From bc281907d753951af24da248681cf4e3fc7cc3a20b658ad4dc0a74e0a385a556 Mon Sep 17 00:00:00 2001
From: Jan Engelhardt <jengelh@inai.de>
Date: Wed, 29 Jan 2020 19:36:11 +0000
Subject: [PATCH] Accepting request 768415 from
 home:raptir:branches:openSUSE:Factory

- Update to release 4.3.3
  * fixed resetting of music volume after closing dialogue
  * exposed Level.MusicVolume to ZScript
  * fixed calling a function on string CVar
  * added ability to filter VM disassembly dump
  * add check for unity version of Nerve.wad
  * infrastructure in place in case Nerve.wad changes again, this can be extended
  * customized invulnerability colormap does not interfere with Powerup.ColorMap
  * precache a few sounds being referenced in common game code.
  * define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there.
  * Implement special colormap support for softpoly
  * Softpoly: Fix broken fixed camera light for walls
  * make nosave standalone CVar flag, alongside server and user
  * implemented screenshots in softpoly backend

OBS-URL: https://build.opensuse.org/request/show/768415
OBS-URL: https://build.opensuse.org/package/show/games/gzdoom?expand=0&rev=42
---
 g4.3.2.tar.gz  |  3 ---
 g4.3.3.tar.gz  |  3 +++
 gzdoom.changes | 18 ++++++++++++++++++
 gzdoom.spec    |  2 +-
 4 files changed, 22 insertions(+), 4 deletions(-)
 delete mode 100644 g4.3.2.tar.gz
 create mode 100644 g4.3.3.tar.gz

diff --git a/g4.3.2.tar.gz b/g4.3.2.tar.gz
deleted file mode 100644
index 240a2b5..0000000
--- a/g4.3.2.tar.gz
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:9b251392d0bb304d336ed75ff54dbbe02242ff5540f630ef9b376b4c4415fc5c
-size 13683667
diff --git a/g4.3.3.tar.gz b/g4.3.3.tar.gz
new file mode 100644
index 0000000..44d4cd4
--- /dev/null
+++ b/g4.3.3.tar.gz
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:8fe6bf59071dc603e611e9e822cd8a6934cc481d0a2a198d921af88126661b60
+size 13704956
diff --git a/gzdoom.changes b/gzdoom.changes
index 3bf969b..18f3740 100644
--- a/gzdoom.changes
+++ b/gzdoom.changes
@@ -1,3 +1,21 @@
+-------------------------------------------------------------------
+Wed Jan 29 17:43:59 UTC 2020 - Michael Scafidi <raptir@gmail.com>
+
+- Update to release 4.3.3
+  * fixed resetting of music volume after closing dialogue
+  * exposed Level.MusicVolume to ZScript
+  * fixed calling a function on string CVar
+  * added ability to filter VM disassembly dump
+  * add check for unity version of Nerve.wad
+  * infrastructure in place in case Nerve.wad changes again, this can be extended
+  * customized invulnerability colormap does not interfere with Powerup.ColorMap
+  * precache a few sounds being referenced in common game code.
+  * define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there.
+  * Implement special colormap support for softpoly
+  * Softpoly: Fix broken fixed camera light for walls
+  * make nosave standalone CVar flag, alongside server and user
+  * implemented screenshots in softpoly backend
+
 -------------------------------------------------------------------
 Sun Jan 19 11:03:29 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
 
diff --git a/gzdoom.spec b/gzdoom.spec
index 10686ac..f6923c5 100644
--- a/gzdoom.spec
+++ b/gzdoom.spec
@@ -17,7 +17,7 @@
 
 
 Name:           gzdoom
-Version:        4.3.2
+Version:        4.3.3
 Release:        0
 Summary:        A DOOM source port with graphic and modding extensions
 License:        GPL-3.0-only