Accepting request 442287 from home:jengelh:branches:GNOME:Factory
- Trim description outside the main subpackage of interest; reflow summaries. OBS-URL: https://build.opensuse.org/request/show/442287 OBS-URL: https://build.opensuse.org/package/show/GNOME:Factory/graphene?expand=0&rev=2
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Mon Nov 28 00:01:10 UTC 2016 - jengelh@inai.de
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- Trim description outside the main subpackage of interest;
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reflow summaries.
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-------------------------------------------------------------------
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Thu Nov 24 14:38:15 UTC 2016 - dimstar@opensuse.org
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@ -19,7 +19,7 @@
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Name: graphene
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Version: 1.5.2
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Release: 0
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Summary: A thin layer of types for graphic libraries
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Summary: Thin type layer for graphic libraries
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License: MIT
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Group: Development/Languages/C and C++
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Url: http://ebassi.github.io/graphene/
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@ -31,19 +31,12 @@ BuildRequires: pkgconfig(gobject-2.0) >= 2.30.0
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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%description
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When creating graphic libraries you most likely end up dealing with points
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and rectangles. If you're particularly unlucky, you may end up dealing
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with affine matrices and 2D transformations. If you're writing a graphic
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library with 3D transformations, though, you are going to hit the jackpot:
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4x4 matrices, projections, transformations, vectors, and quaternions.
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This library provides types and their relative API; it does not deal with
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windowing system surfaces, drawing, scene graphs, or input. You're
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supposed to do that yourself, in your own canvas implementation, which is
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the whole point of writing the library in the first place.
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The Graphene library provides types and their relative API for affine
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matrices, 4×4 matrices, projections, transformations, vectors and
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quaternions.
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%package -n libgraphene-1_0-0
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Summary: A thin layer of types for graphic libraries -- System library
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Summary: Thin type layer for graphic libraries
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Group: System/Libraries
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%description -n libgraphene-1_0-0
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@ -59,38 +52,26 @@ supposed to do that yourself, in your own canvas implementation, which is
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the whole point of writing the library in the first place.
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%package -n typelib-1_0-Graphene-1_0
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Summary: A thin layer of types for graphic libraries -- GObject introspection
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Summary: GObject introspection for libgraphene, a thin type layer for graphic libraries
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Group: System/Libraries
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%description -n typelib-1_0-Graphene-1_0
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When creating graphic libraries you most likely end up dealing with points
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and rectangles. If you're particularly unlucky, you may end up dealing
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with affine matrices and 2D transformations. If you're writing a graphic
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library with 3D transformations, though, you are going to hit the jackpot:
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4x4 matrices, projections, transformations, vectors, and quaternions.
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This library provides types and their relative API; it does not deal with
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windowing system surfaces, drawing, scene graphs, or input. You're
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supposed to do that yourself, in your own canvas implementation, which is
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the whole point of writing the library in the first place.
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The Graphene library provides types and their relative API for affine
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matrices, 4×4 matrices, projections, transformations, vectors and
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quaternions.
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%package -n libgraphene-devel
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Summary: A thin layer of types for graphic libraries -- Development files
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Summary: Development files for libgraphene, a thin type layer for graphic libraries
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Group: Development/Languages/C and C++
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Requires: libgraphene-1_0-0 = %{version}
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Requires: typelib-1_0-Graphene-1_0 = %{version}
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%description -n libgraphene-devel
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When creating graphic libraries you most likely end up dealing with points
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and rectangles. If you're particularly unlucky, you may end up dealing
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with affine matrices and 2D transformations. If you're writing a graphic
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library with 3D transformations, though, you are going to hit the jackpot:
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4x4 matrices, projections, transformations, vectors, and quaternions.
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The Graphene library provides types and their relative API for affine
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matrices, 4×4 matrices, projections, transformations, vectors and
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quaternions.
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This library provides types and their relative API; it does not deal with
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windowing system surfaces, drawing, scene graphs, or input. You're
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supposed to do that yourself, in your own canvas implementation, which is
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the whole point of writing the library in the first place.
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This subpackage contains the development files for the Graphene library.
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%prep
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%setup -q
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