710f9b1015
- Update to 3.2.2 Changed: * Re-architecture of the Android plugin system * Better handling of Variants pointing to released Objects * Updated and localized documentation Added: * C# support for the iOS platform * 2D batching for the GLES2 renderer And more: https://downloads.tuxfamily.org/godotengine/3.2.2/Godot_v3.2.2-stable_changelog_chrono.txt - "linker_pie_flag.patch" adjusted. OBS-URL: https://build.opensuse.org/request/show/817309 OBS-URL: https://build.opensuse.org/package/show/games/godot?expand=0&rev=12
28 lines
1.0 KiB
Diff
28 lines
1.0 KiB
Diff
From: cunix@mail.de
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Date: 2020-02-12 12:00:00
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Subject: linker should use "-pie" instead of "-no-pie"
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References: https://github.com/godotengine/godot/pull/23542#issuecomment-436385853
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https://github.com/godotengine/godot/pull/23542
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https://github.com/godotengine/godot/issues/34533
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Upstream: seems to do the opposite
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Rebased: 2020-06-25
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Linker flag "-no-pie" is added by upstream.
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rpmlint complains this violates project policy.
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Patch replaces flag "-no-pie" with "-pie".
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---
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diff -Naur a/platform/x11/detect.py b/platform/x11/detect.py
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--- a/platform/x11/detect.py 2020-06-26 12:57:27.036237658 -0400
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+++ b/platform/x11/detect.py 2020-06-26 12:57:50.187746327 -0400
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@@ -185,7 +185,7 @@
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if using_gcc(env):
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if version[0] >= 6:
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env.Append(CCFLAGS=["-fpie"])
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- env.Append(LINKFLAGS=["-no-pie"])
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+ env.Append(LINKFLAGS=["-pie"])
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# Do the same for clang should be fine with Clang 4 and higher
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if using_clang(env):
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if version[0] >= 4:
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