Accepting request 768415 from home:raptir:branches:openSUSE:Factory
- Update to release 4.3.3 * fixed resetting of music volume after closing dialogue * exposed Level.MusicVolume to ZScript * fixed calling a function on string CVar * added ability to filter VM disassembly dump * add check for unity version of Nerve.wad * infrastructure in place in case Nerve.wad changes again, this can be extended * customized invulnerability colormap does not interfere with Powerup.ColorMap * precache a few sounds being referenced in common game code. * define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there. * Implement special colormap support for softpoly * Softpoly: Fix broken fixed camera light for walls * make nosave standalone CVar flag, alongside server and user * implemented screenshots in softpoly backend OBS-URL: https://build.opensuse.org/request/show/768415 OBS-URL: https://build.opensuse.org/package/show/games/gzdoom?expand=0&rev=42
This commit is contained in:
parent
09d24067d8
commit
bc281907d7
@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:9b251392d0bb304d336ed75ff54dbbe02242ff5540f630ef9b376b4c4415fc5c
|
||||
size 13683667
|
3
g4.3.3.tar.gz
Normal file
3
g4.3.3.tar.gz
Normal file
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:8fe6bf59071dc603e611e9e822cd8a6934cc481d0a2a198d921af88126661b60
|
||||
size 13704956
|
@ -1,3 +1,21 @@
|
||||
-------------------------------------------------------------------
|
||||
Wed Jan 29 17:43:59 UTC 2020 - Michael Scafidi <raptir@gmail.com>
|
||||
|
||||
- Update to release 4.3.3
|
||||
* fixed resetting of music volume after closing dialogue
|
||||
* exposed Level.MusicVolume to ZScript
|
||||
* fixed calling a function on string CVar
|
||||
* added ability to filter VM disassembly dump
|
||||
* add check for unity version of Nerve.wad
|
||||
* infrastructure in place in case Nerve.wad changes again, this can be extended
|
||||
* customized invulnerability colormap does not interfere with Powerup.ColorMap
|
||||
* precache a few sounds being referenced in common game code.
|
||||
* define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there.
|
||||
* Implement special colormap support for softpoly
|
||||
* Softpoly: Fix broken fixed camera light for walls
|
||||
* make nosave standalone CVar flag, alongside server and user
|
||||
* implemented screenshots in softpoly backend
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Jan 19 11:03:29 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
|
@ -17,7 +17,7 @@
|
||||
|
||||
|
||||
Name: gzdoom
|
||||
Version: 4.3.2
|
||||
Version: 4.3.3
|
||||
Release: 0
|
||||
Summary: A DOOM source port with graphic and modding extensions
|
||||
License: GPL-3.0-only
|
||||
|
Loading…
Reference in New Issue
Block a user