: Implement "didClose" notification
|
|
* LSP: "SymbolKind" reporting wrong types
|
|
* glTF Import: mesh nodes which are also bones
|
|
* Import RLE compressed TGA files
|
|
* Game controllers ignoring the last listed button
|
|
* Parsing some IPv6 URLs for WebSocket
|
|
* WebsocketPeer outbound buffer
|
|
* IP address resolution incorrectly locking the main thread
|
|
* PathFollow: Forward calculation for the position at the end of the curve
|
|
* RichTextLabel: Fix auto-wrapping on CJK texts
|
|
* SkeletonIK: Bones become detached if multiple SkeletonIK nodes are used
|
|
* Physics: calculating inertias for bodies without mass/area
|
|
* Physics: Ignore disabled shapes for mass property calculations
|
|
* ALSA MIDI with PulseAudio
|
|
* "Directory::get_space_left()"
|
|
* VisualServer now sorts based on AABB position
|
|
* Depth sorting of meshes with transparent textures
|
|
* CanvasItem bounding rect calculation
|
|
* Allow unclamped colors in Sprite3D
|
|
|
|
And more:
|
|
https://downloads.tuxfamily.org/godotengine/3.3.3/Godot_v3.3.3-stable_changelog_chrono.txt
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Aug 6 07:23:11 UTC 2021 - Guillaume GARDET <guillaume.gardet@opensuse.org>
|
|
|
|
- Use asimdrdm CPU flag for aarch64 to select only more powerful
|
|
buildhosts.
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Jun 03 12:00:00 UTC 2021 - cunix@mail.de
|
|
|
|
- Exclude currently failing %arm builds
|
|
|
|
-------------------------------------------------------------------
|
|
Tue May 25 12:00:00 UTC 2021 - cunix@mail.de
|
|
|
|
- Update to 3.3.2
|
|
|
|
Added:
|
|
* GDScript: Allow "warning-ignore" in the same line
|
|
as the respective warning
|
|
* Import: Print warning when importing a
|
|
repeating NPOT texture in a GLES2 project
|
|
|
|
Changed:
|
|
* Remove high radiance sizes from the editor due to issues on specific GPUs
|
|
|
|
Fixed:
|
|
* STL to Godot type conversion of polypartition
|
|
* Duplicate close file when deconstructing ZipArchive
|
|
* Swapped front/rear directions in viewport rotation control
|
|
* Editor crash when exporting profiler data
|
|
* glTF: Improved error handling around invalid images and invalid meshes
|
|
* ragdoll simulation when parent was readded to scene
|
|
* Crash on debug shapes update if CollisionObject is not in tree
|
|
* Batching: "item_batch_flags" stale state causing glitches
|
|
|
|
-------------------------------------------------------------------
|
|
Fri May 21 12:00:00 UTC 2021 - cunix@mail.de
|
|
|
|
- Update to 3.3.1
|
|
|
|
Added:
|
|
* Expose "Shape.get_debug_mesh()" to the scripting API
|
|
* Add Ctrl+Shift+A to instance scene in Scene Tree dock
|
|
* Allow negative contrast values in the editor theme settings
|
|
* TileMap: Apply modulate on autotile previews
|
|
* Add support for ARM64 architecture for the Embree raycaster
|
|
|
|
Changed:
|
|
* Create "CollisionObject" debug shapes using VisualServer
|
|
|
|
Fixed:
|
|
* SkeletonIK root bones being twisted incorrectly when rotated
|
|
* Skinning initialization in "MeshInstance" when loaded from thread
|
|
* Linux packaging fixes
|
|
* ZIP files being opened with two file descriptors
|
|
* CSG Path Polygon cache being removed after connect
|
|
* LineEdit: Fix double click to select words
|
|
and triple click to select whole line
|
|
* Race condition in font preview generation
|
|
could lock the editor on first edit
|
|
* 3D scene preview generation
|
|
* Handle having no sinks in the PulseAudio driver
|
|
* Batching: GLES3 light pass modulates
|
|
* Batching: Crash with wrong number of verts in translation
|
|
* Batching: Fallback for 2D skinning with unrigged polygons
|
|
* Lightmapper: Fixes to environment energy
|
|
* Disable GIProbe emission when disabled on a material
|
|
|
|
- "use_system_zlib_for_fbx.patch" dropped - fixed upstream
|
|
|
|
- aarch64 and %arm: enable modules lightmapper_cpu_enabled and raycast_enabled
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Apr 29 12:37:28 UTC 2021 - Guillaume GARDET <guillaume.gardet@opensuse.org>
|
|
|
|
- Disable modules unsupported on aarch64 and %arm:
|
|
* module_denoise_enabled
|
|
* module_lightmapper_cpu_enabled
|
|
* module_raycast_enabled
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Apr 22 12:00:00 UTC 2021 - cunix@mail.de
|
|
|
|
- Update to 3.3
|
|
|
|
Added:
|
|
* MP3 loading and playback support
|
|
* AudioEffectCapture to access the microphone in real-time
|
|
* New dynamic BVH for rendering and the GodotPhysics backends
|
|
* Ability to restore RandomNumberGenerator state
|
|
* "Array.append_array()" method to append an array
|
|
at the end of another array
|
|
* "OS.set_environment()" method to set environment variables
|
|
* Infinite 3D editor grid
|
|
* New 3D rotation gizmo
|
|
* Support for copy-pasting nodes
|
|
* Detect external modification of scenes and prompt for reloading
|
|
* New editor to configure default import presets
|
|
* 3D viewport's View Information pane displays viewport resolution
|
|
* Minimap support in GraphEdit
|
|
* New AspectRatioContainer Control node
|
|
* Rewritten and greatly improved FBX importer
|
|
* "Keep" mode to keep files as-is and export them
|
|
* Mouse event pass-through support for the window
|
|
* Support for pause-aware picking (breaks compatibility but only
|
|
enabled by default for new projects)
|
|
* CollisionObject can now display collision shape meshes
|
|
* Cylinder collision shape support
|
|
* PulseAudio and ALSA libraries are now dynamically loaded
|
|
* Implement the "--no-window" command line argument
|
|
* 2D batching for GLES3
|
|
* Configurable amount of lights per object
|
|
* New CPU lightmapper
|
|
* Anisotropic filtering now works when using the GLES2 backend
|
|
|
|
Changed:
|
|
* Deleted object access now raises an error instead of a warning
|
|
* Improved error messages when passing nonexistent node paths
|
|
to "get_node()"
|
|
* Modernized multi-threading APIs
|
|
* SVG images can now be used as a project icon
|
|
* Improved inspector subresource editing visibility
|
|
* Pressed CheckButtons are now colored in blue for easier recognition
|
|
* Rename Node is now bound to "F2" key
|
|
* Search Help shortcut from keys "Shift + F1" changed to "F1"
|
|
* The inspector now allows using a comma as a decimal separator
|
|
* Drag-and-dropping a ZIP archive to the project manager window
|
|
will now prompt for importing it
|
|
* Increase the default HTTPClient download chunk size to 64 KiB
|
|
* Binaries are now stripped of string and symbol tables,
|
|
reducing their size significantly
|
|
|
|
Removed:
|
|
* ResourceImporterCSV importer superseded by the new "keep" import mode
|
|
|
|
Fixed:
|
|
* Use higher-quality resampling for Ogg Vorbis and MP3 sounds
|
|
* exporting if the temporary export directory doesn't exist yet
|
|
* Export PCK/ZIP action now obeys the export path configured
|
|
in the export preset as expected
|
|
* UDP ports being silently reused without an error in PacketPeerUDP
|
|
* keyboard input lag and clipboard delay issues
|
|
|
|
And more:
|
|
https://downloads.tuxfamily.org/godotengine/3.3/Godot_v3.3-stable_changelog_chrono.txt
|
|
|
|
- "linker_pie_flag.patch" rebased
|
|
|
|
- "upstream_fix_TGA_loader.patch" dropped - included in source now
|
|
|
|
- "use_system_zlib_for_fbx.patch" added to force using system zlib
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Feb 13 00:00:00 UTC 2021 - cunix@mail.de
|
|
|
|
- Fix a crash in the TGA loader with malformed input
|
|
* added upstream_fix_TGA_loader.patch from upstream
|
|
* integer overflow issue CVE-2021-26825 (boo#1182177)
|
|
* stack overflow issue CVE-2021-26826 (boo#1182178)
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Nov 1 23:35:40 UTC 2020 - Yunhe Guo <i@guoyunhe.me>
|
|
|
|
- Fix AppStream file location to match latest standard
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Sep 18 16:00:00 UTC 2020 - cunix@mail.de
|
|
|
|
- Update to 3.2.3
|
|
|
|
Added:
|
|
* Input: Support SDL2 half axes and inverted axes mappings
|
|
* LineEdit: Add option to disable virtual keyboard for LineEdit
|
|
* Rendering: Allow nearest neighbor lookup when using mipmaps
|
|
|
|
Changed:
|
|
* GDScript: Auto completion enhanced for extends and
|
|
class level identifier
|
|
* Physics: Better damping implementation for Bullet rigid bodies.
|
|
If you're using damping with the Bullet backend,
|
|
you may need to adjust some properties to restore
|
|
the behavior from 3.2.2 or earlier.
|
|
* Project Settings: Enable file logging by default on desktops
|
|
* Script editor: Don't open dominant script in external editor
|
|
* Sprite3D: Use mesh instead of immediate for drawing Sprite3D
|
|
|
|
Fixed:
|
|
* Core: debugger error when Dictionary key is a freed Object
|
|
* Core: leaked ObjectRCs on object Variant reassignment
|
|
* GLES3: OpenGL error when generating radiance
|
|
* Import: custom tracks causing issues on reimport
|
|
* Import: regression causing crashes with some OGG files
|
|
* Particles: 2D Particle velocity with directed emission mask
|
|
* PathFollow3D: repeated updates of PathFollow3D Transform
|
|
* Physics: Trigger broadphase update when changing collision layer/mask
|
|
* Physics: laxist collision detection on one way shapes
|
|
* Physics: Properly pass safe margin on initialization
|
|
* Project Settings: overriding compression related settings
|
|
* Rendering: images in black margins
|
|
* Rendering: Properly calculate Polygon2D AABB with skeleton
|
|
* Shaders: specular 'render_mode' for Visual Shaders
|
|
|
|
And more:
|
|
https://downloads.tuxfamily.org/godotengine/3.2.3/Godot_v3.2.3-stable_changelog_chrono.txt
|
|
|
|
- "certs_fallback.patch" rebased
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Jul 01 12:00:00 UTC 2020 - cunix@mail.de
|
|
|
|
- In .desktop file prefix "PrefersNonDefaultGPU" with "X-" only
|
|
until package desktop-file-utils is up to date.
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Jun 26 21:00:00 UTC 2020 - cunix@mail.de
|
|
|
|
- In .desktop file "PrefersNonDefaultGPU" prefixed with "X-"
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Jun 26 17:23:58 UTC 2020 - Max Mitschke <maxmitschke@fastmail.com>
|
|
|
|
- Update to 3.2.2
|
|
|
|
Highlights:
|
|
* 2D batching for the GLES2 renderer
|
|
* C# support for the iOS platform
|
|
* Re-architecture of the Android plugin system
|
|
* DTLS support and ENet integration
|
|
* Better handling of Variants pointing to released Objects
|
|
* Updated and localized documentation
|
|
|
|
Added:
|
|
* 2D: MODULATE builtin for canvas item shaders
|
|
* Editor: rotation widget in 3D viewport
|
|
* Editor: Allow duplicating files when holding Control
|
|
* GLES2/GLES3: support for OpenGL external textures
|
|
* Import: support for glTF lights
|
|
* Input: keyboard layout enumeration / set / get functions
|
|
* Object: has_signal method
|
|
* RegEx: Enable Unicode support for RegEx class
|
|
* Shaders: shader time scaling
|
|
* Add 'custom_modules' build option to compile external user modules
|
|
* SCons: Allow to read 'custom_modules' option via a file
|
|
* Provide the ability for clients of the Godot library
|
|
to add their own command line arguments
|
|
* Request the dedicated GPU when starting Godot from the '.desktop' file
|
|
* set_frame, pause, and oneshot to AnimatedTexture
|
|
* selection outline to locked nodes
|
|
|
|
Fixed:
|
|
* Audio: volume interpolation in positional audio nodes
|
|
* Import: changing the import type of multiple files at once
|
|
* Particles: uninitialized memory in CPUParticles and CPUParticles2D
|
|
* Physics: Make soft body completely stiff to attachment point
|
|
* Physics: Normalize up direction vector in move_and_slide()
|
|
* Account for file deletion and renaming in Export Presets
|
|
* can't convert Transform -> Transform2D
|
|
* Emit signal when animation ends by seek
|
|
* Othographic camera in-editor now uses Z near/far settings
|
|
instead of a hardcoded value
|
|
* Editor 2D: Change pixel alignment strategy, jittering in high zoom
|
|
* Allow single quotes in comments
|
|
|
|
And more:
|
|
https://downloads.tuxfamily.org/godotengine/3.2.2/Godot_v3.2.2-stable_changelog_chrono.txt
|
|
|
|
- "linker_pie_flag.patch" adjusted.
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Mar 10 16:00:00 UTC 2020 - cunix@mail.de
|
|
|
|
- Update to 3.2.1
|
|
|
|
Fixed:
|
|
* Bullet: Fix detection of concave shape in Area.
|
|
* Camera2D: Fix inverted use of Camera2D offset_v.
|
|
* Debugger: Fix crash inspecting freed objects.
|
|
* Expression: Fix parsing integers as 32-bit.
|
|
* Particles: Fix undefined behavior with atan in GPU Particles.
|
|
* TileSet: Hide TileSet properties from Inspector, fixing
|
|
OOM crash on huge tilesets.
|
|
* Video: Workaround WebM playback bug after AudioServer latency fixes.
|
|
|
|
Added:
|
|
* Skin: Add support for named binds.
|
|
* API documentation updates.
|
|
* Editor translation updates.
|
|
|
|
And more:
|
|
https://downloads.tuxfamily.org/godotengine/3.2.1/Godot_v3.2.1-stable_changelog_chrono.txt
|
|
|
|
- "linker_pie_flag.patch" adjusted.
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Feb 12 12:00:00 UTC 2020 - cunix@mail.de
|
|
|
|
- Added "linker_pie_flag.patch" in order to link with "-pie".
|
|
Replaces previous "fix-pie-warning.patch".
|
|
|
|
- "project_certs_fallback.patch" renamed to "certs_fallback.patch".
|
|
Modified and adapted to Godot source code changes.
|
|
|
|
- Bash completion files "godot", "godot-headless", "godot-runner"
|
|
and "godot-server" added.
|
|
|
|
- Package "godot-bash-completion" added.
|
|
|
|
- Location of documentation in man page adjusted.
|
|
|
|
- godot-rpmlintrc deleted with filter "no-manual-page-for-binary"
|
|
because this warning doesn't seems to be thrown anymore.
|
|
|
|
- Build option "faster_build" introduced to speed up build
|
|
during tests.
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Feb 1 04:33:27 UTC 2020 - Max Mitschke <maxmitschke@fastmail.com>
|
|
|
|
- Removed patch "fix-pie-warning.patch"
|
|
- Removed export_presets.cfg file as games should supply this file
|
|
|
|
- Update to v3.2
|
|
|
|
Added:
|
|
* Support for importing 3D scense using Assimp
|
|
* Support for high-level multiplayer API and NAT traversal for
|
|
WebRTC
|
|
* Support for enabling / disabling parts of the editor or specific
|
|
nodes
|
|
* Added language server for GDScript
|
|
* Added version control integration into the editor
|
|
* Added a network profiler
|
|
* Editor is now capped to 20FPS when the window is unfocused
|
|
* Added MSAA support in the GLES2 renderer
|
|
* Ability to define script templates on a per-project basis
|
|
* Ability to limit the minimum and maximum window size
|
|
* Minimap in the script editor
|
|
* CSV files can now be imported as non-translation files
|
|
* Multicast support in PacketPeerUDP
|
|
* WebSocket improvements.
|
|
* Support for SSL in WebSocketServer.
|
|
* WebSocketClient can now use custom SSL certificates
|
|
(except on HTML5).
|
|
* WebSocketClient can now define custom headers.
|
|
* The editor now features a built-in Web server for testing HTML5
|
|
projects
|
|
* Reimplemented support for embedding project data in the PCK file
|
|
|
|
Changed:
|
|
* Tabs and space indentation can no longer be mixed in the same
|
|
GDScript file
|
|
* assert() in GDScript must now always be used with parentheses
|
|
* UDP broadcasting is now disabled by default and must be enabled
|
|
by calling
|
|
set_broadcast_enabled(true) on the PacketPeerUDP instance
|
|
* 3D collision shapes and RayCasts are now drawn in gray when disabled
|
|
* The SCons build system now automatically detects the host platform
|
|
* Exporting a project PCK or ZIP from the command line must now
|
|
be done with the new --export-pack command-line argument
|
|
* Exported PCK files now contain the Godot patch version in their
|
|
header
|
|
* "Set as Main Scene" context option for scenes in the FileSystem dock
|
|
|
|
Removed:
|
|
|
|
* Unused Panel panelf and panelnc styles.
|
|
* thekla_atlas dependency, as light baking now relies on xatlas
|
|
for UV unwrapping.
|
|
* Rating icons in the Asset Library
|
|
* Some editor languages are no longer available due to missing
|
|
support for RTL and text shaping in Godot.
|
|
* Arabic
|
|
* Bengali
|
|
* Persian
|
|
* Hebrew
|
|
* Hindi
|
|
* Malayalam
|
|
* Sinhalese
|
|
* Tamil
|
|
* Telugu
|
|
* Urdu
|
|
* Android: ARMv6 support.
|
|
* iOS: ARMv7 support.
|
|
|
|
Fixed:
|
|
* The Project Manager now remembers the sorting option that was
|
|
previously set
|
|
* Fixed issues with PBR environment mapping
|
|
* Several fixes to the GLES2 renderer
|
|
* Fixed importing BMP images
|
|
* Exporting a project via the command-line now returns a non-zero
|
|
exit code if an error occurred during exporting
|
|
* Fixed autocompletion in the script editor
|
|
|
|
And more:
|
|
https://github.com/godotengine/godot/blob/3.2/CHANGELOG.md
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Jan 13 16:00:00 UTC 2020 - cunix@mail.de
|
|
|
|
- Sources replaced by upstream without version bump
|
|
to hotfix export templates for HTML5 platform
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Dec 3 05:46:01 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
|
|
|
|
- Updated bundled library versions within specfile
|
|
- Cleaned up specfile
|
|
* Removed defattr directives
|
|
* Use %license directive for license files
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Nov 30 19:18:39 UTC 2019 - Martin Liška <mliska@suse.cz>
|
|
|
|
- Update to 3.1.2
|
|
|
|
Fixed:
|
|
* Animation: Fixes for onion skinning support of Skeleton2D
|
|
* AnimationTree: Fixes to AnimationTree and State Machine
|
|
* Audio: Fix seemingly random crashes related to the audio engine misusing
|
|
internal processing
|
|
* CPUParticles(2D): Various fixes
|
|
* GLES2: Many bugfixes
|
|
* GLES3: Many bugfixes
|
|
* Editor: Fix issues when moving and renaming files
|
|
* Export: Fix resetting editor settings when exporting from the
|
|
command line
|
|
* Import: Various improvements to BMP support
|
|
* Internationalization: Various fixes to Control localization,
|
|
and fixes to support of some regional locales
|
|
* iOS: Fix crash on resume/exit on iOS 13
|
|
* macOS: Fix non-HiDPI mode on HiDPI displays on macOS Catalina
|
|
* macOS: Fix locale detection when running from .app bundle
|
|
* Object: Improve instance validation, mitigating thread-related issues
|
|
* Shaders: Fix support for hint_range using integers
|
|
|
|
Added:
|
|
* Editor: Allow to removing 2D editor limits
|
|
* Mobile: Add vibration support on Android and iOS
|
|
* TileMap: Add support for negative Y and X offsets
|
|
* API documentation updates.
|
|
* Editor translation updates.
|
|
|
|
Third Party Libraries:
|
|
* zstd upgraded to 1.4.4
|
|
* libwebsockets downgraded to 3.0.1 (3.1 caused regressions)
|
|
|
|
-------------------------------------------------------------------
|
|
Sun May 12 13:53:21 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
|
|
|
|
- Fixing packaging issues for submission to Factory
|
|
* Changed python build requirement for python3
|
|
* Removed no-version-in-last-changelog from rpmlintrc
|
|
* Renamed rpmlintrc to godot-rpmlintrc per openSUSE packaging
|
|
standards
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Apr 29 16:00:00 UTC 2019 - cunix@bitmessage.ch
|
|
|
|
- Use system certificates from /var/lib/ca-certificates/ca-bundle.pem
|
|
by default and dynamically. Stop hard coding its content during build.
|
|
These certificates are used by the editor to connect to the Asset Library.
|
|
|
|
- Added patch file "project_certs_fallback.patch" to use the previously
|
|
defined system certificates as fallback for missing certificates in
|
|
project setting "network/ssl/certificates".
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Apr 28 16:00:00 UTC 2019 - cunix@bitmessage.ch
|
|
|
|
- Changes in 3.1.1
|
|
|
|
Fixed Security Issue:
|
|
* to deserialize Object data. GDNative ABI was changed.
|
|
|
|
Fixed:
|
|
* GLES 3 support for depth textures.
|
|
* GLTF2 importer
|
|
|
|
Added:
|
|
* HeightMapShape to the Bullet physics engine implementation
|
|
* FPS snapping in the Animation player
|
|
* audio features for 3.2 were backported
|
|
* menu options for the Sprite editor: "Convert to Mesh2D",
|
|
"Convert to Polygon2D", "Create CollisionPolygon2D Sibling"
|
|
and "Create LightOccluder2D Sibling"
|
|
* AnimatedSprite can now play backwards
|
|
* Emission Mask to CPUParticles2D
|
|
|
|
And more:
|
|
https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_changelog.txt
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Apr 28 09:20:19 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Trim filler wording from description.
|
|
- Require bash for the build due to use of [[ x > y ]].
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Apr 27 18:32:30 UTC 2019 - Martin Liška <mliska@suse.cz>
|
|
|
|
- Update to 3.1.1
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Apr 27 06:53:41 UTC 2019 - Martin Liška <mliska@suse.cz>
|
|
|
|
- Mention rpmlintrc as a source file.
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Apr 16 03:16:21 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
|
|
|
|
- Update to 3.1
|
|
* See https://github.com/godotengine/godot/blob/3.1-stable/CHANGELOG.md
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Mar 7 00:31:03 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
|
|
|
|
- Added export_presets.cfg to be used when one is not present in
|
|
Godot game's source.
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Mar 5 00:29:36 UTC 2019 - Max Mitschke <maxmitschke@fastmail.com>
|
|
|
|
- Added godot-headless package
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Feb 26 10:05:26 UTC 2019 - Martin Liška <mliska@suse.cz>
|
|
|
|
- Disable lto for anything older than openSUSE 15.0.
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Feb 19 12:24:19 UTC 2019 - Martin Liška <mliska@suse.cz>
|
|
|
|
- Rename subpackages to godot-runner and godot-server in order
|
|
to provide same names as in Fedora package
|
|
- Do not use -fno-strict-aliasing
|
|
- Make output verbose and use LTO (increase RAM requirements).
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Feb 18 00:00:00 UTC 2019 - cunix@bitmessage.ch
|
|
|
|
- Added patches to use system certificates
|
|
- Added service file for local hash checking
|
|
- Added rpmlintrc file to silence warning of missing version in
|
|
changelog and for missing manual-page for server package
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Feb 5 12:36:39 UTC 2019 - Ferdinand Thiessen <rpm@fthiessen.de>
|
|
|
|
- Use https://en.opensuse.org/SourceUrls
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Jan 30 19:35:31 UTC 2019 - maxmitschke@fastmail.com
|
|
|
|
- Updated spec file to better align with openSUSE package
|
|
guidelines
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Jul 29 12:00:00 UTC 2018 - cunix@bitmessage.ch
|
|
|
|
- Update to 3.0.6
|
|
Fixed Security Vulnerability:
|
|
* marshalls size checks
|
|
|
|
Fixed:
|
|
* vsync initialization
|
|
* can't set AudioStreamPlayer stream to null
|
|
* Basis.Transposed()
|
|
* Several editor crashes
|
|
* GLTF import fixes
|
|
and more
|
|
|
|
Upgrade:
|
|
* OpenSSL to 1.0.2o (not used in openSUSE build)
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Jul 11 18:00:00 UTC 2018 - cunix@bitmessage.ch
|
|
|
|
- spec changes:
|
|
* build with more shared libraries from the distribution
|
|
instead of bundled versions
|
|
* make build of templates optional
|
|
* unify repetive build arguments
|
|
* include thirdparty/README.md in licenses section
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Jul 10 04:01:38 UTC 2018 - maxmitschke@fastmail.com
|
|
|
|
- Update to 3.0.5
|
|
* Android export templates no longer contain the placeholder
|
|
permissions which Google Play started complaining about. Now
|
|
only requested permissions will be written to the manifest when
|
|
exporting.
|
|
* Added 'android_add_asset_dir('...') method to Android module
|
|
gradle build config
|
|
* User defined signals in the exported C# projects were
|
|
misbehaving, this is now fixed.
|
|
* Fix CORS problems due to added headers on JS target
|
|
* Lerp now consistent with Godot API. InverseLerp fixed.
|
|
* Fix debugger focus stealing
|
|
* Fix segfault at quiting editor
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Jul 1 22:40:12 UTC 2018 - maxmitschke@fastmail.com
|
|
|
|
- Added openSUSE branding to build info
|
|
- Use upstream desktop file, appdata.xml and manpage
|
|
- Licenses relocated
|
|
- Require update-desktop-files post and postun
|
|
- desktop_database only updating explicitly for Leap < 15.0
|
|
- Update to 3.0.4
|
|
|
|
* Updated documentation for particles, ViewportTexture, Vector2,
|
|
skeleton docs, Rect.abs function
|
|
* Make heightmap shape usable from PhysicsServer
|
|
* Add NoCache wrapper to Command
|
|
* Fixed crasher in asset library on systems with a low threadcount CPU
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Jun 17 12:39:57 UTC 2018 - maxmitschke@fastmail.com
|
|
|
|
- Update to 3.0.3
|
|
|
|
Added:
|
|
* C# projects can now be exported for Windows, Linux, and MacOS targets.
|
|
* Universal translation of touch to mouse.
|
|
* Dynamic fonts can now have a hinting mode set.
|
|
* print_tree_pretty() was added allowing a graphical view of the scene tree.
|
|
* Restore purchases feature for iOS.
|
|
* AudioStreamPlayer, AudioStreamPlayer2D,
|
|
and AudioStreamPlayer3D now have a pitch scale property.
|
|
* Show origin and Show viewport setting in 2D editor.
|
|
* You can now set Godot windows as 'always on top'.
|
|
* print-fps options to print FPS to stdout.
|
|
|
|
Fixed:
|
|
* Mono: Signal parameters no longer crash the engine.
|
|
* Asset library thread usage, this makes the asset library more responsive.
|
|
* Several GLTF import fixes.
|
|
* Several memory leaks.
|
|
* iPhone X support.
|
|
* Several fixes to audio drivers (WASAPI and PulseAudio).
|
|
* Several crashes.
|
|
* Export PCK/ZIP now works again.
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Mar 10 20:00:00 UTC 2018 - cunix@bitmessage.ch
|
|
|
|
- Update to 3.0.2
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Feb 27 23:58:22 UTC 2018 - gwasser@gmail.com
|
|
|
|
- Update to 3.0.1
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Jan 30 23:08:53 UTC 2018 - gwasser@gmail.com
|
|
|
|
- Update to 3.0.0
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Sep 5 07:28:53 UTC 2017 - dmacvicar@suse.de
|
|
|
|
- Update to 2.1.4
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Feb 10 00:56:05 UTC 2017 - luke.nukem.jones@gmail.com
|
|
|
|
- Update to 2.1.2
|
|
- Add appdata.xml
|
|
- Remove fix-arch-detection.patch
|
|
- Remove fix-undefined-return.patch
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Jun 27 00:58:13 UTC 2016 - rpm@fthiessen.de
|
|
|
|
- Update to 2.0.3
|
|
- Added fix-arch-detection.patch to fix ppc build
|
|
- Added fix-undefined-return.patch to fix functions with random
|
|
return.
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Jun 1 07:39:45 UTC 2015 - gber@opensuse.org
|
|
|
|
- add desktop file
|
|
|
|
-------------------------------------------------------------------
|
|
Sun May 31 22:00:18 UTC 2015 - gber@opensuse.org
|
|
|
|
- split examples into subpackage
|
|
|
|
-------------------------------------------------------------------
|
|
Sun May 31 20:39:49 UTC 2015 - gber@opensuse.org
|
|
|
|
- initial packaging
|